Search found 99 matches
- Sat May 07, 2011 2:40 am
- Forum: iOS Deployment
- Topic: Submitting App to Apple Store
- Replies: 27
- Views: 27443
Re: Submitting App to Apple Store
Thanks for the post! I'll look through and see if any of those help. I've always said that it seems like I fix one thing and another breaks. Currently Xcode won't open, it keeps crashing before it open. I did get a response from RunRev and here's the response: Dear Danny Kilkenny, Thank you for your...
- Mon May 02, 2011 1:26 am
- Forum: iOS Deployment
- Topic: Why does a slider look so different?
- Replies: 3
- Views: 4559
Re: Why does a slider look so different?
Not yet but they the guys from RunRev said that was one of the most requested features from their survey so I assume it will be sooner rather than later.unfortuntely LiveCode does not (yet?) support native UI elements on iOS.
Danny
- Thu Apr 28, 2011 2:05 pm
- Forum: iOS Deployment
- Topic: Submitting App to Apple Store
- Replies: 27
- Views: 27443
Re: Submitting App to Apple Store
You know, you're right! I shouldn't have even posted about hoping they will because I always get a response. I forgot about the RevLive, I'll have to make it out there one of these years! It might be all the better for me because I've had to go back and omptimize my code a little bit more as I found...
- Wed Apr 27, 2011 9:03 pm
- Forum: iOS Deployment
- Topic: Submitting App to Apple Store
- Replies: 27
- Views: 27443
Re: Submitting App to Apple Store
Nothing yet. I sent a support email to RunRev on friday but they haven't gotten back to me yet. I hope they do.
I will post their response if I get one.
I will post their response if I get one.
- Wed Apr 27, 2011 5:21 am
- Forum: iOS Deployment
- Topic: Custom Slide bar
- Replies: 6
- Views: 7571
Re: Custom Slide bar
Hey Andy and Darci, I posted a question on the Animantion Engine section of the forums http://forums.runrev.com/viewtopic.php?f=27&t=7336 But to summarize it I wanted to know if AE will make my game run smoother with AE comands rather than LivCode commands? I realize that I still have to go through ...
- Fri Apr 22, 2011 5:40 pm
- Forum: iOS Deployment
- Topic: Submitting App to Apple Store
- Replies: 27
- Views: 27443
Re: Submitting App to Apple Store
I got the following error: Application failed codesign verification. The signature was invalid or it was not signed with an Apple submission certificate A lot of people are having this very problem. I've tried deleting the certs, making the correct distribution files, but no dice. If you have any id...
- Fri Apr 22, 2011 5:11 pm
- Forum: iOS Deployment
- Topic: Submitting App to Apple Store
- Replies: 27
- Views: 27443
Re: Submitting App to Apple Store
Hi Andy,
Thanks for the post. I have already done all of that. I actually had a bundle ID error come up but I figured it out because they weren't matching.
Danny
Thanks for the post. I have already done all of that. I actually had a bundle ID error come up but I figured it out because they weren't matching.
Danny
- Fri Apr 22, 2011 5:09 pm
- Forum: iOS Deployment
- Topic: AppStore Submission : Bundle Invalid ?
- Replies: 7
- Views: 12722
Re: AppStore Submission : Bundle Invalid ?
To find the settings go to, in livecode, File -> Standalone settings and then towards the upper right you will see "iOS"
- Fri Apr 22, 2011 12:29 am
- Forum: iOS Deployment
- Topic: Submitting App to Apple Store
- Replies: 27
- Views: 27443
Re: Submitting App to Apple Store
So I thought that when I found the info.plist then I could make it codesign compatible but to no avail. I'm going to contact RunRev about this because I have no idea how to do this, and all the documentation out there is for xCode. We need some help and I think that they can and are willing I will g...
- Thu Apr 21, 2011 8:39 pm
- Forum: iOS Deployment
- Topic: 60 frames per second
- Replies: 7
- Views: 5830
Re: 60 frames per second
Thanks! Luckily it isn't critical in my game I was just curious if that was possible. I'll definitely take into account the optimization tips so that it might run smoother. By the way, you wouldn't have had any trouble uploading an app to the app store would you? Because I keep having this problem w...
- Wed Apr 20, 2011 7:58 pm
- Forum: iOS Deployment
- Topic: Submitting App to Apple Store
- Replies: 27
- Views: 27443
Re: Submitting App to Apple Store
I think I might have found something that will help a lot of people with this problem! I'll post again soon.
I'm getting excited!
Danny
I'm getting excited!
Danny
- Wed Apr 20, 2011 7:55 pm
- Forum: iOS Deployment
- Topic: Submitting App to Apple Store
- Replies: 27
- Views: 27443
Re: Submitting App to Apple Store
Yeah I'm still trying to get it up and away. I know what you mean by flailing around because I feel like I've tried everything (except the one thing that will make it work :) and I've google searched solutions and it looks like that's what a lot of people are doing. I hope that one of the moderators...
- Wed Apr 20, 2011 5:06 pm
- Forum: iOS Deployment
- Topic: 60 frames per second
- Replies: 7
- Views: 5830
Re: 60 frames per second
I just mean 60 fps to make it look and maybe run smoother. I guess defining it, when an apple drops I want it to run down the screen smoother.
- Wed Apr 20, 2011 1:33 pm
- Forum: iOS Deployment
- Topic: 60 frames per second
- Replies: 7
- Views: 5830
Re: 60 frames per second
Hi Mark,
No it's more like a game. I have these apples falling down the screen from the top to the bottom. And I'm just missing 30 fps when I test it.
Danny
No it's more like a game. I have these apples falling down the screen from the top to the bottom. And I'm just missing 30 fps when I test it.
Danny
- Tue Apr 19, 2011 11:48 pm
- Forum: iOS Deployment
- Topic: Submitting App to Apple Store
- Replies: 27
- Views: 27443
Re: Submitting App to Apple Store
PLEASE HELP I don't think I have any hair left. :( I have been trying for about 10 hours in total to submit my app to the app store and I can't understand any of it. I did make a distribution cert. and a distribution profile I loaded it into xcode, liveCode, the provisioning portal, restarted my com...