Search found 156 matches
- Thu Dec 04, 2025 4:15 am
- Forum: Announcements
- Topic: [ ANN ] Release LiveCode 10.0.3 RC-2
- Replies: 27
- Views: 4032
Re: [ ANN ] Release LiveCode 10.0.3 RC-2
Hi, I had similar questions so emailed Heather at support: "Hi, In your FAQ section regarding app licensing my understanding is that if I create an application it will only run if I have an active license for LiveCode and that any app I might create would require an internet connection to check lice...
- Mon Dec 01, 2025 2:14 am
- Forum: Games
- Topic: Christmas Countdown
- Replies: 0
- Views: 293
Christmas Countdown
Hi,
I know...I'm cutting this very close!
Mike ;)
I know...I'm cutting this very close!
Mike ;)
- Fri Nov 28, 2025 5:04 am
- Forum: Talking LiveCode
- Topic: Exploring Undocumented revAvailableHandlers function
- Replies: 2
- Views: 522
Exploring Undocumented revAvailableHandlers function
Hi, I was busy looking to create a quick function to list all of the handlers in an object and stumbled on Richard Gaskin's comment to a LiveCode Lesson in which he mentioned "revAvailableHandlers" (which is not in the LC documentation that I can find). It also shows up a number of times in a search...
- Sun Nov 23, 2025 4:32 am
- Forum: Made With LiveCode
- Topic: A Soroban Abacus Demo
- Replies: 1
- Views: 1244
A Soroban Abacus Demo
Hi, The attached stack is a no-frills demo of a classic Soroban Abacus. I use two hidden behavior buttons for all of the 70 bead buttons [if you rename the stack you will have to relink the behaviors]. The inspiration for this was seeing an old HyperCard stack "Wild Abacus" and thought it might be a...
- Thu Nov 13, 2025 4:18 am
- Forum: Talking LiveCode
- Topic: Node Blocks | Bézier Curve Cable Connections
- Replies: 1
- Views: 2083
Node Blocks | Bézier Curve Cable Connections
Hi,
The following two stacks illustrates the use of Bézier curves to create connecting cables between objects. Included is a "Node Blocks" use case I have been working on.
Hope you find this useful.
-Mike
The following two stacks illustrates the use of Bézier curves to create connecting cables between objects. Included is a "Node Blocks" use case I have been working on.
Hope you find this useful.
-Mike
- Wed Nov 12, 2025 3:57 am
- Forum: Talking LiveCode
- Topic: Slot Machine emulation
- Replies: 22
- Views: 17553
Re: Slot Machine emulation
Hi,
bn: That is an impressive stack! I tried the group scrolling technique a few years ago working on a slot machine simulator but with only partial success. I am looking forward to studying your stack.
- Mike
bn: That is an impressive stack! I tried the group scrolling technique a few years ago working on a slot machine simulator but with only partial success. I am looking forward to studying your stack.
- Mike
- Tue Nov 11, 2025 12:43 pm
- Forum: Talking LiveCode
- Topic: Slot Machine emulation
- Replies: 22
- Views: 17553
Re: Slot Machine emulation
Hi,
Thanks for the tips, I'll try both suggestions and do a comparison on speed and file size. I've used both methods in the past but frankly forgot about the backgroundPattern set to an image.
Thanks,
Mike
Thanks for the tips, I'll try both suggestions and do a comparison on speed and file size. I've used both methods in the past but frankly forgot about the backgroundPattern set to an image.
Thanks,
Mike
- Tue Nov 11, 2025 12:36 am
- Forum: Talking LiveCode
- Topic: Slot Machine emulation
- Replies: 22
- Views: 17553
Re: Slot Machine emulation
Hi, I wanted to show the extensibility of my approach to spinning slot machine reels by adding an additional two columns but with images the file size is too large to post here. I tweaked to use fields instead of images. The zip'd file is < 4k. This opens up some new possibilities to explore because...
- Mon Nov 10, 2025 2:19 am
- Forum: Talking LiveCode
- Topic: Slot Machine emulation
- Replies: 22
- Views: 17553
Re: Slot Machine emulation
Hi,
I wanted to show this effect can easily be expanded to multiple rows (and probably additional columns).
Mike
I wanted to show this effect can easily be expanded to multiple rows (and probably additional columns).
Mike
- Sun Nov 09, 2025 12:16 am
- Forum: Games
- Topic: Game View Screen Demo | Using Browser Widget
- Replies: 0
- Views: 4432
Game View Screen Demo | Using Browser Widget
Hi,
Attached is a small demo of a technique I am using for a LiveCode version of the classic "Super Star Trek" game. It uses the browser widget.
Note: keep the stack in its folder along with the included assets or it won't run properly.
- Mike
Attached is a small demo of a technique I am using for a LiveCode version of the classic "Super Star Trek" game. It uses the browser widget.
Note: keep the stack in its folder along with the included assets or it won't run properly.
- Mike
- Fri Nov 07, 2025 7:03 pm
- Forum: Talking LiveCode
- Topic: Slot Machine emulation
- Replies: 22
- Views: 17553
Re: Slot Machine emulation
Hi, Klaus: In the LiveCode dictionary the statement "The effectRate property specifies how long a very slow visual effect takes." is a bit misleading since the rest of the entry doesn't limit it to the slow effect...so not knowing any better I just tried it and it seemed to work. Here is a link to a...
- Fri Nov 07, 2025 4:04 am
- Forum: Talking LiveCode
- Topic: Slot Machine emulation
- Replies: 22
- Views: 17553
Re: Slot Machine emulation
Hi,
Here is a simplified slot machine reel effect. Easy to modify (see stack script).
Note: I reduced image sizes from 128x128 to 64 x 64 pixels so the stack size was small enough to post here. Works just as well with the larger image size.
-Mike
Here is a simplified slot machine reel effect. Easy to modify (see stack script).
Note: I reduced image sizes from 128x128 to 64 x 64 pixels so the stack size was small enough to post here. Works just as well with the larger image size.
-Mike
- Tue Nov 04, 2025 6:39 pm
- Forum: Talking LiveCode
- Topic: LC IDE Stacks Analyses: the QR library
- Replies: 7
- Views: 1514
Re: LC IDE Stacks Analyses: the QR library
Hi, The copyright notices are in the IDE library script headers. For those that might not know...under the "View" menu in the IDE select "Show IDE stacks in Lists" then open the project browser and you will see all of the open stacks loaded for the IDE. BTW, the language of the copyright notice seem...
- Tue Nov 04, 2025 3:08 pm
- Forum: Talking LiveCode
- Topic: LC IDE Stacks Analyses: the QR library
- Replies: 7
- Views: 1514
LC IDE Stacks Analyses: the QR library
Hi, Attached is an A.I. assisted analysis of one of the LiveCode IDE stacks that is noted as public domain, "com.livecode.library.qr". In Claude or ChatGPT I use the following prompt: "I need help analyzing LiveCode IDE stack scripts. My goals are: 1. Primary Goal: Understand what each LiveCode IDE ...
- Mon Nov 03, 2025 2:55 am
- Forum: Made With LiveCode
- Topic: A Procedural Graphics System
- Replies: 10
- Views: 7003
Re: A Procedural Graphics System
Hi,
The Procedural Graphics System has been updated to v.1.5.2.
Mike
bn: Thanks for the Invert Colors button script and gradient updates.
The Procedural Graphics System has been updated to v.1.5.2.
Mike
bn: Thanks for the Invert Colors button script and gradient updates.