Search found 35 matches
- Tue Jun 10, 2014 8:05 am
- Forum: Android Deployment
- Topic: launcher icon
- Replies: 2
- Views: 2787
Re: launcher icon
Hy all! I have icons of different sizes (xhdpi 96x, mdpi 48x, and ldpi 36x) but have not yet found out how to include them or found confirmation if it is possible. Can anyone show me any solution of this problem? Bests, George I've made my own solution that helps add different asset sizes. Use an A...
- Tue Jun 10, 2014 8:03 am
- Forum: Android Deployment
- Topic: LiveCode 6.6 & 6.7 Running slow
- Replies: 5
- Views: 4264
Re: LiveCode 6.6 & 6.7 Running slow
Hi qberty1337, Is it still slow with the latest stable version 6.6.2? Or did they fix it? keram Hey there, Yes in the new 6.6.2 stable release (and RC 4), they reverted the normal resizeQuality algorithm to what it was in 6.5. I've tested this with my apps and everything works perfectly fine again....
- Wed Apr 30, 2014 10:28 pm
- Forum: Android Deployment
- Topic: LiveCode 6.6 & 6.7 Running slow
- Replies: 5
- Views: 4264
Re: LiveCode 6.6 & 6.7 Running slow
It's those pesky new image algorithms. The improved graphics rendering in 6.6 and 6.7 are severely hurting app performance on Android. Is this the case only with apps that have some images or even the ones without any? keram Well I think it has an effect on any app that contains things needing to b...
- Mon Apr 14, 2014 8:51 pm
- Forum: Android Deployment
- Topic: LiveCode and Google Glass
- Replies: 3
- Views: 3335
Re: LiveCode and Google Glass
Well Google Glass itself requires the use of the google glass' SDK which Livecode doesn't play nice with (actually LC doesn't play nice with any SDK on Android). If you want to do some minimal Glass development you'll have to rely on the mirror API like I did or simply just make a native app using E...
- Mon Apr 14, 2014 8:48 pm
- Forum: Android Deployment
- Topic: LiveCode 6.6 & 6.7 Running slow
- Replies: 5
- Views: 4264
Re: LiveCode 6.6 & 6.7 Running slow
Well i've isolated why 6.6 and 6.7 are extremely painfully slow on Android. It's those pesky new image algorithms. The improved graphics rendering in 6.6 and 6.7 are severely hurting app performance on Android. I hope it gets adjusted or maybe an option to revert those particular changes (it was wor...
- Sun Feb 23, 2014 6:42 pm
- Forum: Android Deployment
- Topic: Online Leaderboard
- Replies: 7
- Views: 5342
Re: Online Leaderboard
Well unfortunately the Google Play Services isn't integrated with LiveCode so you can't use any of those free services. I was originally planning on releasing a library stack that would allow easy leaderboards, but that would usually eat up resources (still contemplating on that). In terms of doing ...
- Fri Dec 27, 2013 4:19 pm
- Forum: Android Deployment
- Topic: Android deployment not working with LC 6.5
- Replies: 11
- Views: 7333
Re: Android deployment not working with LC 6.5
I sometimes run into this on a fresh machine. It's usually various issues but try downgrading your JDK/JRE from 7 to 6 Update 45. 6 Seems to be able to sign the apks correctly on windows as 7 just doesn't work at all for some reason.
- Tue Jun 18, 2013 6:04 pm
- Forum: Android Deployment
- Topic: Any Way To Open Your Build In Eclipse or Android Studio?
- Replies: 3
- Views: 3600
Re: Any Way To Open Your Build In Eclipse or Android Studio?
What you can do, is while you compile or test an app for an android device, rush to the temporary folder and copy out the source code that livecode generates first before it compiles it. I've done this a couple of times to edit some things in the manifest and layout xmls. Simple open up the main.xml...
- Mon Dec 31, 2012 12:01 pm
- Forum: Android Deployment
- Topic: Barcode scanner (USB) on tablet
- Replies: 11
- Views: 19420
Re: Barcode scanner (USB) on tablet
Have you ever heard of USB OTG? USB On-The-Go is basically an adapter that converts mini-usb to USB. For Android devices, it's pretty popular this year with almost every new android device supporting USB OTG. It allows you to interface the Android OS to whatever peripheral. http://www.youtube.com/wa...
- Tue Dec 25, 2012 2:09 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Get Dominant Color from imageData
- Replies: 4
- Views: 4118
Re: Get Dominant Color from imageData
I was thinking of doing that. But if I had a complicated image like Album Cover Art for music files, then derezzing' it would make my dominant colour completely inaccurate.
- Mon Dec 24, 2012 2:26 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Get Dominant Color from imageData
- Replies: 4
- Views: 4118
Re: Get Dominant Color from imageData
Wow, thanks for making a demo stack like that.
The only thing I hate is that it takes soo long for LC to grab those values of a small image like that.
I just wish there was a quicker way to get the most seen colour from an image.
The only thing I hate is that it takes soo long for LC to grab those values of a small image like that.
I just wish there was a quicker way to get the most seen colour from an image.
- Mon Dec 24, 2012 2:06 pm
- Forum: Android Deployment
- Topic: Jelly Bean is not my friend
- Replies: 4
- Views: 4949
Re: Jelly Bean is not my friend
The latest LiveCode release works with Jellybean (4.1). And even 4.1.2. Not sure about 4.2 yet.
- Mon Dec 10, 2012 10:24 pm
- Forum: Android Deployment
- Topic: Read/Write on Android
- Replies: 2
- Views: 3056
Re: Read/Write on Android
Your best best is to just use the documents folder in the name of the URL that you are saving to. So:
Works for me.
Code: Select all
put field "scores" of card "Main" into URL ("file:" & specialFolderPath("documents") & slash & scores.txt")
- Thu Nov 29, 2012 2:05 pm
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Get Dominant Color from imageData
- Replies: 4
- Views: 4118
Get Dominant Color from imageData
Hey there, I don't normally ask for help, so I could be doing this wrong, but what would be the most efficient way to find the most dominant color in an image using it's imageData? The best I could come up with is going through every pixel and grabbing it's RGB and getting an average? Or maybe compi...
- Sun Nov 25, 2012 10:06 am
- Forum: Android Deployment
- Topic: Pinch-To-Zoom Field
- Replies: 0
- Views: 2696
Pinch-To-Zoom Field
Here's some cheesy code I cooked up in like 6 minutes. It basically allows you to pinch and pull on a field and change it's textSize. Just save this code into any fields script, and drag on it with two fingers. Easy peasy. local tID1 local tID2 local tX1 local tX2 on touchMove tID, tX, tY if the tTo...