Space game to test - can animation be improved?

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bogs
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Re: Space game to test - can animation be improved?

Post by bogs » Tue Feb 23, 2021 10:04 pm

I think this is closer to the mark, Jacque, or maybe this hee hee
.
aPic_developerDesignedGUI.png
...a nice, simple, gui...gone terribly and horribly wrong !
Image

Monox18
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Re: Space game to test - can animation be improved?

Post by Monox18 » Wed Feb 24, 2021 1:08 am

Both posts are quite hilarous... while also true. Also, I need to suppress my inner graphical designer and let that to the pros indeed.
Monox
Developing a Cyber Physical System.
https://www.monoxware.com/

richmond62
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Re: Space game to test - can animation be improved?

Post by richmond62 » Wed Feb 24, 2021 9:13 am

My own experience with GUIs is that the best thing to do is sit down with a 5-7 year old,
explain what you want to do, and then they'll draw something sensible on a bit
of paper.

Mock that up in LiveCode (NO; don't bung any code in there yet).

Let the kid tell you if that is confusing or not (luckily most of them haven't developed affective filters yet).

Keep going round that cycle until the child says it looks alright.

Bung in the code.

Go back to the child.

Children have humbled me more times than I care to admit. 8)

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Re: Space game to test - can animation be improved?

Post by richmond62 » Wed Feb 24, 2021 1:11 pm

UserInterface.jpg
UserInterface.jpg (30.47 KiB) Viewed 4148 times

richmond62
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Re: Space game to test - can animation be improved?

Post by richmond62 » Wed Feb 24, 2021 5:25 pm

I spent an awful lot of time on GUI design here:

https://www.dropbox.com/s/aknlqyovmke61 ... f.zip?dl=0

“Managing cognitive load — the amount of information people can process — is essential to effective teaching or training.
Indeed, bombarding learners with too much information at once, called cognitive overload, is one of the chief
obstacles to learning.”
(Clark, 1995. p.8)

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