Search found 4 matches

by db221
Fri Nov 02, 2012 8:49 pm
Forum: iOS Deployment
Topic: Simple Sound Loop
Replies: 8
Views: 8593

Re: Simple Sound Loop

Thanks all so much for your input, finally got time to get this sorted.
To close out, for anyone looking for similar…

I used
put specialFolderPath("engine") & "/<song file>" into tSound
mobilePlaySoundOnChannel tSound, "current", "looping"
wait for gMinsToPlay seconds with messages

Where ...
by db221
Wed Oct 03, 2012 11:07 am
Forum: iOS Deployment
Topic: Simple Sound Loop
Replies: 8
Views: 8593

Re: Simple Sound Loop

Hi Jacque

Play Stop and play specialFolderPath("engine") & "/sound.caf"

Both stop the the sound when I remove the wait command, however when I remove the wait command the sound doesn't loop.
its almost as if I need a line similar to - wait until the sound = "done" or stop button is pressed ...
by db221
Tue Oct 02, 2012 5:44 pm
Forum: iOS Deployment
Topic: Simple Sound Loop
Replies: 8
Views: 8593

Re: Simple Sound Loop

Thanks for those pointers people. I think this is as much of a learning to different approach that LiveCode uses as much as anything, your pointers have got be onto a better track.

@monte - Yes touchStart and touchEnd are implemented, only to house a mobGUI line of code
example
on touchStart pId ...
by db221
Fri Sep 28, 2012 4:06 pm
Forum: iOS Deployment
Topic: Simple Sound Loop
Replies: 8
Views: 8593

Simple Sound Loop

Hi Guys
Very new to LiveCode and trying to get used to the language style of it; coming from a C background.

Have a simple app using MobGui plugin. essentially have four option buttons labeled as 5, 10, 15, 20. User selects option, then selects play and it should play a sound x number of times ...