Buttons freeze on iPad and Simulator
Posted: Thu Sep 03, 2015 1:49 am
I have a stack with several cards. Each card has a number of editable fields (set up using iPhoneControlCreate "input") and one or more scrollable fields. Each card also has a number of transparent buttons that are used to either navigate around the app or to set a status. When I navigate around the various cards everything works fine. I can tap all the buttons and navigate ok.
However, when I tap one of the editable controls all the buttons seem to stop working. I can still swipe or scroll but a tap is no longer recognised. I know the app doesn't freeze because swipe still works (I can even go from one card to another) and I know the database has been updated. In fact I can continue to edit other input controls on the same card or the other card that I can swipe to. I've tried adding an iphoneClearTouches and focus on nothing at the end of the keyboardDeactivated script as well as at endInputEditing.
This problem appears on both iPad and Simulator. The only difference is that on the simulator the keyboard doesn't pop up, otherwise the behaviour is identical. The only way to get back to normal is to shut down the app and start again. This doesn't happen on the dev environment (mac).
This app was working fine with iOS7. I'm now trying to upgrade it to iOS8 so I'm not sure if something fundamental has changed. I'm using L 6.7.5 and Xcode 6.3.
What am I missing here?
TIA
However, when I tap one of the editable controls all the buttons seem to stop working. I can still swipe or scroll but a tap is no longer recognised. I know the app doesn't freeze because swipe still works (I can even go from one card to another) and I know the database has been updated. In fact I can continue to edit other input controls on the same card or the other card that I can swipe to. I've tried adding an iphoneClearTouches and focus on nothing at the end of the keyboardDeactivated script as well as at endInputEditing.
This problem appears on both iPad and Simulator. The only difference is that on the simulator the keyboard doesn't pop up, otherwise the behaviour is identical. The only way to get back to normal is to shut down the app and start again. This doesn't happen on the dev environment (mac).
This app was working fine with iOS7. I'm now trying to upgrade it to iOS8 so I'm not sure if something fundamental has changed. I'm using L 6.7.5 and Xcode 6.3.
What am I missing here?
TIA