Search found 8 matches
- Tue Apr 14, 2009 1:53 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: detecting collisions with move handler
- Replies: 2
- Views: 3685
detecting collisions with move handler
Hi, I need some help. I have a brick that is falling downwards (move command) and I want to shoot a bullet up from the bottom of the screen to intercept the falling brick. I can get the brick to fall and the bullet to shoot upwards (also a move command) simultaneously but I can't figure out how to d...
- Wed Aug 06, 2008 7:59 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: playing a sound
- Replies: 4
- Views: 5857
Playing a sound
Thanks for the info. The sound that was giving me fits was a IMA ADPCM formattted sound. Revolution doesn't like it. I experimented with importing a sound and with direct access and both work with plain-jane PCM formats of wav. So I guess I just need to be careful about what format the sounds are. B...
- Tue Aug 05, 2008 3:07 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: playing a sound
- Replies: 4
- Views: 5857
playing a sound
If I do this (with or without the audioclip keyword, both will work)... play audioclip "C:\Documents and Settings\Desktop\Sounds\dave.wav" and it will play the sound. But when I try another sound form the same folder... play audioclip "C:\Documents and Settings\\Desktop\Sounds\oops.wav" and nothing ...
- Tue Aug 05, 2008 2:40 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: playing a sound
- Replies: 4
- Views: 5857
playing a sound
Why can't I simply play a sound? I download a file from the internet. I import the sound into my program as an audiofile. then I write the code on mouseUp play audioclip "oops" end mouseUp And.. nothing happens. I get a click, and nothing else. Why doesn't this work? It's a .wav file. I have tried i...
- Wed Dec 20, 2006 5:35 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Collision detection
- Replies: 4
- Views: 8215
collision detection
Thanks guys, this is just what I was looking for.
Dennis
Dennis
- Mon Dec 18, 2006 7:25 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Collision detection
- Replies: 4
- Views: 8215
Collision detection
Hi,
I want to make a simple game like pong and would like to know how I can detect that the moving image has hit the wall ( an object or edge of the card) so it can bounce back. I have looked without success in the documentation.
Thanks,
Dennis
I want to make a simple game like pong and would like to know how I can detect that the moving image has hit the wall ( an object or edge of the card) so it can bounce back. I have looked without success in the documentation.
Thanks,
Dennis
- Sun Nov 26, 2006 2:33 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Transfering an image
- Replies: 5
- Views: 9172
transfering an image
No, the image I'm talking about is a transparent button. It was probably made with Photoshop and is a PNF. I want to save this image onto my computer so I can use it in a new program I am working with. (But thanks for your answer, I didn't know that either).
Dennis
Dennis
- Sun Nov 26, 2006 12:27 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Transfering an image
- Replies: 5
- Views: 9172
Transfering an image
Hi, I can't figure out how to (permanently) get an image I found on the user spaces of revonline (games). I can cut and paste the image to my program, but when I close the program it is gone. The image is a billiard ball in the program nineball with spin.rev. The image is a button(??) and I don't kn...