Thanks so much !
I did not know that command, and it works fine.
It seems also a good idea to move the "lock" script in preOpenCard.
Regards
Search found 40 matches
- Wed Mar 01, 2023 3:32 pm
- Forum: iOS Deployment
- Topic: Keyboard remains visible
- Replies: 2
- Views: 2018
- Wed Mar 01, 2023 3:18 pm
- Forum: iOS Deployment
- Topic: mobilePickDate localization
- Replies: 0
- Views: 10980
mobilePickDate localization
Good afternoon !
Is there any mean to "localize" the month names in this command, i.e. make that the month names appear in another language than english ?
Thanks for any advice…
Is there any mean to "localize" the month names in this command, i.e. make that the month names appear in another language than english ?
Thanks for any advice…
- Wed Mar 01, 2023 10:19 am
- Forum: iOS Deployment
- Topic: Keyboard remains visible
- Replies: 2
- Views: 2018
Keyboard remains visible
Good morning, In a mobile app, I need that depending on the user profile, all fields of a given card are editable or not. In order to make these fields not editable when closing this card (and possibly allow modifications only when it will be reopened), I have included something like this in the clo...
- Wed Jan 05, 2022 11:09 pm
- Forum: iOS Deployment
- Topic: Unable to build an iOS standalone
- Replies: 3
- Views: 3177
Re: Unable to build an iOS standalone
Yess, it works fine ! Thank you Jacqueline, you make my new year much brighter 8) I have no idea how you could find the trick to launch Xcode and fill an empty field in the Preferences, but this is only due to my rather poor knowledge of Apple development tools (that's why I love LC). Very nice job,...
- Sun Jan 02, 2022 4:11 pm
- Forum: iOS Deployment
- Topic: Unable to build an iOS standalone
- Replies: 3
- Views: 3177
Unable to build an iOS standalone
While some others are unable to install their app, I'm already stuck at the previous step... I have recently switched to a new Powerbook Pro using MacOS Monterey version 12.0.1, and I had to restart the whole process to be able to save an iOS standalone app and install it. I am now using LC 9.6.6 rc...
- Tue Mar 02, 2021 12:04 pm
- Forum: Talking LiveCode
- Topic: Extracting NMEA data from a USB port
- Replies: 7
- Views: 3396
Re: Extracting NMEA data from a USB port
Here is an example of NMEA messages. First char of each line is a $, first line herbelow reads: GP for Global Positioning, RMC is a message type, giving time, latitude (42°54'55.86"N) and longitude, speed (53.3 knots) and course (023°). $GPRMC,104633.396,V,4254.931,N,07902.497,W,53.3,0.23,020321,,E*...
- Mon Mar 01, 2021 11:21 pm
- Forum: Talking LiveCode
- Topic: Extracting NMEA data from a USB port
- Replies: 7
- Views: 3396
Re: Extracting NMEA data from a USB port
Thanks for your comments. Here is the code that I'm using (actually in 2 btns "OpenDriver" and "ReadData"): on mouseUp open driver "/dev/cu.usbserial-FTH7S78S" for binary read-- "usbserial-FTH7S78S" is the device name if the result is "can't open that file" then answer "Can't open that file" else an...
- Mon Mar 01, 2021 8:08 pm
- Forum: Talking LiveCode
- Topic: Extracting NMEA data from a USB port
- Replies: 7
- Views: 3396
Extracting NMEA data from a USB port
I am trying to retrieve NMEA data (i.e. data built in accordance with a NMEA-0183 standard issued by National Marine & Electronics Association) through a USB connection, and ultimately to convert these data (which I believe are received as binary data) into text lines. After conversion to ASCII text...
- Sun Mar 01, 2020 7:51 pm
- Forum: MergEXT
- Topic: Using mergMK functions on an iPhone 8
- Replies: 0
- Views: 8076
Using mergMK functions on an iPhone 8
Good evening, I am writing an app which uses a number of mergMK functions, and this app is currently built on a MacBook under MacOS 10.11.6, with LC Indy 9.5.1 and Xcode 8.2 1. The app works fine on an iPhone 5c and on several iPads, however after installing it on an iPhone 8 with the latest iOS 13....
- Thu Nov 29, 2018 9:55 am
- Forum: MergEXT
- Topic: Problem with mergMKAnnotationDropped
- Replies: 0
- Views: 4837
Problem with mergMKAnnotationDropped
Hi, I would like to display a few waypoints on a map, some of them being draggable. The map does not cover the whole screen of the mobile and there are a few controls above the map rectangle. Everything works fine as long as I don't move any waypoint, I can show or hide the map as desired. However i...
- Tue Feb 21, 2017 7:21 pm
- Forum: iOS Deployment
- Topic: Another "building" problem...
- Replies: 6
- Views: 5867
Re: Another "building" problem...
Thanks Panos,
The message was actually more disturbing as it was also saying at first line:
"Could not locate device support files."
But I tried again and it woks fine ! Thank you again.
The message was actually more disturbing as it was also saying at first line:
"Could not locate device support files."
But I tried again and it woks fine ! Thank you again.
- Fri Feb 17, 2017 11:46 pm
- Forum: iOS Deployment
- Topic: Another "building" problem...
- Replies: 6
- Views: 5867
Re: Another "building" problem...
A few hours later... I just tried to start LiveCode again, and surprisingly it works fine again. @Klaus, @LiveCode_Panos, thank you for your assistance ! I have checked that my new build works normally on the Simulator, however I have the following message when installing on an iPhone 5c: This iPhon...
- Fri Feb 17, 2017 7:27 pm
- Forum: iOS Deployment
- Topic: Another "building" problem...
- Replies: 6
- Views: 5867
Re: Another "building" problem...
Thanks for your quick replies.
I have chosen "Select Inclusions" in the "General" pane of the Standalone Application Settings, and then checked "mergMK" in the "Inclusions" pane, and I am glad that I made one step forward, but I have now the following error: "could not open standalone engine file" !
I have chosen "Select Inclusions" in the "General" pane of the Standalone Application Settings, and then checked "mergMK" in the "Inclusions" pane, and I am glad that I made one step forward, but I have now the following error: "could not open standalone engine file" !
- Fri Feb 17, 2017 6:43 pm
- Forum: iOS Deployment
- Topic: Another "building" problem...
- Replies: 6
- Views: 5867
Another "building" problem...
Hi ! After a recent upgrade (LC, xCode, etc...), I have the following message when trying to save a standalone for iOS: QUOTE linking for arm (arm64)failes with Undefined symbols for architecture arm64: "__libinfoptr_mergMK" referenced from: -u command line option Id: symbol(s) not found for archite...
- Sun Sep 18, 2016 11:59 am
- Forum: iOS Deployment
- Topic: Touching the current location on a map
- Replies: 2
- Views: 3125
Re: Touching the current location on a map
Thanks Dixie !
I have already done this, but I'm actually trying to display the coordinates ONLY when the user is touching the blue circle representing the current location. Any idea ?
I have already done this, but I'm actually trying to display the coordinates ONLY when the user is touching the blue circle representing the current location. Any idea ?