Search found 11 matches

by cmenge
Wed Jan 14, 2009 3:51 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Vector Graphics - Multi-Monitor
Replies: 3
Views: 2665

Mark, @tricky Can you elaborate about what is complicated, coordinates, resolution, etc. @flash This flash is what you would see with Win32 GDI graphics when a user would move a graphic at a low refresh rate. The transition is not smooth and the graphic is not drawn with smooth edges. Maybe a better...
by cmenge
Wed Jan 14, 2009 12:24 am
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Vector Graphics - Multi-Monitor
Replies: 3
Views: 2665

Vector Graphics - Multi-Monitor

Hello, We are looking into using Rev Studio to create good quality graphics (vector if possible) across multiple monitors. I noticed the animation engine plug in and I also noticed that Rev Studio 3.0 supports multiple monitors. Questions. (1) Several monitors may be different resolutions will that ...
by cmenge
Mon Aug 07, 2006 7:34 pm
Forum: Talking LiveCode
Topic: Serial Communications
Replies: 1
Views: 3598

Serial Communications

Hey Guys,

I can't seem to get serial communications to work properly, does any one have a short sample?

I've been working with:

set the serialControlString
open file "COM1:"
write "data" to file

Any thoguhts?

Cheers!
by cmenge
Sat May 20, 2006 2:09 pm
Forum: Talking LiveCode
Topic: Rendering 2D and 3D Graphics inside a Revolution Window
Replies: 5
Views: 6601

Obleo thanks for the note.

Guys, what about 2D Graphics, graphs, charts, etc?

Cheers!
by cmenge
Fri May 19, 2006 6:30 pm
Forum: Talking LiveCode
Topic: Rendering 2D and 3D Graphics inside a Revolution Window
Replies: 5
Views: 6601

Mark,

Thanks for the update, much appreciated. For now all we want is joystick control so my thought is to wrap DirectInput in the Revolution SDK and create a simple DLL to read and or poll the current joystick position.

Regards,

Christian
by cmenge
Fri May 19, 2006 5:01 pm
Forum: Talking LiveCode
Topic: Rendering 2D and 3D Graphics inside a Revolution Window
Replies: 5
Views: 6601

Rendering 2D and 3D Graphics inside a Revolution Window

Hey Guys, We have a 3D game engine used to create interactive games / simulations. With this 3D graphics engine (DirectX based) we get a handle to a Win32 window which then allows us to specify a window to render our 3D graphics in. Is it possible to use DirectX with Revolution? What about DirectInp...
by cmenge
Fri May 19, 2006 4:40 pm
Forum: Talking LiveCode
Topic: High Resolution Timer
Replies: 12
Views: 12215

Hi Mark, I'll give your code a try thank you very much. Yes the timing can be very tricky. When I first developed the motion control application four, five years ago setting up the Windows thread and high resolution timer was very difficult. It took several months of trial and error but we finally g...
by cmenge
Fri May 19, 2006 12:26 pm
Forum: Talking LiveCode
Topic: High Resolution Timer
Replies: 12
Views: 12215

Hi Mark, I appreciate the detailed response; it really does help give us a better understanding of Revolution. We sell electric motion bases, the kind of stuff you might see at a theme park. These bases are usually controlled by some type of 3D interactive computer simulation, could be a driving gam...
by cmenge
Fri May 19, 2006 10:02 am
Forum: Talking LiveCode
Topic: High Resolution Timer
Replies: 12
Views: 12215

Mark, I appreciate the feedback; can you detail what you mean by the following? If you can include the entire procedure in an external, I'd recommend doing so. By using the word "external" are you recomending the Revolution SDK and incorporate into a Revolution script? In our current application we ...
by cmenge
Fri May 19, 2006 3:14 am
Forum: Talking LiveCode
Topic: High Resolution Timer
Replies: 12
Views: 12215

High Resolution Timer

Hey Guys,

I'm developing a real time application that needs accuracy to 1 millisecond or less.

Does your software provide accurate timing?

If the accuracy is not there I was considering using the Revolution SDK and incorporating the high resolution timers supplied by the Win32 API?

Thanks!
by cmenge
Thu May 18, 2006 4:26 pm
Forum: Windows
Topic: Win32 Threads
Replies: 1
Views: 4397

Win32 Threads

Hey Guys, I'm planing the process of converting my application over to Revolution. The original application was writen using C/C++, Win32 API and MS Visual Studio 7.1. (1) A couple sections of the software contain Win32 threads. We need to be able to change thread priorities, start and stop, etc. - ...

Go to advanced search