Hi,
"Cosmo Knows All" is a simple interactive fortune teller game that can print or save fortune cards.
All have a happy 4th!
- Mike
P.S. Although I haven't tried to port it yet there is a 3D robot fortune teller I developed here: https://mygiantbrain.com/games/AtomicRobot
Search found 168 matches
- Sat Jul 04, 2026 12:55 am
- Forum: Games
- Topic: Cosmo Knows All
- Replies: 0
- Views: 1260
- Sat Jun 27, 2026 4:32 am
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 13
- Views: 20576
Re: AppleSoft Basic Interpreter Project
Hi,
This is just an update that I took a detour on my AppleSoft BASIC Interpreter project to try and imagine what a successor to the Apple IIGS might have been. To this end I have created GSX, a browser only AppleSoft BASIC interpreter with graphic extensions I call "XSHR". You can experiment with ...
This is just an update that I took a detour on my AppleSoft BASIC Interpreter project to try and imagine what a successor to the Apple IIGS might have been. To this end I have created GSX, a browser only AppleSoft BASIC interpreter with graphic extensions I call "XSHR". You can experiment with ...
- Fri May 22, 2026 7:53 pm
- Forum: Converting to LiveCode
- Topic: HyperCard Stack Converter
- Replies: 0
- Views: 5714
HyperCard Stack Converter
Hi,
The attached file is meant to be unzipped and opened in a browser (tested in Safari) and used to import, preview, and extract data from HyperCard stacks. I also have this project up on my Github. Read the about for attributions and MIT open source license. I developed this in phases so I am ...
The attached file is meant to be unzipped and opened in a browser (tested in Safari) and used to import, preview, and extract data from HyperCard stacks. I also have this project up on my Github. Read the about for attributions and MIT open source license. I developed this in phases so I am ...
- Mon May 18, 2026 8:12 pm
- Forum: Games
- Topic: Seawar Modern Command
- Replies: 0
- Views: 5777
Seawar Modern Command
Hi,
Attached is another modernization of a vintage BASIC program, "seawar.bas", which was listed in David Ahl's book "More Basic Computer Games". I am continuing development but adding sound and other features will grow the game past forum posting limits. I will continue updating and posting in my ...
Attached is another modernization of a vintage BASIC program, "seawar.bas", which was listed in David Ahl's book "More Basic Computer Games". I am continuing development but adding sound and other features will grow the game past forum posting limits. I will continue updating and posting in my ...
- Sat May 16, 2026 10:30 pm
- Forum: Games
- Topic: AdventureLand
- Replies: 1
- Views: 4657
AdventureLand
Hi,
Attached is a LiveCode version of a classic adventure game "AdventureLand" by Scott Adams. There are a number of versions of this game around on various platforms and online. I kept it pretty bare bones to keep the file size down for posting but I did modernize the interface. There is a hidden ...
Attached is a LiveCode version of a classic adventure game "AdventureLand" by Scott Adams. There are a number of versions of this game around on various platforms and online. I kept it pretty bare bones to keep the file size down for posting but I did modernize the interface. There is a hidden ...
- Sun Dec 28, 2025 4:22 am
- Forum: Games
- Topic: Browser Widget Fun
- Replies: 0
- Views: 15508
Browser Widget Fun
Hi,
I'm starting to experiment and learn browser widget capabilities so created the attached game stack as a starting point.
Note: to keep the file size down this stack requires an active internet connection. I use my website to host the game demos that appear in the browser widget. Also, the ...
I'm starting to experiment and learn browser widget capabilities so created the attached game stack as a starting point.
Note: to keep the file size down this stack requires an active internet connection. I use my website to host the game demos that appear in the browser widget. Also, the ...
- Tue Dec 23, 2025 3:24 am
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 13
- Views: 20576
Re: AppleSoft Basic Interpreter Project
Hi,
I have uploaded version 2.9.3 of the AppleSoft BASIC interpreter in the first entry. This freezes the non-graphics portion. I have also loaded the entire regression test suite. Notes are in stack script header.
Happy Holiday!
Mike
I have uploaded version 2.9.3 of the AppleSoft BASIC interpreter in the first entry. This freezes the non-graphics portion. I have also loaded the entire regression test suite. Notes are in stack script header.
Happy Holiday!
Mike
- Mon Dec 15, 2025 2:32 pm
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 13
- Views: 20576
Re: AppleSoft Basic Interpreter Project
Hi,
Thanks for the response. I know LC uses div and mod effectively, I was just dealing with parsing AppleSoft Basic where it uses the backslash character for integer division so in parsing the token stream I ran into the "bluey" problem with "\" you mentioned. Under the hood the AppleSoft ...
Thanks for the response. I know LC uses div and mod effectively, I was just dealing with parsing AppleSoft Basic where it uses the backslash character for integer division so in parsing the token stream I ran into the "bluey" problem with "\" you mentioned. Under the hood the AppleSoft ...
- Sun Dec 14, 2025 8:41 pm
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 13
- Views: 20576
Re: AppleSoft Basic Interpreter Project
Vibe Coding
Hi,
I am getting close to completing the non-graphic version of the AppleSoft Basic Interpreter I have been working on and want to share my experience with "vibe coding" with ChatGPT. I know some of you disparage working with A.I. ( I especially like the word "bunkum") but I would be ...
Hi,
I am getting close to completing the non-graphic version of the AppleSoft Basic Interpreter I have been working on and want to share my experience with "vibe coding" with ChatGPT. I know some of you disparage working with A.I. ( I especially like the word "bunkum") but I would be ...
- Sat Dec 13, 2025 4:56 pm
- Forum: Talking LiveCode
- Topic: bitAnd Oddity?
- Replies: 10
- Views: 12876
Re: bitAnd Oddity?
Thanks for the quick response,
By "not correctly normalize negative numbers" I mean that in LiveCode bitAnd is not a masking operator. For a 16 bit register a -1 should wrap to 65535, which is what happens with this operator in other languages, including AppleSoft BASIC. In LiveCode for negative ...
By "not correctly normalize negative numbers" I mean that in LiveCode bitAnd is not a masking operator. For a 16 bit register a -1 should wrap to 65535, which is what happens with this operator in other languages, including AppleSoft BASIC. In LiveCode for negative ...
- Sat Dec 13, 2025 1:26 pm
- Forum: Talking LiveCode
- Topic: bitAnd Oddity?
- Replies: 10
- Views: 12876
bitAnd Oddity?
Hi,
I ran into a debugging situation (implementing my AppleSoft Basic Interpreter) using the bitAnd LiveCode operator.
Here is the expression I want to evaluate: (-5 bitAnd 65535)
Here is my analysis of what the result should be:
-5 (32-bit) 11111111111111111111111111111011
AND 65535 ...
I ran into a debugging situation (implementing my AppleSoft Basic Interpreter) using the bitAnd LiveCode operator.
Here is the expression I want to evaluate: (-5 bitAnd 65535)
Here is my analysis of what the result should be:
-5 (32-bit) 11111111111111111111111111111011
AND 65535 ...
- Sat Dec 06, 2025 3:50 am
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 13
- Views: 20576
Re: AppleSoft Basic Interpreter Project
Hi,
I just uploaded v2.7.0 of my AppleSoft Basic Interpreter project in the first message in this topic. It has taken awhile getting here because I was pretty stumped trying to interpret Basic 2 dimensional arrays. The details of what is new in this and previous versions as well as what is planned ...
I just uploaded v2.7.0 of my AppleSoft Basic Interpreter project in the first message in this topic. It has taken awhile getting here because I was pretty stumped trying to interpret Basic 2 dimensional arrays. The details of what is new in this and previous versions as well as what is planned ...
- Thu Dec 04, 2025 4:15 am
- Forum: Announcements
- Topic: [ ANN ] Release LiveCode 10.0.3 RC-2
- Replies: 34
- Views: 62239
Re: [ ANN ] Release LiveCode 10.0.3 RC-2
Hi,
I had similar questions so emailed Heather at support:
"Hi,
In your FAQ section regarding app licensing my understanding is that if I create an application it will only run if I have an active license for LiveCode and that any app I might create would require an internet connection to check ...
I had similar questions so emailed Heather at support:
"Hi,
In your FAQ section regarding app licensing my understanding is that if I create an application it will only run if I have an active license for LiveCode and that any app I might create would require an internet connection to check ...
- Mon Dec 01, 2025 2:14 am
- Forum: Games
- Topic: Christmas Countdown
- Replies: 0
- Views: 15019
Christmas Countdown
Hi,
I know...I'm cutting this very close!
Mike ;)
I know...I'm cutting this very close!
Mike ;)
- Fri Nov 28, 2025 5:04 am
- Forum: Talking LiveCode
- Topic: Exploring Undocumented revAvailableHandlers function
- Replies: 2
- Views: 11379
Exploring Undocumented revAvailableHandlers function
Hi,
I was busy looking to create a quick function to list all of the handlers in an object and stumbled on Richard Gaskin's comment to a LiveCode Lesson in which he mentioned "revAvailableHandlers" (which is not in the LC documentation that I can find). It also shows up a number of times in a ...
I was busy looking to create a quick function to list all of the handlers in an object and stumbled on Richard Gaskin's comment to a LiveCode Lesson in which he mentioned "revAvailableHandlers" (which is not in the LC documentation that I can find). It also shows up a number of times in a ...