Search found 98 matches
- Sun Jun 30, 2013 5:27 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Hilighting Buttons
- Replies: 12
- Views: 7627
Hilighting Buttons
I can’t get this solution and will appreciate help. I have a set of buttons any of which may or may not be visible. If the user types 1, then the highlight of the next visible button should be true and the current highlight false. This works to advance the hilite to the next button if all of them ar...
- Sat Jun 01, 2013 6:36 pm
- Forum: iOS Deployment
- Topic: Script Delat
- Replies: 0
- Views: 1606
Script Delat
The repeat loop is this card script is causing a 4 to 5 second delay in the script of "button2", which is just a go to card script. I have spent several hours and can't get it to work better. Does anyone have any recommendations? local tSoundFile, tSoundDonePlaying on openCard put "" into tSoundDone...
- Tue May 28, 2013 10:34 pm
- Forum: iOS Deployment
- Topic: Stop Moving
- Replies: 4
- Views: 3224
Re: Stop Moving
I didn't think of using sound channels because I am playing one sound, but this was the answer. Thank you all very much!! on openCard put specialFolderPath("engine") & "/audio/musicFile3.mp3" into tSoundFile if the environment is "mobile" then mobilePlaySoundOnChannel tSoundFile, "current", "now" re...
- Mon May 27, 2013 6:16 pm
- Forum: iOS Deployment
- Topic: Stop Moving
- Replies: 4
- Views: 3224
Re: Stop Moving
Thanks stugis. I am not using channels - just an mp3 file. I am using a repeat loop. I am collecting the points in variables like this. There are 10 points, so I end up with tPoint1 to tPoint10. put item 1 to 2 of line 1 of the points of graphic "Polygon" into tPoint1 Next I play the sound file: if ...
- Mon May 27, 2013 4:13 pm
- Forum: iOS Deployment
- Topic: Stop Moving
- Replies: 4
- Views: 3224
Stop Moving
Any recommendations for stopping an image from moving along the points of a polygon graphic when the sound is done?
- Mon Nov 26, 2012 1:33 am
- Forum: iOS Deployment
- Topic: iOS Users
- Replies: 10
- Views: 5309
Re: iOS Users
I have been playing around with this topic am hoping someone will be willing to take a look at the sample stack I have attached. I have broken it down into 5 steps to help me think it through better. I am certain there is a better way to accomplish this. Also, I really am not understanding the custo...
- Tue Jan 25, 2011 2:24 am
- Forum: iOS Deployment
- Topic: Universal App
- Replies: 2
- Views: 2519
Re: Universal App
Thanks. That's what I have been trying. However, when I test the platform function, iPhone is returned in the simulator regardless of which hardware type is selected. Have you tried this?
- Mon Jan 24, 2011 12:38 am
- Forum: iOS Deployment
- Topic: Universal App
- Replies: 2
- Views: 2519
Universal App
Does anyone have recommendations / guidelines for building universal (iphone & ipad) apps?