Implement a moving camera, or use cards as map chunks?
Posted: Mon Aug 18, 2014 2:48 pm
I am planning on making a game and I was wondering if if it would be better for my to use different cards as map chunks, i.e. When you go to the edge of a card a new one loads that corresponds to that map position, or whether it's possible to create a camera that will be fixed on the "player" and move around a single card?
I have an idea how to create the map tiles concept, just create an object at the bottom of the card that will be set to invisible and have a main loop at a stack level that checks for intersection. But I have not got any idea on how to create a camera fixed on an object that would move around a card. Is it even possible to create a moving camera or not?
I have an idea how to create the map tiles concept, just create an object at the bottom of the card that will be set to invisible and have a main loop at a stack level that checks for intersection. But I have not got any idea on how to create a camera fixed on an object that would move around a card. Is it even possible to create a moving camera or not?