Search found 3329 matches

by richmond62
Wed Jul 10, 2019 9:59 pm
Forum: Feature Requests
Topic: Error Messages
Replies: 23
Views: 848

Re: Error Messages

technically correct My father (who died last year) had a joke that was also "technically correct": A Scots journalist went out to Oklahoma to interview a Red Indian (whoops, Native American) chief who was famed for having a good memory. He waited and waited for the chief in the hotel, and while he ...
by richmond62
Wed Jul 10, 2019 7:54 pm
Forum: Feature Requests
Topic: Error Messages
Replies: 23
Views: 848

Re: Error Messages

I was trying to remember some ruby syntax the other day Well, I was trying to remember to words to songs from "Jonah Man Jazz" by Michael Hurd. :D https://sonichits.com/video/Michael_Hurd/When_Jonah_sank_into_the_sea Grooooooooovy 1970s, Austin Powersy sort of stuff, but not much use with Livecode.
by richmond62
Wed Jul 10, 2019 7:50 pm
Forum: Feature Requests
Topic: Error Messages
Replies: 23
Views: 848

Re: Error Messages

OK, OK; let's get "down and dirty" about 'power' and 'exponent' . . . This could also be retitled "Richmond's School days revisited" . . . which is, frankly, a mixed blessing. Bonehead Barker, my guru, spiritual preceptor and Maths teacher (and please note here, he was a Maths teacher, and NOT a Mat...
by richmond62
Wed Jul 10, 2019 3:26 pm
Forum: Feature Requests
Topic: Error Messages
Replies: 23
Views: 848

Re: Error Messages

NO! How about something like this: Left operand contains non-numeric char . And that, forbye, leads me onto ask how one determines whether a char is a number, an alphabetic something, an operator or something else (sic as a carriage return). Mun be a wee bit of pseudocode widnae be that bad: if cha...
by richmond62
Wed Jul 10, 2019 3:18 pm
Forum: Feature Requests
Topic: Error Messages
Replies: 23
Views: 848

Re: Error Messages

I would jalouse "pow" refers to 'power', as in 'XX^2',
but that is not exactly transparent, especially for newbies.
-
cpow.jpg
cpow.jpg (13.69 KiB) Viewed 159 times
-
Leeze me on your curly pow
My ain dear Dainty Davie.

Well worth til clap thon lugs til for a wee bit meenit:

https://www.youtube.com/watch?v=QNsR0BHYUj8
by richmond62
Wed Jul 10, 2019 7:30 am
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Creating a LiveCode User Interface Programmatically
Replies: 20
Views: 1095

Re: Creating a LiveCode User Interface Programmatically

cheating is extremely helpful in the beginning
I suppose, after working with LiveCode for about 19 years, and still "cheating",
i.e. not creating everything programmatically, I'll never reach the end. :D
by richmond62
Tue Jul 09, 2019 7:50 pm
Forum: Feature Requests
Topic: Error Messages
Replies: 23
Views: 848

Re: Error Messages

Here's a real "horse chestnut" that happened to day in a class with absolute beginners on day 2, trying to construct "function machines" in LiveCode: - fmachines.jpg - ( to a certain extent this is because, while I learnt about these in 1971 - when I was 9 - here in Bulgaria they don't learn about t...
by richmond62
Sun Jul 07, 2019 8:48 pm
Forum: Feature Requests
Topic: Error Messages
Replies: 23
Views: 848

Re: Error Messages

At one point one could add notes to the Dictionary which would then
spread through the "LiveCode Universe" like that funny theory put forth by
Anaxagoras that we are descended from seeds that blew here via a sort
of interstellar wind.
by richmond62
Sun Jul 07, 2019 7:24 pm
Forum: Feature Requests
Topic: Error Messages
Replies: 23
Views: 848

Error Messages

fool.png - LiveCode's error messages are often difficult to interpret or incomprehensible. I wonder if there is a way where end-users could contribute error messages on-the-fly? Or, at least into some sort of online repository, where, after suitable "triage" they could be rolled into the next LiveC...
by richmond62
Sun Jul 07, 2019 6:27 pm
Forum: Off-Topic
Topic: Old tips = new tricks
Replies: 49
Views: 2428

Re: Old tips = new tricks

Now might be a good opportunity to start a discussion about LiveCode error messages . . .
by richmond62
Sun Jul 07, 2019 6:01 pm
Forum: Off-Topic
Topic: Old tips = new tricks
Replies: 49
Views: 2428

Re: Old tips = new tricks

The error you're getting doesn't describe the problem very well.
If LiveCode ever falls by the wayside (hope not for at least the next 25 years) that
might be the best text to inscribe on its gravestone.
by richmond62
Sat Jul 06, 2019 12:43 pm
Forum: Talking LiveCode
Topic: Implementing full regex in LiveCode
Replies: 34
Views: 1663

Re: Implementing full regex in LiveCode

Speaking as a total 'Regex peasant' (meaning I, finally, learnt what Regex really means, rather than the vague, woolly idea I had previously): https://en.wikipedia.org/wiki/Regular_expression I can see that this is a 'must' for LiveCode. Even if it is connected with Chomsky's Generative Grammar, whi...
by richmond62
Fri Jul 05, 2019 8:20 pm
Forum: Off-Topic
Topic: Exporting Game maps (.map format) as png/jpg images
Replies: 5
Views: 288

Re: Exporting Game maps (.map format) as png/jpg images

For FREE characters and/or sprite-sheets one needs look no further than here:

https://craftpix.net/freebies/

One of the good things about Craftpix is that they provided
individual frame images for those of us who would rather not have to use sprite-sheets.
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Screenshot 2019-07-05 at 22.11.01.png
by richmond62
Fri Jul 05, 2019 3:58 pm
Forum: Off-Topic
Topic: Exporting Game maps (.map format) as png/jpg images
Replies: 5
Views: 288

Re: Exporting Game maps (.map format) as png/jpg images

Of course, if you REALLY want to do things in a LiveCode game that involves placing objects and moving "trolls" around your map you need to export all sorts of odd .png images for use with the intersect term in LiveCode game , and then build yourself a 'sandwich' in a LiveCode game stack: - Exported...

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