Search found 361 matches

by splash21
Mon Jul 11, 2011 6:13 pm
Forum: MobGUI
Topic: Version 0.12 : Tab bar and buttons
Replies: 2
Views: 3613

Version 0.12 : Tab bar and buttons

Version 0.12 is now available. If you're already using V0.10 or above then the plugin can automatically download and install the update - just click on the update icon in the menu bar then cick the green update button. There's a video available with a demo - check out the docs at http://mobgui.com/d...
by splash21
Mon Jul 11, 2011 3:34 pm
Forum: MobGUI
Topic: having problem with the alignment
Replies: 4
Views: 4486

Re: having problem with the alignment

Apologies - my MacBook says 'alt' on the option key, so you'll now know what I mean! :D
by splash21
Sat Jul 09, 2011 2:07 pm
Forum: MobGUI
Topic: Scroller demo with dynamic resizing text field
Replies: 2
Views: 4092

Scroller demo with dynamic resizing text field

I've had quite a few requests for a scroller demo that dynamically resizes. The attached stack shows a text field inside a scroller with changing content. Note: if the text field ends up smaller than the scroller, then no scrolling/bouncing takes place - if you want to always have the bounce effect ...
by splash21
Sat Jul 09, 2011 11:30 am
Forum: MobGUI
Topic: MobGUI on Twitter
Replies: 0
Views: 2384

MobGUI on Twitter

I've had a lot of requests and questions about what's happening next! I've just finished a tab bar and tab buttons with images (just testing them), so expect an update soon. Hopefully everyone has now realised that the 'updates' button on the plugin toolbar can download the latest version and instal...
by splash21
Sat Jul 09, 2011 11:21 am
Forum: MobGUI
Topic: UIScroller pioblem
Replies: 3
Views: 4217

Re: UIScroller pioblem

Hi, Mimmo. Did you try issuing the following command after resizing the scroller group?; scrollerUpdate "MyScroller" If you can't reach some of the objects in the group, then this command should refresh the content rectangle and allow the scroller to scroll over the correct range. Apologies If I've ...
by splash21
Mon Jun 20, 2011 9:23 pm
Forum: Announcements
Topic: MobGUI plugin for mobile development
Replies: 15
Views: 16016

Re: MobGUI plugin for mobile development

I should mention that when you click the Components icon, there is a delay of 1 second to allow you to position your mouse on screen where you'd like the property palettes to appear ;P
by splash21
Mon Jun 20, 2011 9:09 pm
Forum: Announcements
Topic: MobGUI plugin for mobile development
Replies: 15
Views: 16016

Re: MobGUI plugin for mobile development

Hi, Mackus. If you select a custom control (except the iOS native controls) you can explode it's components' property inspectors on to the screen by clicking the 'Components' magnifying glass icon. In code, you can reference these objects, so if you has a button called 'test", you could refer to; fi...
by splash21
Mon Jun 20, 2011 3:26 pm
Forum: iOS Deployment
Topic: [ANN] MobGUI V0.05
Replies: 2
Views: 2613

[ANN] MobGUI V0.05

MobGUI is a plugin for quickly creating mobile prototypes and apps with LiveCode Version 0.05 is now available for download on http://mobgui.com Development is now paused so I can catch up with documentation - which shouldn't take too long. Thanks again to everyone who has tested and sent feedback. JC
by splash21
Fri Jun 17, 2011 10:16 am
Forum: Announcements
Topic: MobGUI plugin for mobile development
Replies: 15
Views: 16016

Re: MobGUI plugin for mobile development

Hi, Barry. The scroller will scroll whatever is inside it, but won't automatically change the dimensions of controls contained within it. When I was testing it, I did the following; 1/ Dragged the scroller on to the card 2/ Positioned and sized it 3/ LOCKED it ! (important - we don't want it resizin...
by splash21
Fri Jun 10, 2011 7:28 pm
Forum: Announcements
Topic: MobGUI plugin for mobile development
Replies: 15
Views: 16016

Re: MobGUI plugin for mobile development

Thanks, Bernd. You're right - a hint would be good, but I packaged the next version just before I read your post! :| I've added the native iOS video controller, a quick inspector icon for the buttons that explodes the custom controls into multiple LC property palettes and some experimental support f...
by splash21
Thu Jun 09, 2011 8:12 am
Forum: Announcements
Topic: MobGUI plugin for mobile development
Replies: 15
Views: 16016

MobGUI plugin for mobile development

I've posted the latest version of the MobGUI plugin for creating quick front ends for mobile apps.
It's still work in progress, but the basics are working and it should be perfectly usable :)

http://www.splash21.com/MobGUI/


JC
by splash21
Wed Jan 26, 2011 6:49 pm
Forum: iOS Deployment
Topic: Local Leader Boards
Replies: 14
Views: 8827

Re: Local Leader Boards

Hi, Danny. From the 'Snowman Example' stack on rev online : check out the touchMove handler that gets called when a finger moves on the screen. It receives the id of the touch event and x and y co-ordinates (pX and pY) All I'm doing is checking pX and pY against the edges of the 'pull area' graphic ...
by splash21
Fri Jan 14, 2011 11:06 am
Forum: iOS Deployment
Topic: Local Leader Boards
Replies: 14
Views: 8827

Re: Local Leader Boards

Hi, Danny. You just need to drop the word 'field' in to specify the object's value you're comparing - at the moment you're comparing the string "fBallsDropped" with the number 9;

Code: Select all

on timerPlay
      if field "fBallsDropped" > 9 then
        answer "hi"
      end if
end timerPlay
HTH :D
by splash21
Sat Jan 08, 2011 11:43 am
Forum: Announcements
Topic: Live LiveCode Code event #5
Replies: 2
Views: 2482

Re: Live LiveCode Code event #5

Will the sessions be recorded? I'll be at a wedding today and will miss the event. The last event was v. good - thanks to you guys for organising.
by splash21
Fri Jan 07, 2011 10:46 am
Forum: iOS Deployment
Topic: iOS app live in app store
Replies: 22
Views: 14223

Re: iOS app live in app store

LOL - I had been watching my Kids play it and forgot about us 'older kids' with strategies! I stuck on a timer and lowered the bonuses for the easier targets - definitely more of a challenge now. Thanks for commenting. I chose the smaller iPhone format for the game so it could be tested on as many d...

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