Mac App Store Rejection

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Neurox66
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Mac App Store Rejection

Post by Neurox66 » Wed Oct 21, 2015 3:26 pm

HI,
I've sent my last app for Mac on iTunesConnect as ever but this time I've received a surprise:
Dear developer,
We have discovered one or more issues with your recent delivery. To process your delivery, the following issues must be corrected:
Deprecated API Usage - Apple no longer accepts submissions of apps that use QuickTime or QTKit APIs.
Once these issues have been corrected, you can then redeliver the corrected binary.
Regards,
The App Store team
But I don't use a player object but I've found this link: /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit.
My app generate images and saving in PDF or PNG format.

Any Idea?

Paolo
Paolo Borzini | paolo@borzini.it
The WhiteFly Software | www.thewhitefly.it
Service on line for printers | www.4pellicole.it

LCMark
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Re: Mac App Store Rejection

Post by LCMark » Wed Oct 21, 2015 4:19 pm

@Neurox66: What version of LiveCode are you using to build your app?

LCMark
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Re: Mac App Store Rejection

Post by LCMark » Wed Oct 21, 2015 5:07 pm

@Neurox66: I think I found out why you are experiencing this - http://quality.runrev.com/show_bug.cgi?id=16258. This should be fixed in 6.7.8-rc-2 (which should appear shortly).

Neurox66
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Re: Mac App Store Rejection

Post by Neurox66 » Wed Oct 21, 2015 5:10 pm

Hi,
I've used the LC 6.6.5 and LC 7.1 and 7.1.1 RC 1
without result :(

Paolo
Paolo Borzini | paolo@borzini.it
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Service on line for printers | www.4pellicole.it

LCMark
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Re: Mac App Store Rejection

Post by LCMark » Wed Oct 21, 2015 5:23 pm

@Paolo: 6.6.5 isn't based on Cocoa so wouldn't ever have got through MacApp Store submission since they tightened up the rules a while back.

You could try 6.7.5 or 6.7.6 - they might work. I *think* the unnecessary dependence crept back in when we automated our build system (which kicked in with 6.7.7 onwards).

In any case, 6.7.8-rc-2 is currently being built, 7.1.1-rc-2 will start to be built very soon. It will take a wee while for them to run through our internal tests but we'll release them as soon as we can. Sorry you've encountered this problem.

Neurox66
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Re: Mac App Store Rejection

Post by Neurox66 » Thu Oct 22, 2015 1:30 pm

Hi,
now I've tested LC 6.7.6 and X-Code 6.3.1 and the App was accepted by Apple App Store.

Thanks for the help.

Paolo
Paolo Borzini | paolo@borzini.it
The WhiteFly Software | www.thewhitefly.it
Service on line for printers | www.4pellicole.it

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Re: Mac App Store Rejection

Post by lrieber » Sun Nov 29, 2015 9:58 pm

Paolo,

I have an app I wish to submit to the Mac Store, but I can find no documentation about this on the LiveCode site. I've also searched the forums. The only thing I've found is the following newsletter article from 2011, which I know is now very out of date:

http://newsletters.livecode.com/june/is ... etter4.php

Given that you have successfully submitted an app to the Mac App Store, could you share the LiveCode-specific documentation you used to do this? (BTW, I'm well aware of the need to become an Apple Developer and to get the proper certificates. I've successfully submitted apps created with LiveCode to the iOS app store.)

Thank you!

Lloyd Rieber

Neurox66
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Re: Mac App Store Rejection

Post by Neurox66 » Mon Nov 30, 2015 3:18 pm

Hi Lloyd,
II've used AppWrapper3 to create the package to be sent to Apple with Application Loader"
After compile in LC, with all certificates necessary, drag the application in AppWrapper3 and automatically created the file pkg

AppWrapper3 found here: http://www.ohanaware.com/appwrapper/

Paolo
Paolo Borzini | paolo@borzini.it
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Re: Mac App Store Rejection

Post by lrieber » Mon Nov 30, 2015 4:13 pm

Thanks, Paolo. This is very helpful.

One other quick question... At what point do you add the certificates, during the LC compiling or when using AppWrapper3?

Lloyd

Neurox66
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Re: Mac App Store Rejection

Post by Neurox66 » Wed Dec 02, 2015 7:18 am

Hi Lloyd,
lrieber wrote: One other quick question... At what point do you add the certificates, during the LC compiling or when using AppWrapper3?
The "Internal App ID" and "Profile" in LC stand alone Settings.
The Code signature with certificates in AppWrapper3->General settings.

Paolo
Paolo Borzini | paolo@borzini.it
The WhiteFly Software | www.thewhitefly.it
Service on line for printers | www.4pellicole.it

lrieber
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Re: Mac App Store Rejection

Post by lrieber » Wed Dec 02, 2015 2:32 pm

Thank you.

However, I think I have misinterpreted the goal of this forum thread. I'm looking for help with submitting an app to the Mac App Store, not the iPhone App Store. I'm now assuming you created a mobile app for the iPhone/iPad, correct? The reason I think this now is that the "Internal App ID" and "Profile" options are only found in the iOS standalone settings.

The app I've created is intended to work on a Mac laptop or desktop. Do you have any experience submitting laptop/desktop apps to Apple?

Thanks - Lloyd

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Re: Mac App Store Rejection

Post by stephenmcnutt » Thu Jan 07, 2016 12:53 am

AppWrapper is giving me an indication of App Store rejection due to Quicktime. I'm using LiveCode 7.1.0 build 10043. Do I have to download LC 6.something to get around this?

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