Search found 166 matches
- Fri May 22, 2026 7:53 pm
- Forum: Converting to LiveCode
- Topic: HyperCard Stack Converter
- Replies: 0
- Views: 2820
HyperCard Stack Converter
Hi, The attached file is meant to be unzipped and opened in a browser (tested in Safari) and used to import, preview, and extract data from HyperCard stacks. I also have this project up on my Github. Read the about for attributions and MIT open source license. I developed this in phases so I am list...
- Mon May 18, 2026 8:12 pm
- Forum: Games
- Topic: Seawar Modern Command
- Replies: 0
- Views: 3134
Seawar Modern Command
Hi, Attached is another modernization of a vintage BASIC program, "seawar.bas", which was listed in David Ahl's book "More Basic Computer Games". I am continuing development but adding sound and other features will grow the game past forum posting limits. I will continue updating and posting in my G...
- Sat May 16, 2026 10:30 pm
- Forum: Games
- Topic: AdventureLand
- Replies: 1
- Views: 2155
AdventureLand
Hi, Attached is a LiveCode version of a classic adventure game "AdventureLand" by Scott Adams. There are a number of versions of this game around on various platforms and online. I kept it pretty bare bones to keep the file size down for posting but I did modernize the interface. There is a hidden f...
- Sun Dec 28, 2025 4:22 am
- Forum: Games
- Topic: Browser Widget Fun
- Replies: 0
- Views: 12867
Browser Widget Fun
Hi, I'm starting to experiment and learn browser widget capabilities so created the attached game stack as a starting point. Note: to keep the file size down this stack requires an active internet connection. I use my website to host the game demos that appear in the browser widget. Also, the quit b...
- Tue Dec 23, 2025 3:24 am
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 12
- Views: 17739
Re: AppleSoft Basic Interpreter Project
Hi,
I have uploaded version 2.9.3 of the AppleSoft BASIC interpreter in the first entry. This freezes the non-graphics portion. I have also loaded the entire regression test suite. Notes are in stack script header.
Happy Holiday!
Mike
I have uploaded version 2.9.3 of the AppleSoft BASIC interpreter in the first entry. This freezes the non-graphics portion. I have also loaded the entire regression test suite. Notes are in stack script header.
Happy Holiday!
Mike
- Mon Dec 15, 2025 2:32 pm
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 12
- Views: 17739
Re: AppleSoft Basic Interpreter Project
Hi, Thanks for the response. I know LC uses div and mod effectively, I was just dealing with parsing AppleSoft Basic where it uses the backslash character for integer division so in parsing the token stream I ran into the "bluey" problem with "\" you mentioned. Under the hood the AppleSoft interpret...
- Sun Dec 14, 2025 8:41 pm
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 12
- Views: 17739
Re: AppleSoft Basic Interpreter Project
Vibe Coding Hi, I am getting close to completing the non-graphic version of the AppleSoft Basic Interpreter I have been working on and want to share my experience with "vibe coding" with ChatGPT. I know some of you disparage working with A.I. ( I especially like the word "bunkum") but I would be rem...
- Sat Dec 13, 2025 4:56 pm
- Forum: Talking LiveCode
- Topic: bitAnd Oddity?
- Replies: 10
- Views: 10645
Re: bitAnd Oddity?
Thanks for the quick response, By "not correctly normalize negative numbers" I mean that in LiveCode bitAnd is not a masking operator. For a 16 bit register a -1 should wrap to 65535, which is what happens with this operator in other languages, including AppleSoft BASIC. In LiveCode for negative arg...
- Sat Dec 13, 2025 1:26 pm
- Forum: Talking LiveCode
- Topic: bitAnd Oddity?
- Replies: 10
- Views: 10645
bitAnd Oddity?
Hi, I ran into a debugging situation (implementing my AppleSoft Basic Interpreter) using the bitAnd LiveCode operator. Here is the expression I want to evaluate: (-5 bitAnd 65535) Here is my analysis of what the result should be: -5 (32-bit) 11111111111111111111111111111011 AND 65535 000000000000000...
- Sat Dec 06, 2025 3:50 am
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 12
- Views: 17739
Re: AppleSoft Basic Interpreter Project
Hi, I just uploaded v2.7.0 of my AppleSoft Basic Interpreter project in the first message in this topic. It has taken awhile getting here because I was pretty stumped trying to interpret Basic 2 dimensional arrays. The details of what is new in this and previous versions as well as what is planned i...
- Thu Dec 04, 2025 4:15 am
- Forum: Announcements
- Topic: [ ANN ] Release LiveCode 10.0.3 RC-2
- Replies: 34
- Views: 56770
Re: [ ANN ] Release LiveCode 10.0.3 RC-2
Hi, I had similar questions so emailed Heather at support: "Hi, In your FAQ section regarding app licensing my understanding is that if I create an application it will only run if I have an active license for LiveCode and that any app I might create would require an internet connection to check lice...
- Mon Dec 01, 2025 2:14 am
- Forum: Games
- Topic: Christmas Countdown
- Replies: 0
- Views: 12358
Christmas Countdown
Hi,
I know...I'm cutting this very close!
Mike ;)
I know...I'm cutting this very close!
Mike ;)
- Fri Nov 28, 2025 5:04 am
- Forum: Talking LiveCode
- Topic: Exploring Undocumented revAvailableHandlers function
- Replies: 2
- Views: 9234
Exploring Undocumented revAvailableHandlers function
Hi, I was busy looking to create a quick function to list all of the handlers in an object and stumbled on Richard Gaskin's comment to a LiveCode Lesson in which he mentioned "revAvailableHandlers" (which is not in the LC documentation that I can find). It also shows up a number of times in a search...
- Sun Nov 23, 2025 4:32 am
- Forum: Made With LiveCode
- Topic: A Soroban Abacus Demo
- Replies: 1
- Views: 10396
A Soroban Abacus Demo
Hi, The attached stack is a no-frills demo of a classic Soroban Abacus. I use two hidden behavior buttons for all of the 70 bead buttons [if you rename the stack you will have to relink the behaviors]. The inspiration for this was seeing an old HyperCard stack "Wild Abacus" and thought it might be a...
- Thu Nov 13, 2025 4:18 am
- Forum: Talking LiveCode
- Topic: Node Blocks | Bézier Curve Cable Connections
- Replies: 1
- Views: 11007
Node Blocks | Bézier Curve Cable Connections
Hi,
The following two stacks illustrates the use of Bézier curves to create connecting cables between objects. Included is a "Node Blocks" use case I have been working on.
Hope you find this useful.
-Mike
The following two stacks illustrates the use of Bézier curves to create connecting cables between objects. Included is a "Node Blocks" use case I have been working on.
Hope you find this useful.
-Mike