Search found 125 matches

by Hutchboy
Sun Aug 31, 2025 2:58 am
Forum: Made With LiveCode
Topic: MR LOGO Proramming Environment
Replies: 20
Views: 9246

Re: MR LOGO Proramming Environment

Hi, For my LOGO Programming Environment stack I decided rather than band-aiding the parser code I would step back, do a bit of research, and develop the parser as the foundation. In the attached stack is my LOGO parser with a Source Code field and a Transcript field to test the parser. Included is a...
by Hutchboy
Mon Aug 25, 2025 3:23 am
Forum: Made With LiveCode
Topic: MR LOGO Proramming Environment
Replies: 20
Views: 9246

Re: MR LOGO Proramming Environment

Hi, I have a new build of the MR LOGO Programming Environment I've attached below. This build implements basic functions and I have included a test suite of programs I am using as I continue to enhance this. You may use the load and save buttons to load and save your programs. Also, there is a secon...
by Hutchboy
Thu Aug 21, 2025 4:25 pm
Forum: Made With LiveCode
Topic: MR LOGO Proramming Environment
Replies: 20
Views: 9246

Re: MR LOGO Proramming Environment

Hi,

I like the simple interface on your NLCT stack. I especially like the button shortcuts to the program editor.

- Mike
by Hutchboy
Thu Aug 21, 2025 3:53 am
Forum: Made With LiveCode
Topic: MR LOGO Proramming Environment
Replies: 20
Views: 9246

Re: MR LOGO Proramming Environment

Hi, Attached is a standalone LOGO Parsing Test Stack that I needed since I was running into problems implementing conditional commands like REPEAT, IF and IFELSE reliably. After some debugging the tests all completed successfully. The next step will be to roll these parsing methods into the main MR ...
by Hutchboy
Wed Aug 20, 2025 5:15 am
Forum: Made With LiveCode
Topic: My iOS app - Credit Roller
Replies: 3
Views: 9132

Re: My iOS app - Credit Roller

Hi, Purchased your game and wanted to let you know even though it is advertised for iPhone, it works fine on my M4 Mac mini, running a beta of macOS Tahoe and has the option to view it full screen. Nice game and nice graphics effects. Congrats on getting it into the Apple Store. That hurdle is much ...
by Hutchboy
Sun Aug 17, 2025 7:25 pm
Forum: Made With LiveCode
Topic: MR LOGO Proramming Environment
Replies: 20
Views: 9246

Re: MR LOGO Proramming Environment

Hi, I am deep into testing and debugging the LOGO program today and I will post again when I have the core drawing commands working and the parser functions. In early tests all of the string processing is quite slow as it works through parsing conditional statements in a program. Still is a fun proj...
by Hutchboy
Sun Aug 17, 2025 1:06 am
Forum: Made With LiveCode
Topic: MR LOGO Proramming Environment
Replies: 20
Views: 9246

Re: MR LOGO Proramming Environment

Hi Bob, I am working through some test/debugging routines to get the core LOGO commands working but ran into a delay [recovering from heart surgery affected my attention span for a few weeks, but good to go now and almost ready for a 5k] :) In the meantime I have been studying James Hurley's old Tur...
by Hutchboy
Thu Aug 14, 2025 8:08 pm
Forum: Games
Topic: Card Games: Clock Patience (aka Clock Solitaire)
Replies: 10
Views: 4418

Re: Card Games: Clock Patience (aka Clock Solitaire)

Craig, I developed this game in version 10.0.2, the latest stable version of LiveCode and also tested it in LiveCode Create DP7 with no issues. What version of LC are you using so I can test it on that version? Also, if you press the Auto-Play button does the game play to the end? I can't think of a...
by Hutchboy
Thu Aug 14, 2025 4:06 pm
Forum: Games
Topic: Card Games: Clock Patience (aka Clock Solitaire)
Replies: 10
Views: 4418

Re: Card Games: Clock Patience (aka Clock Solitaire)

Craig, Just to double check I downloaded the zip file I posted earlier, unpacked it and the game performed as it should. If you start a new game you will see a random new card showing on the center card pile. The only thing you do next is click on the card pile at the clock location matching the cur...
by Hutchboy
Wed Aug 13, 2025 9:57 pm
Forum: Games
Topic: Card Games: Clock Patience (aka Clock Solitaire)
Replies: 10
Views: 4418

Re: Card Games: Clock Patience (aka Clock Solitaire)

Hi, Craig and all, I've uploaded the fixed game to my original post above. Next step is to add a timer and to make it easier to see which is the current card. With the core logic working I will probably make an enhanced version with icons, 52 individual cards and add dragging actions. Fingers crosse...
by Hutchboy
Wed Aug 13, 2025 6:32 pm
Forum: Games
Topic: Card Games: Clock Patience (aka Clock Solitaire)
Replies: 10
Views: 4418

Re: Card Games: Clock Patience (aka Clock Solitaire)

Hi,

I'm taking the game down until I get it sorted why it works at home but not when I upload it here.

- Mike
by Hutchboy
Wed Aug 13, 2025 5:22 pm
Forum: Games
Topic: Card Games: Clock Patience (aka Clock Solitaire)
Replies: 10
Views: 4418

Re: Card Games: Clock Patience (aka Clock Solitaire)

Hi,

Craig...you're right, something isn't working so I've taken it down and will repost when fixed. Worked fine here at home but when I downloaded the file I placed in the forum and ran it I ran into the problem you had.


-Mike
by Hutchboy
Wed Aug 13, 2025 3:01 pm
Forum: Games
Topic: Card Games: Clock Patience (aka Clock Solitaire)
Replies: 10
Views: 4418

Card Games: Clock Patience (aka Clock Solitaire)

Hi, Attached is a LiveCode version of Clock Solitaire I am calling Clock Patience. This is a bare bones implementation of the core game. It is open source and all of the code, including creating the user interface, is contained in the stack script. This stack can be a scaffold for anyone wishing to ...
by Hutchboy
Wed Aug 13, 2025 4:18 am
Forum: Made With LiveCode
Topic: MR LOGO Proramming Environment
Replies: 20
Views: 9246

Re: MR LOGO Proramming Environment

Hi, The only time I actually used LOGO was when it was included as a scripting language in an early version of HyperStudio and it intrigued me. LOGO was designed for education and there are numerous examples on the web of its history and current offerings. My interest for this project was just to ta...
by Hutchboy
Fri Aug 08, 2025 7:24 pm
Forum: Games
Topic: Alpha-Beta Game Tree Search Demo - Tic-Tac-Toe
Replies: 0
Views: 2979

Alpha-Beta Game Tree Search Demo - Tic-Tac-Toe

Hi, I was browsing through some old issues of MacUser Magazine and found an interesting article on a game tree search algorithm. Attached is the demo and a tutorial file I included. The demo is the use of the algorithm in a simple Tic-Tac-Toe game. I could have put the game button scripts in a behav...