Search found 135 matches
- Thu Oct 02, 2025 9:48 pm
- Forum: Announcements
- Topic: LC and Tahoe, is there a match?
- Replies: 2
- Views: 1231
Re: LC and Tahoe, is there a match?
Hi, I’m running Tahoe and have had no issues with LiveCode’s latest release.
- Thu Oct 02, 2025 1:12 am
- Forum: Made With LiveCode
- Topic: A Procedural Graphics System
- Replies: 6
- Views: 2179
Re: A Procedural Graphics System
Hi, Attached is version 1.4 of my Procedural Graphics System. This version adds new features, enlarges the stack size to 1400 x 900, and removes the restriction on changing the resolution to ranges from a minimum of 200 pixels to a max of 800. I've added an "Reset" button that will return everything...
- Tue Sep 30, 2025 8:26 pm
- Forum: Made With LiveCode
- Topic: A Procedural Graphics System
- Replies: 6
- Views: 2179
Re: A Procedural Graphics System
Hi, The attached version 1.2.0 of the Procedural Graphics System adds some noise generators. These are fairly slow generators in an 800 x 800 pixel image, but not too bad. There is a small status update msg in the lower left corner that will show you progress for these generators so you know somethi...
- Tue Sep 30, 2025 2:56 am
- Forum: Made With LiveCode
- Topic: A Procedural Graphics System
- Replies: 6
- Views: 2179
A Procedural Graphics System
Hi, I am attaching a Procedural Graphics System stack and a user guide. In the user guide I talk a bit about changing the resolution of the image, but I have it hard wired for now at 800 x 800 pixels. The user guide should open directly in your browser; I've tested it with Safari, FireFox and Chrome...
- Sun Sep 28, 2025 9:08 pm
- Forum: Games
- Topic: A Particle FX Engine for LiveCode
- Replies: 4
- Views: 1722
Re: A Particle FX Engine for LiveCode
Hi,
Here is an updated version of the Particle FX Engine Demo v. 2.4. Changes are documented in the "What's New" section of the stack script header. Here I have added an "aiming cone control", gravity control, and a particle selector menu.
- Mike
Here is an updated version of the Particle FX Engine Demo v. 2.4. Changes are documented in the "What's New" section of the stack script header. Here I have added an "aiming cone control", gravity control, and a particle selector menu.
- Mike
- Sun Sep 28, 2025 12:17 am
- Forum: Games
- Topic: A Particle FX Engine for LiveCode
- Replies: 4
- Views: 1722
Re: A Particle FX Engine for LiveCode
Hi, Thanks for the comment about acceleratedRendering. I include it because I thought it was a "best practice" but I may take it out if it is not really helping. At the moment I am finalizing two additions. I'm implementing 1: gravity and 2: a direction/constraint control using an "oval" graphic obj...
- Fri Sep 26, 2025 1:35 am
- Forum: Games
- Topic: A Particle FX Engine for LiveCode
- Replies: 4
- Views: 1722
A Particle FX Engine for LiveCode
Hi, Attached is a demo of a particle effect engine with scrollbar tunable parameters. I am using this to assess some effects I want to use in games. When you run this note that the apparent small range in the "Grow" scrollbar is because it compounds from frame to frame. The stack script is pretty we...
- Sun Sep 07, 2025 1:15 pm
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 4
- Views: 3057
Re: AppleSoft Basic Interpreter Project
Hi, Just a short note that I posted an update to the AppleSoft BASIC interpreter in the first entry in this subject. This is v2.4 and I am currently well into v2.5 on my roadmap. Also, I want to note that, for you tinkers, you can paste a copy of the stack script into a brand new stack, then type "p...
- Fri Sep 05, 2025 4:45 am
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 4
- Views: 3057
Re: AppleSoft Basic Interpreter Project
Craig, The stack is an AppleSoft Basic Interpreter. It will eventually be able to run most AppleSoft Basic programs. When I am to the point where I can run interesting demos I will add those as a kind of tutorial. In the meantime Google "online AppleSoft Basic" and you will see examples of really go...
- Thu Sep 04, 2025 4:28 am
- Forum: Made With LiveCode
- Topic: AppleSoft Basic Interpreter Project
- Replies: 4
- Views: 3057
AppleSoft Basic Interpreter Project
Hi, I have been enjoying working on the LOGO parser and it inspired me to look at an AppleSoft Basic interpreter that I started over a year ago without too much success. The attached files include a fairly well-along AppleSoft Basic interpreter and a file of test programs that all work. Most of the ...
- Sun Aug 31, 2025 2:58 am
- Forum: Made With LiveCode
- Topic: MR LOGO Proramming Environment
- Replies: 20
- Views: 20993
Re: MR LOGO Proramming Environment
Hi, For my LOGO Programming Environment stack I decided rather than band-aiding the parser code I would step back, do a bit of research, and develop the parser as the foundation. In the attached stack is my LOGO parser with a Source Code field and a Transcript field to test the parser. Included is a...
- Mon Aug 25, 2025 3:23 am
- Forum: Made With LiveCode
- Topic: MR LOGO Proramming Environment
- Replies: 20
- Views: 20993
Re: MR LOGO Proramming Environment
Hi, I have a new build of the MR LOGO Programming Environment I've attached below. This build implements basic functions and I have included a test suite of programs I am using as I continue to enhance this. You may use the load and save buttons to load and save your programs. Also, there is a secon...
- Thu Aug 21, 2025 4:25 pm
- Forum: Made With LiveCode
- Topic: MR LOGO Proramming Environment
- Replies: 20
- Views: 20993
Re: MR LOGO Proramming Environment
Hi,
I like the simple interface on your NLCT stack. I especially like the button shortcuts to the program editor.
- Mike
I like the simple interface on your NLCT stack. I especially like the button shortcuts to the program editor.
- Mike
- Thu Aug 21, 2025 3:53 am
- Forum: Made With LiveCode
- Topic: MR LOGO Proramming Environment
- Replies: 20
- Views: 20993
Re: MR LOGO Proramming Environment
Hi, Attached is a standalone LOGO Parsing Test Stack that I needed since I was running into problems implementing conditional commands like REPEAT, IF and IFELSE reliably. After some debugging the tests all completed successfully. The next step will be to roll these parsing methods into the main MR ...
- Wed Aug 20, 2025 5:15 am
- Forum: Made With LiveCode
- Topic: My iOS app - Credit Roller
- Replies: 3
- Views: 11889
Re: My iOS app - Credit Roller
Hi, Purchased your game and wanted to let you know even though it is advertised for iPhone, it works fine on my M4 Mac mini, running a beta of macOS Tahoe and has the option to view it full screen. Nice game and nice graphics effects. Congrats on getting it into the Apple Store. That hurdle is much ...