Search found 3 matches
- Mon Nov 21, 2016 10:55 am
- Forum: Talking LiveCode
- Topic: Help calling variables
- Replies: 4
- Views: 3653
Re: Help calling variables
Thanks Klaus, your insight has been invaluable and has likely saved me from tearing my hair out over the next week. I'll be implementing the changes as soon as possible and I'll let you know if it works (if I remember to post that is). Also you're welcome ghettocottage, but I just felt like this way...
- Thu Nov 17, 2016 4:22 pm
- Forum: Talking LiveCode
- Topic: Help calling variables
- Replies: 4
- Views: 3653
Re: Help calling variables
SLIME BUTTON on mouseUp playerattack, enemyattack put 2 into playerattack hide image "skeleton1" show image "slime1" hide image "goblin1" if enemyattack = 2 then send success to button "Launch" else send failure to button "Launch" end if end mouseUp GOBLIN BUTTON (doesn't do anything, was an attemp...
- Thu Nov 17, 2016 4:18 pm
- Forum: Talking LiveCode
- Topic: Help calling variables
- Replies: 4
- Views: 3653
Help calling variables
I've been having trouble calling a variable for a computing project I'm doing at school. The variable in question is called "enemyattack" and should be used to determine whether or not the player's attack is successful or not. In every attempt I've made to fix this the player loses, even when they s...