Search found 32 matches

by GoneToSail
Sun Mar 01, 2020 7:51 pm
Forum: MergEXT
Topic: Using mergMK functions on an iPhone 8
Replies: 0
Views: 4561

Using mergMK functions on an iPhone 8

Good evening, I am writing an app which uses a number of mergMK functions, and this app is currently built on a MacBook under MacOS 10.11.6, with LC Indy 9.5.1 and Xcode 8.2 1. The app works fine on an iPhone 5c and on several iPads, however after installing it on an iPhone 8 with the latest iOS 13....
by GoneToSail
Thu Nov 29, 2018 9:55 am
Forum: MergEXT
Topic: Problem with mergMKAnnotationDropped
Replies: 0
Views: 2015

Problem with mergMKAnnotationDropped

Hi, I would like to display a few waypoints on a map, some of them being draggable. The map does not cover the whole screen of the mobile and there are a few controls above the map rectangle. Everything works fine as long as I don't move any waypoint, I can show or hide the map as desired. However i...
by GoneToSail
Tue Feb 21, 2017 7:21 pm
Forum: iOS Deployment
Topic: Another "building" problem...
Replies: 6
Views: 2627

Re: Another "building" problem...

Thanks Panos,
The message was actually more disturbing as it was also saying at first line:
"Could not locate device support files."
But I tried again and it woks fine ! Thank you again.
by GoneToSail
Fri Feb 17, 2017 11:46 pm
Forum: iOS Deployment
Topic: Another "building" problem...
Replies: 6
Views: 2627

Re: Another "building" problem...

A few hours later... I just tried to start LiveCode again, and surprisingly it works fine again. @Klaus, @LiveCode_Panos, thank you for your assistance ! I have checked that my new build works normally on the Simulator, however I have the following message when installing on an iPhone 5c: This iPhon...
by GoneToSail
Fri Feb 17, 2017 7:27 pm
Forum: iOS Deployment
Topic: Another "building" problem...
Replies: 6
Views: 2627

Re: Another "building" problem...

Thanks for your quick replies.
I have chosen "Select Inclusions" in the "General" pane of the Standalone Application Settings, and then checked "mergMK" in the "Inclusions" pane, and I am glad that I made one step forward, but I have now the following error: "could not open standalone engine file" !
by GoneToSail
Fri Feb 17, 2017 6:43 pm
Forum: iOS Deployment
Topic: Another "building" problem...
Replies: 6
Views: 2627

Another "building" problem...

Hi ! After a recent upgrade (LC, xCode, etc...), I have the following message when trying to save a standalone for iOS: QUOTE linking for arm (arm64)failes with Undefined symbols for architecture arm64: "__libinfoptr_mergMK" referenced from: -u command line option Id: symbol(s) not found for archite...
by GoneToSail
Sun Sep 18, 2016 11:59 am
Forum: iOS Deployment
Topic: Touching the current location on a map
Replies: 2
Views: 1471

Re: Touching the current location on a map

Thanks Dixie !
I have already done this, but I'm actually trying to display the coordinates ONLY when the user is touching the blue circle representing the current location. Any idea ?
by GoneToSail
Fri Sep 16, 2016 10:32 pm
Forum: iOS Deployment
Topic: Touching the current location on a map
Replies: 2
Views: 1471

Touching the current location on a map

After the command mobileStartTrackingSensor "location" has been called, a user can display an annotation named "Current Location" by touching the blue circle showing this location. At that time, is there any message sent to the card so that a handler can be called with a script allowing, for instanc...
by GoneToSail
Thu Aug 18, 2016 5:14 pm
Forum: iOS Deployment
Topic: Display layout when keyboard is activated
Replies: 2
Views: 1468

Re: Display layout when keyboard is activated

So simple !
I actually used "the effective working screenRect" and it works fine.

Thanks Klaus !
by GoneToSail
Thu Aug 18, 2016 1:48 pm
Forum: iOS Deployment
Topic: Display layout when keyboard is activated
Replies: 2
Views: 1468

Display layout when keyboard is activated

In order to better arrange the restricted screen area which is available when a keyboard is activated, is there any function or script which can return the top of such keyboard, i.e. the number of pixels from the top of the card (which appears to be different on various models of iPhones or iPads). ...
by GoneToSail
Sun May 15, 2016 8:49 pm
Forum: iOS Deployment
Topic: [INFO] official versions for LC-Xcode-iOS
Replies: 14
Views: 6749

Re: [INFO] official versions for LC-Xcode-iOS

Thank you Thierry for this complete and very useful list.
I believe that the last 2 lines (LC 7.1.4 and LC 8.0.0) should be further edited as Xcode 7.3 requires OSX 10.11.x and cannot be installed with 10.10.x
by GoneToSail
Thu May 12, 2016 10:06 am
Forum: iOS Deployment
Topic: mobilePick and mobilePickDate commands
Replies: 1
Views: 1244

mobilePick and mobilePickDate commands

Hi everyone ! Question 1: Is there any way to localize the "Cancel" and "Done" buttons displayed by these commands, so that the user does not feel that the app is not finished or has not been fully translated into the desired language ? Question 2: Is there any way to add a title on top of the list ...
by GoneToSail
Fri Feb 19, 2016 11:13 am
Forum: iOS Deployment
Topic: iOS Simulator - a mystery after upgrading to LC 7.1.1
Replies: 7
Views: 2223

Re: iOS Simulator - a mystery after upgrading to LC 7.1.1

Very clear. I will do the same !
Thank you so much for your assistance.
by GoneToSail
Thu Feb 18, 2016 9:14 pm
Forum: iOS Deployment
Topic: iOS Simulator - a mystery after upgrading to LC 7.1.1
Replies: 7
Views: 2223

Re: iOS Simulator - a mystery after upgrading to LC 7.1.1

Thank you Tom. I agree that I'm not always sure about what I'm doing... I started doing exactly as you say, and it works fine. But I noted in the Simulator menu, under Hardware/Device, that the iPhone is running under iOS 9.1. Now I would like to test if my app is also working on a device running pr...
by GoneToSail
Thu Feb 18, 2016 6:07 pm
Forum: iOS Deployment
Topic: iOS Simulator - a mystery after upgrading to LC 7.1.1
Replies: 7
Views: 2223

Re: iOS Simulator - a mystery after upgrading to LC 7.1.1

Thanks Tom ! My mistake, I should have read the release notes more carefully. I'm now using LC 7.1.1, together with Xcode 7.1.1 and iOS Simulator 8.4 (SimulatorApp-565.9 CoreSimulator -117.15), and I could test my app in the simulator. However I'm still confused about all these version numbers... Wh...

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