Thanks Klaus, your insight has been invaluable and has likely saved me from tearing my hair out over the next week. I'll be implementing the changes as soon as possible and I'll let you know if it works (if I remember to post that is).
Also you're welcome ghettocottage, but I just felt like this ...
Search found 3 matches
- Mon Nov 21, 2016 10:55 am
- Forum: Talking LiveCode
- Topic: Help calling variables
- Replies: 4
- Views: 4194
- Thu Nov 17, 2016 4:22 pm
- Forum: Talking LiveCode
- Topic: Help calling variables
- Replies: 4
- Views: 4194
Re: Help calling variables
SLIME BUTTON
on mouseUp playerattack, enemyattack
put 2 into playerattack
hide image "skeleton1" show image "slime1" hide image "goblin1"
if enemyattack = 2 then
send success to button "Launch"
else
send failure to button "Launch"
end if
end mouseUp
GOBLIN BUTTON (doesn't do anything ...
on mouseUp playerattack, enemyattack
put 2 into playerattack
hide image "skeleton1" show image "slime1" hide image "goblin1"
if enemyattack = 2 then
send success to button "Launch"
else
send failure to button "Launch"
end if
end mouseUp
GOBLIN BUTTON (doesn't do anything ...
- Thu Nov 17, 2016 4:18 pm
- Forum: Talking LiveCode
- Topic: Help calling variables
- Replies: 4
- Views: 4194
Help calling variables
I've been having trouble calling a variable for a computing project I'm doing at school. The variable in question is called "enemyattack" and should be used to determine whether or not the player's attack is successful or not. In every attempt I've made to fix this the player loses, even when they ...