Search found 28 matches
- Mon Dec 22, 2014 1:37 am
- Forum: Multimedia
- Topic: setting polygon points
- Replies: 4
- Views: 4651
Re: setting polygon points
I tried that. But without the space characters between. Didn't work. The dictionary says that you can "set" points from comma delineated lists... but "put" points always returns lines of x,y pairs.
- Sun Dec 21, 2014 10:58 pm
- Forum: Multimedia
- Topic: setting polygon points
- Replies: 4
- Views: 4651
setting polygon points
I've put the following code into a button's script:
on mouseUp
put "100,100,200,200,100,500" into myPoints
set the points of graphic "myPoly" to myPoints
end mouseUp
There is of course a polygon on the same card named "myPoints"
But when I click on the button, nothing happens.
What is up???
on mouseUp
put "100,100,200,200,100,500" into myPoints
set the points of graphic "myPoly" to myPoints
end mouseUp
There is of course a polygon on the same card named "myPoints"
But when I click on the button, nothing happens.
What is up???
- Sat Aug 06, 2011 3:54 pm
- Forum: Talking LiveCode
- Topic: # of livecode authored iphone and android apps?
- Replies: 1
- Views: 1871
# of livecode authored iphone and android apps?
How many official iphone apps (available on apple's app store site) have been built in livecode? Android apps?
- Fri Jul 29, 2011 3:15 am
- Forum: Off-Topic
- Topic: SuperCard $279 , LiveCode $99
- Replies: 15
- Views: 10344
Re: SuperCard $279 , LiveCode $99
OK, followup question: Is the same current version of LiveCode compatible with pre-Lion Apple OS's?
- Thu Jul 28, 2011 11:47 pm
- Forum: Off-Topic
- Topic: SuperCard $279 , LiveCode $99
- Replies: 15
- Views: 10344
SuperCard $279 , LiveCode $99
SuperCard is charging between $179 to $279 to upgrade from version 4.6.3 to version 4.7, the version necessary if you upgrade to Apple's latest OS, "Lion". The cost of an outright purchase of RunRev's LiveCode is only $99. So I guess I should ask if LiveCode is compatible with Lion OS?
Randall
Randall
- Mon Apr 25, 2011 7:15 pm
- Forum: Talking LiveCode
- Topic: Layers protocol…
- Replies: 32
- Views: 25287
Re: Layers protocol…
Richard, You wrote: If you're coming from a HC/SC background, one area from which LC derives so much of its outstanding performance may initially seem a drawback, but in practice is hardly ever an issue: it doesn't allow custom handlers to override built-in commands and functions. Can you give an ex...
- Sat Apr 23, 2011 7:48 pm
- Forum: Talking LiveCode
- Topic: Layers protocol…
- Replies: 32
- Views: 25287
Re: Layers protocol…
Yes, I agree, cards and windows "stacks" and projects (what does LC call what SC calls a "project"?) are objects as well. Of course. But the word "control" suggests (in english) an actionable or dynamic object. This is as true of cards and stacks. And it isn't true when applied to on-screen (in-card...
- Sat Apr 23, 2011 5:18 am
- Forum: Talking LiveCode
- Topic: Layers protocol…
- Replies: 32
- Views: 25287
Re: Layers protocol…
LiveCode's use of the word "control" as a label for "object", (or "instance") seems very awkward and arbitrary to this newbie's ear. I assumed that the word "object" was being used for something else… but it doesn't appear in a search of the LC dictionary. ? Maybe the answer has something to do with...
- Sat Apr 23, 2011 4:39 am
- Forum: Talking LiveCode
- Topic: Layers protocol…
- Replies: 32
- Views: 25287
Re: Layers protocol…
I have been working in SuperCard on a "layers" protocol ad-on (substitute). A set of functions that allow easy and intuitive real time control over objects that have been "grouped" or in this case pseudo-grouped. I have found that supercard's native group and ungroup commands and resulting functiona...
- Sat Apr 23, 2011 4:20 am
- Forum: Talking LiveCode
- Topic: Layers protocol…
- Replies: 32
- Views: 25287
Re: Layers protocol…
I am a SuperCard user from way way way back. Am considering a transition to liveCode. I write self-evolving AI based on thermodynamics and information theory. Nobody has ever labeled my work, or choice of projects, "lazy". That is a first! Crazy maybe. Too ambitious. Impractical. But never lazy. My ...
- Sat Apr 23, 2011 3:48 am
- Forum: Talking LiveCode
- Topic: Layers protocol…
- Replies: 32
- Views: 25287
Re: Layers protocol…
OK, Safari now working on my mac with runrev forums! Here is what we found at the apple store. Their versions of Safari worked with runrev forums. So we went looking for malware. There is an extension to Safari called Cooliris… don't ever install it! It has morphed over the months into a kind of vir...
- Sat Apr 23, 2011 12:39 am
- Forum: Talking LiveCode
- Topic: Layers protocol…
- Replies: 32
- Views: 25287
Re: Layers protocol…
On my way to the local Apple store to experiment with logging in to the runrev forums from other machines running safari. Will report results.
Thanks, Randall Lee Reetz
Thanks, Randall Lee Reetz
- Sat Apr 23, 2011 12:08 am
- Forum: Talking LiveCode
- Topic: Layers protocol…
- Replies: 32
- Views: 25287
Re: Layers protocol…
I have tried every Cookies setting (there are three choices: "Always", "Never", and "To sites I visit") in Safari's preferences. None change the describe behavior (logging in to the runrev forums from safari always results in a confirmation page, and then a second later, a redirect to the original l...
- Fri Apr 22, 2011 11:40 pm
- Forum: Talking LiveCode
- Topic: Layers protocol…
- Replies: 32
- Views: 25287
Re: Layers protocol…
Hey Richard,
I am accepting cookies "Only from sites I visit" (Safari/Preferences/Security/Accept Cookies/).
All other settings are set to true.
Are you running on a similar platform? (OS X 10.6.7)
Randall
I am accepting cookies "Only from sites I visit" (Safari/Preferences/Security/Accept Cookies/).
All other settings are set to true.
Are you running on a similar platform? (OS X 10.6.7)
Randall
- Fri Apr 22, 2011 10:21 pm
- Forum: Talking LiveCode
- Topic: Layers protocol…
- Replies: 32
- Views: 25287
Re: Layers protocol…
Craig, You wrote that you are using Safari and are not having trouble logging in to the RunRev Forums. I am on: Model Name: MacBook Pro Model Identifier: MacBookPro6,1 Processor Name: Intel Core i7 Processor Speed: 2.66 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache (per core): 256 KB...