Search found 5 matches
- Wed Jun 12, 2013 5:33 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Game idea.
- Replies: 7
- Views: 5456
Re: Game idea.
The concept is that the gamer controls a stickman (my art skills are THAT good) and the stickman is able to go around an area and shoot enemies. (...) I was thinking to do this in an isometric view, with simple colours (256). One way to do this would be to create a button grid and set the icons on ...
- Sun May 26, 2013 9:32 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: MouseEnter
- Replies: 14
- Views: 8992
Re: MouseEnter
Also why does it only work if you move the mouse slowly? Is there a way to make sure works when it moves quickly too? The reason is that you are looking at the end result of the movement instead of looking at where the mouse came from. One thing you could try is to put a mouseLeave handler in the c...
- Thu May 16, 2013 1:17 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Can I design an app for iPhone 4 & worry about sizing later?
- Replies: 6
- Views: 4880
Re: Can I design an app for iPhone 4 & worry about sizing la
If you really want to support all those sizes, it might be worth starting with a resizable stack. You can 'pin' edges of buttons, fields etc. to a window edge in the inspector. So if you design your stack so its contents resize correctly to any window size, it should fit on any screen size (most mob...
- Sun Apr 07, 2013 4:29 pm
- Forum: iOS Deployment
- Topic: BLE and iPhone4S/5
- Replies: 2
- Views: 3031
Re: BLE and iPhone4S/5
[quote="cwchan"]1) How can I access iOS BLE API from LiveCode? any example code around that will help a lot.[/quote] I think you can't, directly. Someone would have to write a library in C or so that exposes that API, and then you could call that library from LC. [quote="cwchan"]2) Do I need two sub...
- Tue Apr 02, 2013 10:54 am
- Forum: Off-Topic
- Topic: Did we just Sherlock MobGUI?
- Replies: 14
- Views: 16402
Did we just Sherlock MobGUI?
Given the Kickstarter includes native Android and iOS GUIs, I'm wondering: What does that mean for MobGUI? Will it be the foundation for the new stuff? And does it have any features beyond the iOS GUI that they will still be able to sell?