Search found 994 matches
- Sat Feb 27, 2021 3:24 am
- Forum: Community Projects
- Topic: Empty Levure folders not tracked on GitHub
- Replies: 3
- Views: 240
Re: Empty Levure folders not tracked on GitHub
Martin - I was browsing through a repo today and came across .gitkeep files. Turns out that is a convention some people use (or just .keep) to make sure a folder is part of a repo. Just add .gitkeep or a .keep file (to the folder and add that to the repo. Just another option for you.
- Mon Feb 22, 2021 3:44 pm
- Forum: Community Projects
- Topic: Empty Levure folders not tracked on GitHub
- Replies: 3
- Views: 240
Re: Empty Levure folders not tracked on GitHub
Martin - I don't track empty folders so I don't have a strategy for doing so. Can you elaborate on why you need empty folders in your project?
- Thu Feb 04, 2021 4:59 pm
- Forum: Community Projects
- Topic: Using glxappUpdater on macOS Catalina fails with errors.
- Replies: 3
- Views: 312
Re: Using glxappUpdater on macOS Catalina fails with errors.
Yes, you can use the AppUpdater Helper to update apps on Catalina. We use it at my company to update our desktop application. If the user has permission to update the app then the AutoUpdater will work. Signing is built into Levure and there is a helper for notarizing. Just add your certificate name...
- Thu Feb 04, 2021 6:20 am
- Forum: Community Projects
- Topic: How do you create installer for a glx application framework based Windows standalone.
- Replies: 1
- Views: 1595
Re: How do you create installer for a glx application framework based Windows standalone.
@martin - I realize this was a long time ago but I'll answer in case someone else comes across it. All of the files go in the same folder on Windows. So in this case everything in the Win32 folder would need to be installed into the same folder. There is a Levure helper that generates an Inno Setup ...
- Thu Feb 04, 2021 6:13 am
- Forum: Community Projects
- Topic: Using glxappUpdater on macOS Catalina fails with errors.
- Replies: 3
- Views: 312
Re: Using glxappUpdater on macOS Catalina fails with errors.
@martin - I don't remember the specifics of how GLX auto update worked. I would be surprised if it works with signed and notarized apps though. You would need to get into the debugger or generate some log files to troubleshoot further though. Sorry I can't be of more help, but I haven't looked at th...
- Thu Feb 04, 2021 6:02 am
- Forum: Community Projects
- Topic: Levure Codesigning
- Replies: 8
- Views: 808
Re: Levure Codesigning
I tried building an app with 9.6.2 rc2 the other day and there was an issue accessing https urls. I haven't investigated further yet, but I am going to check to see if it has something to do with revsecurity.dylib. In my case though, the app was notarized without any problems. I use the code-signing...
- Thu Dec 10, 2020 6:07 pm
- Forum: LiveCode Builder
- Topic: Android API in lcb
- Replies: 1
- Views: 522
Re: Android API in lcb
You can find some examples in the LiveCode source: The are some Android libraries here: https://github.com/livecode/livecode/tree/develop/extensions/libraries An Android Utilities module here: https://github.com/livecode/livecode/tree/develop/extensions/modules And widgets for Android here: https://...
- Fri Oct 30, 2020 2:16 am
- Forum: LiveCode Builder
- Topic: [LCB FFI] Why can't I bind to these or make this Aggregate Type?
- Replies: 5
- Views: 1550
Re: [LCB FFI] Why can't I bind to these or make this Aggregate Type?
You’re welcome Paul. I’m glad you got the window code working.
- Thu Oct 29, 2020 4:06 am
- Forum: LiveCode Builder
- Topic: [LCB FFI] Why can't I bind to these or make this Aggregate Type?
- Replies: 5
- Views: 1550
Re: [LCB FFI] Why can't I bind to these or make this Aggregate Type?
Here is what I found in some code from some WebKit example code at https://github.com/trevordevore/lc-macos-toolset/blob/master/WebKit/webkit.lcb : public foreign type NSRect binds to "MCAggregateTypeInfo:qqqq" private foreign handler ObjC_WebViewInitWithFrame (in pWebView as ObjcId, in pRect as NSR...
- Fri Sep 11, 2020 7:07 pm
- Forum: LiveCode Builder
- Topic: Piano Widget Progress, Thanks!
- Replies: 6
- Views: 1489
Re: Piano Widget Progress, Thanks!
That is very cool @PaulDaMacMan. Well done!
- Thu Sep 10, 2020 6:29 pm
- Forum: LiveCode Builder
- Topic: What's the best way to force-trigger OnGeometryChanged() in Widget from LCB?
- Replies: 3
- Views: 890
Re: What's the best way to force-trigger OnGeometryChanged() in Widget from LCB?
You're welcome Paul.
- Thu Sep 10, 2020 6:00 pm
- Forum: LiveCode Builder
- Topic: What's the best way to force-trigger OnGeometryChanged() in Widget from LCB?
- Replies: 3
- Views: 890
Re: What's the best way to force-trigger OnGeometryChanged() in Widget from LCB?
@PaulDaMacmac - Is there a reason that OnGeometryChanged() has to fire? Can't you just perform the scaling internally by calling your own function? It sounds like you just need to have an internal handler which is called in OnGeometryChanged() or your property setter handler. I guess you could just ...
- Sat Jul 25, 2020 6:48 am
- Forum: Community Projects
- Topic: App Updater helper for Levure
- Replies: 37
- Views: 18303
Re: App Updater helper for Levure
I just created a new Levure app and added the app_updater helper to it. I successfully packaged the app using `levurePackageApplication "release"` and then checked that it was properly code signed using this command: spctl --assess --verbose --ignore-cache --type execute -v /path/to/Test\ Signing.ap...
- Fri Jul 24, 2020 4:16 pm
- Forum: Community Projects
- Topic: App Updater helper for Levure
- Replies: 37
- Views: 18303
Re: App Updater helper for Levure
@martyknapp - It sounds like you downloaded the latest from master from the levurehelper-app_updater helper rather than the latest release which was 0.6.6. For some reason I had pushed some updates to master which weren't released yet and should have been on a develop branch. I've pushed a version 0...
- Wed May 13, 2020 11:52 pm
- Forum: LiveCode Builder
- Topic: Script Objects and Calling Back the Stack/Engine
- Replies: 6
- Views: 2676
Re: Script Objects and Calling Back the Stack/Engine
What happens if you capture ‘the caller’ rather than evaluating “this stack”? Do your callbacks work as expected?