Another 3D Possibility using the irrlicht engine?
Posted: Mon May 07, 2007 10:12 pm
OK I have jumped way above my station here, I have about 5 days left of my Studio Trial so that will give you an idea of how wet behind the ears I am!
I "learned" a little c++ in order to familiarise myself with the externals envirinment and have been eyeing up the Irrlicht engine for a 3d engine for use as an external.
I "wrapped" the helloworld program from the Irrlicht website into a rev external which in turn calls irrlicht.dll
The reason I put this up is that, surely if I can do this with Irrlicht some of you Uber-Masters could eventually wrap the common functions of the irrlicht engine?
anyhoo download the compiled app here:http://www.yippo.co.uk/revIrrlichtTest.zip
I think I inadvertantly deleted the source, but I could do it again if anyone is even remotely interested.
Some things you need to know about the app I made:
1) I only made it for win32 and it's only tested on XP
2) when you close the app, you also need to terminate it using task manager (for some unknown reason?)
3) extract the zip file to "c:" only! the wrapper looks for the mesh and texture in "c:\data\media" only!
4)I did test it with the irrlicht.dll beside the rev app and it worked OK on my machine, if you have problems, copy the irrlicht.dll to windows/system32 dir
It's my first external and indeed my first posting and I realize I have no business being in this section of the forum. so be gentle!
I "learned" a little c++ in order to familiarise myself with the externals envirinment and have been eyeing up the Irrlicht engine for a 3d engine for use as an external.
I "wrapped" the helloworld program from the Irrlicht website into a rev external which in turn calls irrlicht.dll
The reason I put this up is that, surely if I can do this with Irrlicht some of you Uber-Masters could eventually wrap the common functions of the irrlicht engine?
anyhoo download the compiled app here:http://www.yippo.co.uk/revIrrlichtTest.zip
I think I inadvertantly deleted the source, but I could do it again if anyone is even remotely interested.
Some things you need to know about the app I made:
1) I only made it for win32 and it's only tested on XP
2) when you close the app, you also need to terminate it using task manager (for some unknown reason?)
3) extract the zip file to "c:" only! the wrapper looks for the mesh and texture in "c:\data\media" only!
4)I did test it with the irrlicht.dll beside the rev app and it worked OK on my machine, if you have problems, copy the irrlicht.dll to windows/system32 dir
It's my first external and indeed my first posting and I realize I have no business being in this section of the forum. so be gentle!