Baby stuff

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richmond62
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Location: Bulgaria

Baby stuff

Post by richmond62 » Fri Jun 14, 2019 1:40 pm

Probably . . .
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gameTest.jpg
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But here I am in my villa in the Rhodopes, away from all my jazzy computers, making do with
a 32-bit Mac Intel iMac running MacOS 10.6.8 running LiveCode 8.1.10 . . . not half as bad as it seems!
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Anyway . . . to cut a short story long . . . some silly prawns (read "naive 10-11 year olds I teach")
made some fairly off-colour remarks about not being able to produce a 2D map-based game
with LiveCode without a game engine (which is, of course, a load of cack) . . .

Controlling a deep-seated urge to smash their teacher at the Maths school in the "mush"
(he teaches these kids C++ and Visual BASIC and says that Linux and Macintosh are
"also rans" compared with Windows), I told them I'd produce a proof-of-concept this
weekend (and a very dirty weekend it has been, too: mainly because
Karen Armstrong's "A History of God" is far, far more interesting than moving
silly icons round a screen).

Each silly icons contains this script:

Code: Select all

on mouseUp
   send "mouseUp" to btn "reset"
   put the name of me into fld "fNAME"
   set the outerglow["color"] of me to 255,255,255
   set the outerglow["size"] of me to 20
   set the outerglow["spread"] of me to 20
end mouseUp
and the script of the backGroundImage is this:

Code: Select all

on mouseUp
   put the mouseLoc into xPLACE
   put fld "fNAME" into xNAME
   move xNAME to xPLACE
end mouseUp
Rocket science it ain't: but it is a good 15 minutes work. 8)

richmond62
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Posts: 4897
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Re: Baby stuff

Post by richmond62 » Fri Jun 14, 2019 1:44 pm

And the button "reset" goes like this:

Code: Select all

on mouseUp
   set the outerglow["size"] of img "bee.png" to 0
   set the outerglow["spread"] of img "bee.png" to 0
   --
   set the outerglow["size"] of img "insect.png" to 0
   set the outerglow["spread"] of img "insect.png" to 0
   --
   set the outerglow["size"] of img "bfly" to 0
   set the outerglow["spread"] of img "bfly" to 0
   --
end mouseUp

richmond62
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Posts: 4897
Joined: Fri Feb 19, 2010 10:17 am
Location: Bulgaria

Re: Baby stuff

Post by richmond62 » Fri Jun 14, 2019 4:21 pm

Currently stealing Warcraft sprites:

https://www.spriters-resource.com/pc_co ... warcraft2/

ardyy77
Posts: 1
Joined: Tue Sep 01, 2020 1:59 pm

Re: Baby stuff

Post by ardyy77 » Tue Sep 01, 2020 2:07 pm

Ahaha. Well these are really baby stuff

richmond62
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Re: Baby stuff

Post by richmond62 » Wed Sep 02, 2020 9:15 am

ardyy77 wrote:
Tue Sep 01, 2020 2:07 pm
Ahaha. Well these are really baby stuff
And your point is?

richmond62
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Posts: 4897
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Re: Baby stuff

Post by richmond62 » Wed Sep 02, 2020 9:57 am

While this may, indeed, be "baby stuff", LiveCode should wake up
and realise that all around the worl children both in classrooms and
at home both want to and are required to program "baby stuff" and
are doing so using other methods than LiveCode because LiveCode
is not doing anything whatsoever to promote its use to do "baby stuff"
and help those "babies" get up off the floor of babyhood and into
the swing of full-blown computer programming.

Doing baby stuff with nonsense such as the block-programming toys
does those babies no favours at all.

My silly parents thought they could help me learn to swim by giving me flippers.
So, I learnt to swim with flippers.

Took the flippers off and I sank like a stone.

So a year of "swimming" lessons with flippers basically constituted:

wasted money

wasted time

wasted effort

and a traumatised wee boy who was fixated on flippers.
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Screenshot 2020-09-02 at 11.56.27.png

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