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First animationEngine test

Posted: Fri Sep 04, 2015 9:00 am
by malte
Hi,

I (somewhat successfully) compiled an animationEngine test now. I am surprised this does work at all in this early state. Findings: On my somewhat underpowered interims PC it is considderably slower than on the desktop. And it largely varies between browsers. That said: Still surprised it works at all! Well done!

http://www.derbrill.de/aetest/

Cheers,

Malte

Re: First animationEngine test

Posted: Fri Sep 04, 2015 10:31 am
by Dixie
That is really neat... :-)

Re: First animationEngine test

Posted: Sat Sep 05, 2015 6:07 am
by golive
Very nice.

I notice that in the examples people are posting, it takes forever to load - several minutes.

Is that something that will be improved?

Re: First animationEngine test

Posted: Sun Sep 06, 2015 12:42 pm
by malte
Thanks guys!

I really just dug out something I would think would push the engine a little. :-) I am really really surprised it works as well as it does in this early stage already. For the long load time: I really hope this will be optimized and that instead of the spinner we could get a progress bar (ideally with shown percentage) I never trusted spinners, as they tend to keep spinning even if everything has died.

Good thing is that the huge parts get cached. However, it is a tad bit too keep people from just clicking away. Maybe there will be means to compress the JS stuff and maybe it gets a little tinier. Still... I am very impressed with the outcome thus far.

Cheers,

Malte

Re: First animationEngine test

Posted: Fri Sep 11, 2015 11:13 pm
by adventuresofgreg
WOW - really impressed. I was hoping you would make AE compatible. It did take a really long time to load though...

Re: First animationEngine test

Posted: Sat Sep 12, 2015 12:28 am
by malte
The fun part is that I did not need to do anything to make it work. :-)
This example exposes a memory leak in the JS engine, which I already reported, but besides that I am still really impressed it works so nicely.

All the best,

Malte