Search found 992 matches

by trevordevore
Wed Oct 09, 2019 5:37 pm
Forum: Community Projects
Topic: macOS Notarization helper for Levure
Replies: 0
Views: 8378

macOS Notarization helper for Levure

Hi all, After reading the article by Matthias on notarization I put together a helper for Levure that will notarize a DMG image when you package your Levure application. Here is the link: https://github.com/trevordevore/levurehelper-macos_notary To use it you will need to update to version 0.9.2 of ...
by trevordevore
Wed Sep 18, 2019 7:27 pm
Forum: LiveCode Builder
Topic: How to get started with ... everything?.
Replies: 30
Views: 26397

Re: How to get started with ... everything?

@LCMark - That is great news! I've been unable to wrap a number of Win32 API calls due to this limitation in the 32-bit interface.
by trevordevore
Wed Sep 18, 2019 6:28 pm
Forum: LiveCode Builder
Topic: How to get started with ... everything?.
Replies: 30
Views: 26397

Re: How to get started with ... everything?

@LCMark - If the 64-bit only has a single calling convention does that mean that callback functions will now work on Windows?

Example: https://docs.microsoft.com/en-us/window ... _enumproca
by trevordevore
Wed Jul 24, 2019 10:08 pm
Forum: Community Projects
Topic: Levure how to include shell scripts/executeables
Replies: 3
Views: 6770

Re: Levure how to include shell scripts/executeables

You're welcome. I'm glad it is working now.
by trevordevore
Wed Jul 24, 2019 3:54 pm
Forum: Community Projects
Topic: Levure how to include shell scripts/executeables
Replies: 3
Views: 6770

Re: Levure how to include shell scripts/executeables

Hi @mimu. Levure doesn't define any specific folder for shell scripts or executables. But you can definitely define your own folder using names that make sense to you. The only thing you need to do is make sure that the folder you define is copied to your packaged application for delivery to the end...
by trevordevore
Thu Jun 13, 2019 2:11 pm
Forum: Community Projects
Topic: LC 9.0.4 GLX Mac and Win app - saving standalone errors
Replies: 7
Views: 10141

Re: LC 9.0.4 GLX Mac and Win app - saving standalone errors

@Martin - I don't know the cause of the error so I only have suggestions of where to look. if you look at the Standalone builder settings for your stack is the merge code selected in the Inclusions tab? If you don't see it in the Inclusions tab maybe check the custom properties of the stack to see i...
by trevordevore
Thu Jun 06, 2019 7:54 pm
Forum: Community Projects
Topic: LC 9.0.4 GLX Mac and Win app - saving standalone errors
Replies: 7
Views: 10141

Re: LC 9.0.4 GLX Mac and Win app - saving standalone errors

Looking at the Levure packaging code I see that I had to start creating the folder passed as the 2nd param to `revSaveAsStandalone`. So try creating `theOutputFolder`using `create folder` first. I also have code in Levure that assigns a custom property of the stack that is being built as a standalon...
by trevordevore
Thu Jun 06, 2019 5:19 pm
Forum: Community Projects
Topic: LC 9.0.4 GLX Mac and Win app - saving standalone errors
Replies: 7
Views: 10141

Re: LC 9.0.4 GLX Mac and Win app - saving standalone errors

Error 91 is "can't find stack". Line 72 is the line of whatever script was executed. I haven't tried building any GLX standalones in LC 9. I know the standalone builder has changed so you will probably have to inspect the GLX plugin code and put sprinkle some debugging statements in to see what is g...
by trevordevore
Mon May 27, 2019 11:56 pm
Forum: Community Projects
Topic: Converting LC 6.7.3 App(GLX based) with Data Grids to LC9 - updating the stacks' version required?
Replies: 3
Views: 6193

Re: Converting LC 6.7.3 App(GLX based) with Data Grids to LC9 - updating the stacks' version required?

Martin,

I don’t know why you are seeing that error. As to your question about updating all stacks in the GLX project, GLX is irrelevant in this case. GLX doesn’t care on way or the other as it is the engine that handles open stack files.
by trevordevore
Fri May 24, 2019 1:41 pm
Forum: Community Projects
Topic: GLX Application Framework based app in LC 9.0.5 - preferences.bundle external not loading
Replies: 3
Views: 6220

Re: GLX Application Framework based app in LC 9.0.5 - preferences.bundle external not loading

Martin, The external is 32-bit and Livecode 9.0.5 is going to default to opening as 64-bit. Try downloading Levure and grabbing the Preferences external from the ./framework/helpers/preferences folder. That should work with 64-bit. Levure uses an extension by default but the external was updated wit...
by trevordevore
Fri Apr 05, 2019 10:57 pm
Forum: Talking LiveCode
Topic: Does `open socket` work with unix domain sockets?
Replies: 0
Views: 2263

Does `open socket` work with unix domain sockets?

I'm experimenting with watchman and trying to use the socket interface. It uses a unix domain socket. From the command line I can get the path to the file by issuing the following command: watchman get-sockname The output providers the path to the file: { "version": "4.9.0", "sockname": "/usr/local/...
by trevordevore
Wed Mar 06, 2019 2:58 pm
Forum: LiveCode Builder
Topic: Need help on how can I build an extension for my external dll and call it on my livecode builder
Replies: 3
Views: 4890

Re: Need help on how can I build an extension for my external dll and call it on my livecode builder

@jpags.me - `string` is not a valid variable type for foreign handlers. You can use ZStringNative, ZStringUTF8, or ZStringUTF16. This file lists them and has descriptions: https://github.com/livecode/livecode/blob/develop/docs/specs/lcb-type-naming.md A reference to ZString should appear in the LCB ...

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