- Is it possible to create a somewhat system for my revlet to be able to load sprites or if not, images to be referenced to. (e.g. I'm trying to make a game and it has characters that has interchangeable headgear, hair and clothing.) I'm thinking of approaching it via a group control but I haven't the slightest idea how to go about doing that? I only need an example on how to implement sprite or image referencing for such a situation.
Question 2:
- From within a revlet, how do I make the browser go to another URL? (e.g. The user clicks on the "Register" button on my revlet and they should be taken to "http://www.mysite.com/register.php".) I already tried the following approach(es) but without any luck:
revGoURL "http://www.mysite.com/register.php"
launch URL "http://www.mysite.com/register.php"
How do I go about doing it? I saw Twist-A-Word from the Facebook Applications (made with RunRev) do it but I can't figure out how to implement it on mine.
Question 3:
- Where can I find an easy reference guide for dealing with SQL tables? I'm afraid I don't have any idea on dealing with MySQL or any other SQL languages but that's what I'm gonna use as a database for the game I'm making. All I need to do is know how to get data from a certain table, add, edit or delete data to certain cells on specified tables. Can you provide me with some getting started SQL scripts for use with Revolution?
Question 4:
- What is the best approach in dealing with multi-user activity through a server? Is it wise to divide the actions taken to 3 or more servers or just create one server program that handles it all? (e.g. login, moving, chatting, etc.)
Question 5: *NEW QUESTION!*
- How would be a fast and resource efficient way of creating maps for the game? I've thought of making a somewhat "map-maker" by creating image controls side by side using tile images for the map but still, that would be extensive to the memory and the users' computers might not be able to handle such a lot of image controls on a single card. Plus there's also the dilemma of layering (objects that are under or over the user's character such as trees and or lampshades). Is it wise to just create one big image and just scroll through it as the user walks and put the trees on top of the user's characters?
Please help me out on this one as when I tried googling about it, I felt like my head's about to explode with all the information that I think I won't need. I just need some specifics not the whole lot. Thanks guys and more power to the ever growing Revolution Community!
