Search found 361 matches
- Wed Jan 05, 2011 11:05 am
- Forum: Announcements
- Topic: rTree v.1.0 - Professional level Tree Control
- Replies: 9
- Views: 7171
Re: rTree v.1.0 - Professional level Tree Control
Hi. Mats - this looks very impressive!
- Wed Jan 05, 2011 10:53 am
- Forum: iOS Deployment
- Topic: iOS app live in app store
- Replies: 22
- Views: 14220
Re: iOS app live in app store
Thanks for all the feedback, it's great to know that everything seems to be working well on all devices.
New version available also has high score tables
New version available also has high score tables
- Wed Jan 05, 2011 10:46 am
- Forum: iOS Deployment
- Topic: Local Leader Boards
- Replies: 14
- Views: 8827
Re: Local Leader Boards
Hi, Danny. A new version of 'Snowballer' just went live this morning in the app store (an LC iOS game) - the main additions were local and online leader boards. I just read and write the leader board info to a text file and display it in a field. The game's data file can contain multiple entries - o...
- Sun Jan 02, 2011 3:00 pm
- Forum: iOS Deployment
- Topic: swipes
- Replies: 8
- Views: 5848
Re: swipes
Example stack attached - you can adjust the required timing and distance to initiate the swipe.
P.S. I just checked touch messages (not mouse), so you'll need to run it in the simulator or on a device.
P.S. I just checked touch messages (not mouse), so you'll need to run it in the simulator or on a device.
- Thu Dec 30, 2010 10:53 am
- Forum: iOS Deployment
- Topic: swipes
- Replies: 8
- Views: 5848
Re: swipes
Try something like recording the mouse location on a touchStart then checking the horizontal distance moved on touchMove events. You can initiate the swipe when enough distance has been covered.
JC
JC
- Tue Dec 28, 2010 3:40 pm
- Forum: iOS Deployment
- Topic: iOS app live in app store
- Replies: 22
- Views: 14220
Re: iOS app live in app store
I added the 'Snowman example' stack to rev online. The 2 simple mechanisms in the stack are the main building blocks for the game
- Mon Dec 27, 2010 6:03 pm
- Forum: Databases
- Topic: A little SQL Error ... And I fail to identify it!
- Replies: 19
- Views: 12478
Re: A little SQL Error ... And I fail to identify it!
Here are my results straight from the MySQL command line; mysql> create table mods(modName varchar(16) not null, primary key(modName), updateDate date not null); Query OK, 0 rows affected (0.00 sec) mysql> INSERT INTO mods (modName, updateDate) VALUES('toto', '2010-12-25'); Query OK, 1 row affected ...
- Mon Dec 27, 2010 5:05 pm
- Forum: Databases
- Topic: A little SQL Error ... And I fail to identify it!
- Replies: 19
- Views: 12478
Re: A little SQL Error ... And I fail to identify it!
What database are you using? Many (like MySQL) have a function 'MOD' (modulo).
Try using `mod` for the table name with reverse quotes if it's MySQL.
Try using `mod` for the table name with reverse quotes if it's MySQL.
- Mon Dec 27, 2010 4:52 pm
- Forum: iOS Deployment
- Topic: uploading and downloading data at the web
- Replies: 6
- Views: 4583
Re: uploading and downloading data at the web
LiveCode 4.5.2 (Macbook Pro)
iOS Simulator 4.2 (235)
Works in stack, in simulator and on device (iPod touch 1st generation)
Not sure why it doesn't work for you
iOS Simulator 4.2 (235)
Works in stack, in simulator and on device (iPod touch 1st generation)
Not sure why it doesn't work for you
- Mon Dec 27, 2010 2:05 pm
- Forum: Databases
- Topic: A little SQL Error ... And I fail to identify it!
- Replies: 19
- Views: 12478
Re: A little SQL Error ... And I fail to identify it!
Try single quotes round the values;
put "INSERT INTO mod (modname,uploaddate) VALUES ('toto','2010-12-25')" into tSQL
put "INSERT INTO mod (modname,uploaddate) VALUES ('toto','2010-12-25')" into tSQL
- Mon Dec 27, 2010 1:52 pm
- Forum: iOS Deployment
- Topic: uploading and downloading data at the web
- Replies: 6
- Views: 4583
Re: uploading and downloading data at the web
Hi, I just tried it with a quick app with one button;
It worked OK on my iPod touch - just returns a random string.
Code: Select all
on mouseUp
post "apple=1" to url "http://www.splash21.com/banana.php"
answer it
end mouseUp
- Mon Dec 27, 2010 12:34 am
- Forum: iOS Deployment
- Topic: iOS app live in app store
- Replies: 22
- Views: 14220
Re: iOS app live in app store
Thanks to everyone for the feedback. I also got some good suggestions from the mailing list and will update the game shortly.
Josep - it doesn't use animation engine. I'll post some code on rev online - it'll be great to see some more LC apps making their way into the app store.
JC
Josep - it doesn't use animation engine. I'll post some code on rev online - it'll be great to see some more LC apps making their way into the app store.
JC
- Thu Dec 23, 2010 2:46 pm
- Forum: iOS Deployment
- Topic: iOS app live in app store
- Replies: 22
- Views: 14220
iOS app live in app store
Hi, all. My first LC iOS app is now live in the app store and I'm happy to say that it was a pain free process! It's called 'snowballer' and it's by 'splash21'. Searching for either should find it. I threw in multiple animated objects, sounds and file access for saving the high score. Please give an...
- Tue Dec 21, 2010 11:32 pm
- Forum: iOS Deployment
- Topic: bouncy behavior
- Replies: 3
- Views: 3527
Re: bouncy behavior
Hi, Lupuss. I uploaded a stack to revOnline called 'Finger' some time ago as a starting point for this kind of stuff. It seemed to work well on Windows, but when I got a Mac I noticed that it behaved very differently. I've not done any more work on it, but I did try it on an iPod and it worked OK. T...
- Tue Dec 21, 2010 8:59 pm
- Forum: iOS Deployment
- Topic: Sound playback driving me crazy...
- Replies: 89
- Views: 47380
Re: Sound playback driving me crazy...
The beepSound and beep don't seem to work for me, but the play command is working as documented in the simulator, iPhone,iPod and iPad. 1. I created a subfolder called 'Sounds' in the folder containing the liveCode project and put the sound files in there (they are all mp3). 2. Added the subfolder t...