Search found 13 matches
- Thu Nov 23, 2017 1:54 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Having trouble creating functions for scientific calculator
- Replies: 9
- Views: 8433
Re: Having trouble creating functions for scientific calculator
Hi.
As Richmond said, all the functions you mentioned are native to LC. So my question to you is this: Did you just not know that, or are you having difficulty implementing them?
In other words, and never mind how the user interface might work, are you able to simply: on mouseup
ask "Enter angle ...
- Thu Nov 23, 2017 1:50 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Having trouble creating functions for scientific calculator
- Replies: 9
- Views: 8433
Re: Having trouble creating functions for scientific calculator
As tan , sine , cosine and so forth are built into LiveCode
people like You and I can "cheat", and not get all worried about the shame
of being bad at Maths at school.
Make the Dictionary your friend 8)
sine.png
Oh thats weird the first time i checked i only found atan, asin, acos which i ...
- Tue Nov 21, 2017 5:23 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Having trouble creating functions for scientific calculator
- Replies: 9
- Views: 8433
Having trouble creating functions for scientific calculator
Hello!
I got tasked recently to create a calculator which i have managed to create a standard one with a few basic functions... The problem comes when i tried to escalate it into a scientific calculator which is actually just adding tan,cos,sin,tan-1,cos-1,sin-1 functions (I know that's not all to ...
I got tasked recently to create a calculator which i have managed to create a standard one with a few basic functions... The problem comes when i tried to escalate it into a scientific calculator which is actually just adding tan,cos,sin,tan-1,cos-1,sin-1 functions (I know that's not all to ...
- Fri Nov 17, 2017 3:03 am
- Forum: Games
- Topic: Showing different images when moving?
- Replies: 43
- Views: 83288
Re: Showing different images when moving?
Hmmm... Is anyone else having the same problem? I'm currently using version 9.0 livecode.bogs wrote: Thu Nov 16, 2017 2:58 pm
It probably is not supposed to happen, and it is not just on your machine (happened on my machine as well, linux box).
- Thu Nov 16, 2017 9:43 am
- Forum: Games
- Topic: Showing different images when moving?
- Replies: 43
- Views: 83288
Re: Showing different images when moving?
Slightly changed stack is attached.
Hi Jim,
The stack you attached works and looks way smoother than mine thanks :lol:
I tested it out and after i held down an arrow key for a period of time let's say around 2 seconds? It starts to flicker between the arrow and the circle and is stuck in the same ...
Hi Jim,
The stack you attached works and looks way smoother than mine thanks :lol:
I tested it out and after i held down an arrow key for a period of time let's say around 2 seconds? It starts to flicker between the arrow and the circle and is stuck in the same ...
- Thu Nov 16, 2017 9:27 am
- Forum: Games
- Topic: Showing different images when moving?
- Replies: 43
- Views: 83288
Re: Showing different images when moving?
Hi all!
Thanks for the replies. There's definitely a lot of new valuable information posted here since the last time i checked. Unfortunately I'm still tied up with work and haven't gotten the time to work on this but i do check on this thread occasionally in hopes there might be suggestions for ...
Thanks for the replies. There's definitely a lot of new valuable information posted here since the last time i checked. Unfortunately I'm still tied up with work and haven't gotten the time to work on this but i do check on this thread occasionally in hopes there might be suggestions for ...
- Fri Nov 03, 2017 4:02 am
- Forum: Games
- Topic: Showing different images when moving?
- Replies: 43
- Views: 83288
Re: Showing different images when moving?
Hi bogs,
This is exactly what I was going for! Thanks
I'll definitely get back to improving this game when i am given the time to.
This would really help me out greatly.
Once again, thanks to everyone who replied!
Cheers,
Chrono
This is exactly what I was going for! Thanks
I'll definitely get back to improving this game when i am given the time to.
This would really help me out greatly.
Once again, thanks to everyone who replied!
Cheers,
Chrono
- Mon Oct 30, 2017 7:51 am
- Forum: Games
- Topic: Showing different images when moving?
- Replies: 43
- Views: 83288
Re: Showing different images when moving?
Hi!
Thanks for the replies and advice given. They're greatly appreciated. Unfortunately time is not a luxury for this game as it's actually for work so certain things that can't be done on time has to be dropped and move on to keep things going. However, working on this and receiving help for it ...
Thanks for the replies and advice given. They're greatly appreciated. Unfortunately time is not a luxury for this game as it's actually for work so certain things that can't be done on time has to be dropped and move on to keep things going. However, working on this and receiving help for it ...
- Fri Oct 27, 2017 7:37 am
- Forum: Games
- Topic: Showing different images when moving?
- Replies: 43
- Views: 83288
Re: Showing different images when moving?
Well, instead of testing for empty in the arrowKey set, you might try this -
on rawKeyUp theCode
if theCode <> "" then
set the icon of button "Button" to "1003"
else
pass rawKeyUp
end if
end rawKeyUp
Thanks. This works if the arrow keys are being tapped.
However in this case, the ...
- Fri Oct 27, 2017 4:48 am
- Forum: Games
- Topic: Showing different images when moving?
- Replies: 43
- Views: 83288
Re: Showing different images when moving?
Hi bogs
Buttons can be transparent or opaque. One of their nice features is seen on the 'icons' section, you can set a different graphic based on which of those you call. Here is a little transparent guy on a little transparent button.
http://pix.toile-libre.org/upload/thumb/1509074737.png
I ...
Buttons can be transparent or opaque. One of their nice features is seen on the 'icons' section, you can set a different graphic based on which of those you call. Here is a little transparent guy on a little transparent button.
http://pix.toile-libre.org/upload/thumb/1509074737.png
I ...
- Fri Oct 27, 2017 4:09 am
- Forum: Games
- Topic: Showing different images when moving?
- Replies: 43
- Views: 83288
Re: Showing different images when moving?
Hi bogs
Unfortunately, the answer to that (for me) is always "it depends", and it is going to depend on a number of things I don't know about what your doing. If your image is just free roaming around, i.e. you just want it going in the direction of the arrow key, then probably I would be using ...
Unfortunately, the answer to that (for me) is always "it depends", and it is going to depend on a number of things I don't know about what your doing. If your image is just free roaming around, i.e. you just want it going in the direction of the arrow key, then probably I would be using ...
- Fri Oct 27, 2017 2:06 am
- Forum: Games
- Topic: Showing different images when moving?
- Replies: 43
- Views: 83288
Re: Showing different images when moving?
Heya!
Thanks for the replies :D
I would say trap the arrowKey message, something like (dictionary, arrowKey)
on arrowKey theKey -- make Up arrow go to the first card
if theKey is "up" then
set the visible of image "Idler" to false
move image "(image chosen for 'up')" relative 50,0 without ...
Thanks for the replies :D
I would say trap the arrowKey message, something like (dictionary, arrowKey)
on arrowKey theKey -- make Up arrow go to the first card
if theKey is "up" then
set the visible of image "Idler" to false
move image "(image chosen for 'up')" relative 50,0 without ...
- Thu Oct 26, 2017 3:19 am
- Forum: Games
- Topic: Showing different images when moving?
- Replies: 43
- Views: 83288
Showing different images when moving?
Hello there,
I'm new to this forum and still quite new to livecode(around 2 weeks experience)
I have maze game or at least that what I call it that I am currently working on. It's my first game that I would be attempting to make and pretty proud of the outcome so far. However I ran into a problem ...
I'm new to this forum and still quite new to livecode(around 2 weeks experience)
I have maze game or at least that what I call it that I am currently working on. It's my first game that I would be attempting to make and pretty proud of the outcome so far. However I ran into a problem ...