Search found 222 matches
- Mon Apr 08, 2019 11:38 am
- Forum: LiveCode Builder
- Topic: Memory exhausted
- Replies: 5
- Views: 6337
Memory exhausted
So I programmed an LCB library full of SVG icons from Icon54. It is huge, the library is around 7700 lines long. At around line 7562 I received the error "Parsing error: memory exhausted" So my question is, what are the limitations of an LCB library, and if I scaled back a little and successfully, h...
- Thu Mar 07, 2019 6:45 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Standalone build error in 9.0.2
- Replies: 5
- Views: 3979
Re: Standalone build error in 9.0.2
okay, so after experimenting way too much I've come to the following scenarios that are definitely repeatable: in scenario A, I have a single "normal" stack with a stack script; this compiles in scenario B, I have the same stack, but it uses an external script-only stack as the stack script; this fa...
- Wed Mar 06, 2019 4:00 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Standalone build error in 9.0.2
- Replies: 5
- Views: 3979
Re: Standalone build error in 9.0.2
Okay, finally got a successful build, I got rid of all the script-only stacks and just made them regular scripts.
So the question is, why would that error out?
So the question is, why would that error out?
- Wed Mar 06, 2019 12:36 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Standalone build error in 9.0.2
- Replies: 5
- Views: 3979
Re: Standalone build error in 9.0.2
Yes, have built with 9.0.2, I also gave a try on a MacOS computer, and got the same result.
The two main differences:
1. Added a couple of widgets
2. Converted to script only stack behaviors
The two main differences:
1. Added a couple of widgets
2. Converted to script only stack behaviors
- Tue Mar 05, 2019 8:42 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Standalone build error in 9.0.2
- Replies: 5
- Views: 3979
Standalone build error in 9.0.2
So I'm trying to build a standalone, I've made numerous version of this application in the past. All I am getting is a window that says "There was an error while saving the standalone application" and a lot of information, none of which really give me a clue as to what the error is... At first I tho...
- Thu Feb 21, 2019 6:23 pm
- Forum: LiveCode Builder
- Topic: Drawing Hexagons
- Replies: 13
- Views: 9666
Re: Drawing Hexagons
Honestly not sure if there is an advantage... I've been trying to replace more parts of my stacks with homemade widgets partially as a programming exercise, but also because it is can really clean up my scripts. The game board is 37 hexagons, and to resize each one, and then position them properly r...
- Thu Feb 21, 2019 2:31 am
- Forum: LiveCode Builder
- Topic: Drawing Hexagons
- Replies: 13
- Views: 9666
Re: Drawing Hexagons
Hermann - is there an easy way to rotate this polygon by 90 degrees? I tried the below code, when I add the rotate code, the hex flies off the canvas (it's not visible at all at 90 degrees, if I change it to 45 degrees, it is partially visible off to the side) put polygon path with points regularPoi...
- Wed Feb 20, 2019 9:09 pm
- Forum: LiveCode Builder
- Topic: Drawing Hexagons
- Replies: 13
- Views: 9666
Re: Drawing Hexagons
Hermann - Thanks, i will most definitely give that a try
Richard - Yes, making a game board, sort of a hexagonal version of 2048
Richard - Yes, making a game board, sort of a hexagonal version of 2048
- Wed Feb 20, 2019 3:23 pm
- Forum: LiveCode Builder
- Topic: Drawing Hexagons
- Replies: 13
- Views: 9666
Drawing Hexagons
I am ultimately going to make a widget with a pattern of hexagons, so far I have created the "center" hexagon and will draw the rest around it... before I repeat this 36 more times, is there a simpler way than what I have below? is it possible after creating the first polygon and filling it, to just...
- Mon Feb 18, 2019 5:08 pm
- Forum: LiveCode Builder
- Topic: Popup field?
- Replies: 2
- Views: 4044
Popup field?
I want to be able to create a "form" widget. It was suggested to me that I could popup a field for the user to edit text which can then get saved back into the widget.
Is this true? if so, how do I do this?
Is this true? if so, how do I do this?
- Sat Dec 15, 2018 9:24 pm
- Forum: LiveCode Builder
- Topic: Add new properties without blowing up existing
- Replies: 2
- Views: 3569
Re: Add new properties without blowing up existing
Okay, that is what I needed... should've read that closer...
- Sat Dec 15, 2018 8:10 pm
- Forum: LiveCode Builder
- Topic: Add new properties without blowing up existing
- Replies: 2
- Views: 3569
Add new properties without blowing up existing
Okay, so here's my next problem... I updated a widget that I've been using in projects and added a property: property showTitle get mShowTitle set setshowTitle metadata showTitle.editor is "com.livecode.pi.boolean" metadata showTitle.default is "false" metadata showTitle.section is "Text" private va...
- Sat Dec 15, 2018 7:52 pm
- Forum: LiveCode Builder
- Topic: Updating a widget in use
- Replies: 2
- Views: 3719
Re: Updating a widget in use
okay, restarting Livecode definitely was the step I needed
- Sun Dec 09, 2018 5:59 pm
- Forum: LiveCode Builder
- Topic: Default handler list
- Replies: 5
- Views: 5615
Re: Default handler list
As an example, on the "Segmented Control" widget, there is the "hiliteChanged" handler, and on the "Tree View" widget there is "actionDoubleClick, actionInspect, dataChanged, hiliteChanged" handlers listed. I would like to add handlers such as these to the list on the left when I open the script edi...
- Sun Dec 09, 2018 12:02 pm
- Forum: LiveCode Builder
- Topic: Default handler list
- Replies: 5
- Views: 5615
Default handler list
I can't seem to get this working.
How do I add custom handlers to the handler list? Or builtin handlers for that matter?
How do I add custom handlers to the handler list? Or builtin handlers for that matter?