Regarding my previous topic of "Poor 'move' performance in 4.0+ engines?", I am now experimenting with the syncRate property. The documentation states:
"Decreasing the syncRate reduces the load on the system, but may make the display of movements and visual effects more jerky."
...but my testing shows just the opposite. The higher I set the syncrate, the jerkier the movement gets. The lower I set the syncRate (even down to 1), the smoother my object movement seems.
Can anyone shed some light and/or share insight on syncRate values?
Thanks!
syncRate question
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Re: syncRate question
I have discovered that the default syncRate has been bumped up to 20 in 4.0+ rev builds. Previous builds were at 9. This seems to certainly change the fluidity of moving objects (at a cost of cpu). The docs indicate that the higher the syncRate value, the jerkier your movement is but the less cpu that is required. I am finding the opposite. The lower the syncRate, the more fluid 'move's are, at a higher cost of cpu. I am testing on Windows.....
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Re: syncRate question
Hi pkocsis,
thanks for pointing this out, I find the same on a Mac:
the lower the syncrate the smother the movement the higher the CPU strain.
regards
Bernd
thanks for pointing this out, I find the same on a Mac:
the lower the syncrate the smother the movement the higher the CPU strain.
regards
Bernd