Search found 98 matches

by chelling
Mon Apr 25, 2016 1:36 am
Forum: iOS Deployment
Topic: iOS Imported Photos
Replies: 3
Views: 3031

iOS Imported Photos

I am working on an iOS project that lets the user import a custom photo from the camera or library. I can manage the import and naming the image. I know that the photos will have to be saved to documents. The imported images will be used on several cards and with different sizes. I have several ques...
by chelling
Sat Apr 09, 2016 7:14 pm
Forum: iOS Deployment
Topic: MP3 files best practices
Replies: 0
Views: 1591

MP3 files best practices

In iOS, is there a preferred bit depth for mp3 audio files used for button feedback – i.e. very short sounds? What is considered best practice? I am still using LiveCode version 6.7.6 for mobile. Thanks in advance.
by chelling
Wed Sep 16, 2015 12:22 am
Forum: iOS Deployment
Topic: Naming photo from library
Replies: 2
Views: 2241

Re: Naming photo from library

Thank you so much for your help Jean-Marc! I just couldn't get it worked through.
by chelling
Sat Sep 12, 2015 7:28 pm
Forum: iOS Deployment
Topic: Naming photo from library
Replies: 2
Views: 2241

Naming photo from library

I am hoping someone can help me. I am trying to import an image from the iOS camera roll library. This button script works fine except for the namePhoto part. It's as if it's not running. I am testing it in the simulator. I have tried to call it from the card script, place it within the else section...
by chelling
Tue Jun 30, 2015 11:16 pm
Forum: iOS Deployment
Topic: How to make IOS Native Text-to-Speech wishlist come true
Replies: 11
Views: 7128

Re: How to make IOS Native Text-to-Speech wishlist come true

Thanks! I just bought it before the price went up to $999.99 :D
by chelling
Tue Jun 30, 2015 1:43 am
Forum: iOS Deployment
Topic: How to make IOS Native Text-to-Speech wishlist come true
Replies: 11
Views: 7128

Re: How to make IOS Native Text-to-Speech wishlist come true

This is exciting! Are there standard voices that are part of iOS? I have had request for a Spanish language version of one of my apps. Is it possible to add voices?
by chelling
Sat Jan 17, 2015 7:33 pm
Forum: iOS Deployment
Topic: LiveCode 6.7.2-rc-1 VoiceOver Support
Replies: 0
Views: 1441

LiveCode 6.7.2-rc-1 VoiceOver Support

I am looking at the Release Notes for LiveCode 6.7.2-rc-1. I hope I am misunderstanding the changes to VoiceOver support. VoiceOver support has been added with a command to DISABLE VoiceOver? Does this mean that a person with a vision loss will lose access to an app built using LiveCode? VoiceOver i...
by chelling
Tue Oct 21, 2014 10:51 pm
Forum: iOS Deployment
Topic: iOS Simulator Builds
Replies: 0
Views: 1489

iOS Simulator Builds

Is anyone able to run the iOS Simulators using version 5 through 6 SDK? I can't access them using LiveCode 6.6.4 or 6.6.5. I have Xcode versions 6.1, 6.01, 5.1.1, 4.6.3, 4.4.1, and 4.3.1 installed. Xcode 5.1.1 to 6.1 are the only ones that will open; the others crash. The SDK's are installed and Liv...
by chelling
Mon Jun 23, 2014 12:27 am
Forum: iOS Deployment
Topic: Frame animation
Replies: 6
Views: 3264

Re: Frame animation

Right - SVG support cant get here soon enough :D
by chelling
Mon Jun 23, 2014 12:01 am
Forum: iOS Deployment
Topic: Frame animation
Replies: 6
Views: 3264

Re: Frame animation

That's pretty much how I am managing the animation. There are two script local variables, one holds the number of images and the other holds the current image number. So, in the game loop, I am checking to see if the current frame + 1 is > or < the number of images, and then setting the icon of the ...
by chelling
Sun Jun 22, 2014 11:21 pm
Forum: iOS Deployment
Topic: Frame animation
Replies: 6
Views: 3264

Re: Frame animation

That works pretty well for the ball. Thanks Simon! It would still be nice to have a way to do the animation cycling through png files. Not all animations are simple rotations. Do you think that a movie file will have to be used in those situations?
by chelling
Sun Jun 22, 2014 9:47 pm
Forum: iOS Deployment
Topic: Frame animation
Replies: 6
Views: 3264

Frame animation

I am trying to make a simple animation of a rotating ball run as smoothly on a Retina display as it does on the iPad. I have set the acceleratedrendering to true in openStack, and the layerMode of the button is set to dynamic. I even increased the number of png's I am cycling through from 25 to 50. ...
by chelling
Thu Jun 12, 2014 3:55 am
Forum: iOS Deployment
Topic: Card Transitions
Replies: 4
Views: 2859

Re: Card Transitions

I wouldn't call it solved. I moved iphonecleartouches to openCard, and that preserved the trancpsition. I really needed to have it on closeCard, so if a kid was banging on the screen, which they do, the touch messages cleared. Adding iphonecleartouches to close card prevented the visual effect. This...
by chelling
Thu Jun 12, 2014 12:51 am
Forum: iOS Deployment
Topic: Card Transitions
Replies: 4
Views: 2859

Re: Card Transitions

Hi Mark, I am really interested to see what you think. These are the relevant scripts: This is the closeCard handler in the stack script. on closeCard global gCorrectAnswer, gAnswerCount, gcurrentPercentage, gFirstBtn, gLastBtn set the defaultFolder to specialFolderPath("Documents") put field "MLUfi...
by chelling
Tue Jun 03, 2014 4:27 pm
Forum: iOS Deployment
Topic: Card Transitions
Replies: 4
Views: 2859

Card Transitions

I am trying to use mobileClearTouches on closeCard, but it breaks the visual effect curl up. All the other iOS compatible transitions work OK, but I don't think they are appropriate for this app. Does anyone know how to make these both work? Thanks!

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