Dixie: thank you very much. That was very helpful!
---Tom Nally
Search found 14 matches
- Sun Nov 30, 2014 3:55 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Setting the style of a graphic to line
- Replies: 6
- Views: 5734
- Sun Nov 30, 2014 8:00 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Setting the style of a graphic to line
- Replies: 6
- Views: 5734
Re: Setting the style of a graphic to line
Thanks, Dixie.
That definitely works. The code compiles without error, and the object is created.
Even though I can't see the object, I know it is there because its "handles" show up in edit mode.
I'm mystified as to why it's not showing up.
I'm setting the lineSize to 5; I'm setting the visible ...
That definitely works. The code compiles without error, and the object is created.
Even though I can't see the object, I know it is there because its "handles" show up in edit mode.
I'm mystified as to why it's not showing up.
I'm setting the lineSize to 5; I'm setting the visible ...
- Sun Nov 30, 2014 7:00 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Setting the style of a graphic to line
- Replies: 6
- Views: 5734
Re: Setting the style of a graphic to line
Thanks, Dixie.
The following line...
set the style of the templateGraphic to line;
...produces a compilation error.
The lines shown below produce no compilation errors:
set the style of the templateGraphic to oval;
set the style of the templateGraphic to curve;
set the style of the ...
The following line...
set the style of the templateGraphic to line;
...produces a compilation error.
The lines shown below produce no compilation errors:
set the style of the templateGraphic to oval;
set the style of the templateGraphic to curve;
set the style of the ...
- Sun Nov 30, 2014 6:35 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Setting the style of a graphic to line
- Replies: 6
- Views: 5734
Setting the style of a graphic to line
Hello.
Regarding the following handler...
on mouseUp
create graphic "new_line";
set the style of graphic "new_line" to xxxxx;
end mouseUp
...I'm finding that not all of the listed styles for a graphic object will allow compilation.
The following six styles will work: curve, oval, polygon ...
Regarding the following handler...
on mouseUp
create graphic "new_line";
set the style of graphic "new_line" to xxxxx;
end mouseUp
...I'm finding that not all of the listed styles for a graphic object will allow compilation.
The following six styles will work: curve, oval, polygon ...
- Fri Jan 23, 2009 4:39 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 13383
- Thu Jan 22, 2009 6:44 pm
- Forum: Games
- Topic: Visit the Rev Media board for a link to a new game
- Replies: 0
- Views: 4506
Visit the Rev Media board for a link to a new game
Friends:
I've written a tiny, one-level space shooter game which, in a fit of creative branding, I've decided to call "Space Shooter 01".
To download it, visit this link in the Getting Started With Revolution Media board...
http://forums.runrev.com/phpBB2/viewtopic.php?t=2540
...and scroll ...
I've written a tiny, one-level space shooter game which, in a fit of creative branding, I've decided to call "Space Shooter 01".
To download it, visit this link in the Getting Started With Revolution Media board...
http://forums.runrev.com/phpBB2/viewtopic.php?t=2540
...and scroll ...
- Thu Jan 22, 2009 4:31 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 13383
- Thu Jan 22, 2009 2:21 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 13383
- Tue Jan 20, 2009 6:01 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Calling a user-written function located externally
- Replies: 7
- Views: 8177
- Tue Jan 20, 2009 2:53 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Calling a user-written function located externally
- Replies: 7
- Views: 8177
- Tue Jan 20, 2009 8:01 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Calling a user-written function located externally
- Replies: 7
- Views: 8177
Calling a user-written function located externally
Hi, friends:
In the script of button "A", I would like to call a user-written function that resides in the script of button "B". Is it possible to do that?
I have found that the following doesn't work:
put (myCustomFunction() of button "B") into myVariable
Would it work if I put ...
In the script of button "A", I would like to call a user-written function that resides in the script of button "B". Is it possible to do that?
I have found that the following doesn't work:
put (myCustomFunction() of button "B") into myVariable
Would it work if I put ...
- Wed Jan 07, 2009 9:10 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 13383
- Wed Jan 07, 2009 9:04 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 13383
- Tue Jan 06, 2009 10:37 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Handling Keyboard events in Continuous Action Games
- Replies: 10
- Views: 13383
Handling Keyboard events in Continuous Action Games
Hi, Friends!
I'm a new Rev programmer, which I think will become apparent very quickly as I ask questions.
Basically, I'm interested in writing games where multiple objects are moving simultaneously. I intend to drive this movement within a repeat loop, which is contained within a mouseUp handler ...
I'm a new Rev programmer, which I think will become apparent very quickly as I ask questions.
Basically, I'm interested in writing games where multiple objects are moving simultaneously. I intend to drive this movement within a repeat loop, which is contained within a mouseUp handler ...