Search found 98 matches
- Mon Apr 25, 2016 1:36 am
- Forum: iOS Deployment
- Topic: iOS Imported Photos
- Replies: 3
- Views: 3031
iOS Imported Photos
I am working on an iOS project that lets the user import a custom photo from the camera or library. I can manage the import and naming the image. I know that the photos will have to be saved to documents. The imported images will be used on several cards and with different sizes. I have several ques...
- Sat Apr 09, 2016 7:14 pm
- Forum: iOS Deployment
- Topic: MP3 files best practices
- Replies: 0
- Views: 1591
MP3 files best practices
In iOS, is there a preferred bit depth for mp3 audio files used for button feedback – i.e. very short sounds? What is considered best practice? I am still using LiveCode version 6.7.6 for mobile. Thanks in advance.
- Wed Sep 16, 2015 12:22 am
- Forum: iOS Deployment
- Topic: Naming photo from library
- Replies: 2
- Views: 2241
Re: Naming photo from library
Thank you so much for your help Jean-Marc! I just couldn't get it worked through.
- Sat Sep 12, 2015 7:28 pm
- Forum: iOS Deployment
- Topic: Naming photo from library
- Replies: 2
- Views: 2241
Naming photo from library
I am hoping someone can help me. I am trying to import an image from the iOS camera roll library. This button script works fine except for the namePhoto part. It's as if it's not running. I am testing it in the simulator. I have tried to call it from the card script, place it within the else section...
- Tue Jun 30, 2015 11:16 pm
- Forum: iOS Deployment
- Topic: How to make IOS Native Text-to-Speech wishlist come true
- Replies: 11
- Views: 7128
Re: How to make IOS Native Text-to-Speech wishlist come true
Thanks! I just bought it before the price went up to $999.99
- Tue Jun 30, 2015 1:43 am
- Forum: iOS Deployment
- Topic: How to make IOS Native Text-to-Speech wishlist come true
- Replies: 11
- Views: 7128
Re: How to make IOS Native Text-to-Speech wishlist come true
This is exciting! Are there standard voices that are part of iOS? I have had request for a Spanish language version of one of my apps. Is it possible to add voices?
- Sat Jan 17, 2015 7:33 pm
- Forum: iOS Deployment
- Topic: LiveCode 6.7.2-rc-1 VoiceOver Support
- Replies: 0
- Views: 1441
LiveCode 6.7.2-rc-1 VoiceOver Support
I am looking at the Release Notes for LiveCode 6.7.2-rc-1. I hope I am misunderstanding the changes to VoiceOver support. VoiceOver support has been added with a command to DISABLE VoiceOver? Does this mean that a person with a vision loss will lose access to an app built using LiveCode? VoiceOver i...
- Tue Oct 21, 2014 10:51 pm
- Forum: iOS Deployment
- Topic: iOS Simulator Builds
- Replies: 0
- Views: 1489
iOS Simulator Builds
Is anyone able to run the iOS Simulators using version 5 through 6 SDK? I can't access them using LiveCode 6.6.4 or 6.6.5. I have Xcode versions 6.1, 6.01, 5.1.1, 4.6.3, 4.4.1, and 4.3.1 installed. Xcode 5.1.1 to 6.1 are the only ones that will open; the others crash. The SDK's are installed and Liv...
- Mon Jun 23, 2014 12:27 am
- Forum: iOS Deployment
- Topic: Frame animation
- Replies: 6
- Views: 3264
Re: Frame animation
Right - SVG support cant get here soon enough
- Mon Jun 23, 2014 12:01 am
- Forum: iOS Deployment
- Topic: Frame animation
- Replies: 6
- Views: 3264
Re: Frame animation
That's pretty much how I am managing the animation. There are two script local variables, one holds the number of images and the other holds the current image number. So, in the game loop, I am checking to see if the current frame + 1 is > or < the number of images, and then setting the icon of the ...
- Sun Jun 22, 2014 11:21 pm
- Forum: iOS Deployment
- Topic: Frame animation
- Replies: 6
- Views: 3264
Re: Frame animation
That works pretty well for the ball. Thanks Simon! It would still be nice to have a way to do the animation cycling through png files. Not all animations are simple rotations. Do you think that a movie file will have to be used in those situations?
- Sun Jun 22, 2014 9:47 pm
- Forum: iOS Deployment
- Topic: Frame animation
- Replies: 6
- Views: 3264
Frame animation
I am trying to make a simple animation of a rotating ball run as smoothly on a Retina display as it does on the iPad. I have set the acceleratedrendering to true in openStack, and the layerMode of the button is set to dynamic. I even increased the number of png's I am cycling through from 25 to 50. ...
- Thu Jun 12, 2014 3:55 am
- Forum: iOS Deployment
- Topic: Card Transitions
- Replies: 4
- Views: 2859
Re: Card Transitions
I wouldn't call it solved. I moved iphonecleartouches to openCard, and that preserved the trancpsition. I really needed to have it on closeCard, so if a kid was banging on the screen, which they do, the touch messages cleared. Adding iphonecleartouches to close card prevented the visual effect. This...
- Thu Jun 12, 2014 12:51 am
- Forum: iOS Deployment
- Topic: Card Transitions
- Replies: 4
- Views: 2859
Re: Card Transitions
Hi Mark, I am really interested to see what you think. These are the relevant scripts: This is the closeCard handler in the stack script. on closeCard global gCorrectAnswer, gAnswerCount, gcurrentPercentage, gFirstBtn, gLastBtn set the defaultFolder to specialFolderPath("Documents") put field "MLUfi...
- Tue Jun 03, 2014 4:27 pm
- Forum: iOS Deployment
- Topic: Card Transitions
- Replies: 4
- Views: 2859
Card Transitions
I am trying to use mobileClearTouches on closeCard, but it breaks the visual effect curl up. All the other iOS compatible transitions work OK, but I don't think they are appropriate for this app. Does anyone know how to make these both work? Thanks!