Hi Malte:
I have a game that runs fine as a standalone on iOS and OSX, but I just tested in Windows 7 and the animation seems to be locking the mouse up. The app launches, and I can activate buttons, etc until the animation auto-starts, then the mouse clicks don't do anything. The only way to quit the .exe is to windows force close. I run a loop "send loopme to me in .1 seconds" to control the animation - is there something in W7 that doesn't like the send to me?
this might NOT be a animation engine problem, as there are some animated things that happen before my timer starts and they do work. Maybe I'll post this in the windows platform board as well.
I just don't know where to start looking to resolve this.
thanks,
Greg
Windows 7 mouse locks up ??
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Re: Windows 7 mouse locks up ??
Hi Greg,
difficult to judge without seeing the script. Do you do this on a dedicated box, or in a vm?
Cheers,
Malte
difficult to judge without seeing the script. Do you do this on a dedicated box, or in a vm?
Cheers,
Malte
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Re: Windows 7 mouse locks up ??
Various teststacks and stuff:
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http://bjoernke.com
Chat with other RunRev developers:
chat.freenode.net:6666 #livecode