Search found 106 matches

by mvillion
Thu Oct 05, 2017 10:39 pm
Forum: iOS Deployment
Topic: the dreaded cannot connect to iTunes - inapp purchase problem
Replies: 7
Views: 5633

Re: the dreaded cannot connect to iTunes - inapp purchase problem

Good question. I should have posted this..

The in-app is 'ready to submit'
The main application is 'Prepare for submission' with a 'Submit for review' button available.
All metadata questions have been answered.

If it matters, I coded it in LC 8.1.7 rc1
by mvillion
Thu Oct 05, 2017 9:19 pm
Forum: iOS Deployment
Topic: Application restart when brought to the front
Replies: 3
Views: 3336

Application restart when brought to the front

Hi all
I have an iPad application and I have noticed that if I click the home button and then go back into the app, it has restarted from the beginning.

What am I missing here? I would have thought it would just carry on from where it left off.

Thanks
Matt
by mvillion
Thu Oct 05, 2017 9:02 pm
Forum: iOS Deployment
Topic: the dreaded cannot connect to iTunes - inapp purchase problem
Replies: 7
Views: 5633

the dreaded cannot connect to iTunes - inapp purchase problem

Hi all I am trying to get in app purchases working and going in loops. Apart from the IOS 11 issue when testing, now resolved, I cannot get the purchase to go through. It pops up the prompt for user name and password but will not go passed it reporting 'cannot connect to iTunes'. I have noticed that...
by mvillion
Tue Sep 26, 2017 5:59 pm
Forum: iOS Deployment
Topic: can't find handler mobileStoreEnablePurchaseUpdates
Replies: 5
Views: 4043

Re: can't find handler mobileStoreEnablePurchaseUpdates

Hi

You mention that it is mentioned in a lesson. I have read the livecode documentation and did not see it.
Where is it mentioned because it makes me wonder what else I missed.

Thanks
(I also reported this post to the admin as it is off topic- asking them to move it to the correct forum)
by mvillion
Tue Sep 26, 2017 5:50 pm
Forum: iOS Deployment
Topic: can't find handler mobileStoreEnablePurchaseUpdates
Replies: 5
Views: 4043

Re: can't find handler mobileStoreEnablePurchaseUpdates

oh.
That is a nice to know. That would explain it.

I find it amazing that it is not mentioned anywhere.

Thanks

:D
by mvillion
Tue Sep 26, 2017 5:22 pm
Forum: iOS Deployment
Topic: can't find handler mobileStoreEnablePurchaseUpdates
Replies: 5
Views: 4043

can't find handler mobileStoreEnablePurchaseUpdates

Hi Ok. This one has me confused. I have written an app and it work great. I want to implement in-app purchases and followed the instructions at http://lessons.livecode.com/m/4069/l/186807-how-do-i-implement-in-app-purchases-in-livecode-apple-appstore Simples, or so it seems .but. I get an errror - c...
by mvillion
Sat Jul 08, 2017 7:05 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Build times
Replies: 43
Views: 21247

Re: Build times

Hi All again. I have a completely repeatable situation here. If I use my computer for a period of time even if it is just coding, when I build it takes a long time , even if I have closed every thing off including Livecode and relaunched Livecode as 'clean'. If I log out and log in again and just bu...
by mvillion
Sun Jul 02, 2017 10:21 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Build times
Replies: 43
Views: 21247

Re: Build times

LOL.

I think we are as bad as each other. :D
I was feeling pedantic. LOL
by mvillion
Sat Jul 01, 2017 11:10 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Build times
Replies: 43
Views: 21247

Re: Build times

Ok, ok. It is not zero.- but - you - know - what - mean.

There is nothing noteworthy in activity monitor in CPU or memory or disc etc.
by mvillion
Sat Jul 01, 2017 5:00 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Build times
Replies: 43
Views: 21247

Re: Build times

Yes. Activity monitor was basically taking up 0 of everything in both cases. I can only assume that LC is leaving some 'stuff' around and a log out sorts it out. I do know and whilst I am curious I have a workable solution and the truth be told, it is always good to clear down anything when you are ...
by mvillion
Sat Jul 01, 2017 3:28 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Strange effect with geometry scaling
Replies: 8
Views: 4704

Re: Strange effect with geometry scaling

Ok. Thanks peeps for the guidance.

I have found the perfect solution combining the best of all entries


on preopencard
put the width of me into tx
set the width of this stack to (tx + 1)
end preopencard

Simples
by mvillion
Sat Jul 01, 2017 3:19 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Build times
Replies: 43
Views: 21247

Re: Build times

Note to self. To get BEST build times. Log out and log back in again. Build times are the tiny. It does not seem to matter how many apps are running as long as the sessinon is 'fresh'. It takes under a minutes to log out and log back in again and buidl times are then 2 minutes rather than the 15 - 2...
by mvillion
Fri Jun 23, 2017 6:48 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Strange effect with geometry scaling
Replies: 8
Views: 4704

Strange effect with geometry scaling

Hi I have an app that its minimum size is 1024 x 768 and you can grab the corner and scale it bigger. I have two cards in that app I have a datagrid in both. I have set up the properties of those datagrid to resize according to the window size using geometry. When I grab the corner and manually resi...
by mvillion
Fri Jun 23, 2017 5:33 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Build times
Replies: 43
Views: 21247

Re: Build times

I agree. They can be and that is what I did. I just did not know that they were not stored until I coded myself into a corner and had to code myself out. 8-)
by mvillion
Fri Jun 23, 2017 9:17 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Build times
Replies: 43
Views: 21247

Re: Build times

Brilliant. Thanks

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