player not working in windows
Posted: Sun Jun 21, 2015 9:45 pm
Greetings everyone,
I'm struggling with a strange audio player problem.
I'm running LiveCode files from a server. So I have an application (.app for Macintosh, .exe for Windows) that goes to source code stack on a server. I'm working in LiveCode 6.7.5. I cannot use versions 7 or 8 because of changes to the engine. (Why? I have hundreds of students with the desktop .app and .exe files created in version 6, which would all have to be replaced if I start using versions 7 or 8. Very unfortunate for me that the engine had to change and that new source code files created in versions 7 or 8 cannot run under a version 6 engine. But that's another issue.)
Anyway, my stacks have audio played via a player on every card. When run on a Macintosh, all the audio players work fine. When run on a Windows computer, the audio works on only about half the cards. It seems random. For example, the audio does NOT work on cards 1, 3, 4, 7, 9, 10 but DOES work on cards 2, 5, 8, 11. But it is consistent in terms of which cards work and which cards do not work. That is, cards 2, 5, 8 and 11 always work.
When I say the audio players don't work, I mean that they do not appear at all and I cannot hear anything. My scripts properly set the controller and other properties of the audio. I have dontuseqt set to false, but it does not seem to matter if I set it to true. And as I said, about half the players work, half don't, and they are pretty much identical. It happens even if the audio content is identical.
Finally the strangest part. When I (at runtime) display properties of the non-working players (using the answer command), they look fine. The players exist. They are in the location they should be. Their visible property is true. showController is true. All the properties are as they should be. But the players don't show and cannot be heard.
Anyone experience this? Any suggestions?
Thanks much,
Steve Alessi
I'm struggling with a strange audio player problem.
I'm running LiveCode files from a server. So I have an application (.app for Macintosh, .exe for Windows) that goes to source code stack on a server. I'm working in LiveCode 6.7.5. I cannot use versions 7 or 8 because of changes to the engine. (Why? I have hundreds of students with the desktop .app and .exe files created in version 6, which would all have to be replaced if I start using versions 7 or 8. Very unfortunate for me that the engine had to change and that new source code files created in versions 7 or 8 cannot run under a version 6 engine. But that's another issue.)
Anyway, my stacks have audio played via a player on every card. When run on a Macintosh, all the audio players work fine. When run on a Windows computer, the audio works on only about half the cards. It seems random. For example, the audio does NOT work on cards 1, 3, 4, 7, 9, 10 but DOES work on cards 2, 5, 8, 11. But it is consistent in terms of which cards work and which cards do not work. That is, cards 2, 5, 8 and 11 always work.
When I say the audio players don't work, I mean that they do not appear at all and I cannot hear anything. My scripts properly set the controller and other properties of the audio. I have dontuseqt set to false, but it does not seem to matter if I set it to true. And as I said, about half the players work, half don't, and they are pretty much identical. It happens even if the audio content is identical.
Finally the strangest part. When I (at runtime) display properties of the non-working players (using the answer command), they look fine. The players exist. They are in the location they should be. Their visible property is true. showController is true. All the properties are as they should be. But the players don't show and cannot be heard.
Anyone experience this? Any suggestions?
Thanks much,
Steve Alessi