Search found 6 matches
- Sun Apr 24, 2016 6:05 am
- Forum: iOS Deployment
- Topic: Pixelated Image with any setting
- Replies: 1
- Views: 2888
Re: Pixelated Image with any setting
 For anyone that will have this problem I have solved it by adding: on openStack ## Prevent IDE errors: if the environment <> "mobile" then exit openstack else ## NOW we are safe :-) --iphoneUseDeviceResolution true, true set the useDeviceResolution of this stack to true set the acceleratedRendering...
					- Sun Apr 24, 2016 5:27 am
- Forum: iOS Deployment
- Topic: Pixelated Image with any setting
- Replies: 1
- Views: 2888
Pixelated Image with any setting
I have a problem with images and controls looking good on my device (iPhone 6s Plus) they appear jaggy and pixelated, 1) tried to use the canvas with 1920x1080 resolution, 2) tried to use the default resoltion from LiveCode template 3) tried adding the @extrahigh resolution of image 4) added: on pre...
					- Fri Apr 22, 2016 9:39 pm
- Forum: iOS Deployment
- Topic: codesigning problem after update to OS X 10.11
- Replies: 36
- Views: 33910
Re: codesigning problem after update to OS X 10.11
These errors appear with LiveCode 8.00RC1, and Xcode 7.3, using OS X 10.11.5 (updated 15 minutes ago, maybe the problem went away, but the same remains) - was 10.11.4 until now.
Thank you for your interest!!
					Thank you for your interest!!
- Fri Apr 22, 2016 7:07 pm
- Forum: iOS Deployment
- Topic: Codesigning failed
- Replies: 12
- Views: 12317
Re: Codesigning failed
I have 8.00 RC1 already  No luck, if it builds how can I put it on my device from LiveCode, only by selecting my iphone from devices and adding the app manually to Installed Apps, no auto way as in xCode??
 No luck, if it builds how can I put it on my device from LiveCode, only by selecting my iphone from devices and adding the app manually to Installed Apps, no auto way as in xCode??
					 No luck, if it builds how can I put it on my device from LiveCode, only by selecting my iphone from devices and adding the app manually to Installed Apps, no auto way as in xCode??
 No luck, if it builds how can I put it on my device from LiveCode, only by selecting my iphone from devices and adding the app manually to Installed Apps, no auto way as in xCode??- Fri Apr 22, 2016 6:32 pm
- Forum: iOS Deployment
- Topic: Codesigning failed
- Replies: 12
- Views: 12317
Re: Codesigning failed
Yes, I have the same problem  Any fix?
 Any fix?
					 Any fix?
 Any fix?- Fri Apr 22, 2016 6:31 pm
- Forum: iOS Deployment
- Topic: codesigning problem after update to OS X 10.11
- Replies: 36
- Views: 33910
Re: codesigning problem after update to OS X 10.11
I have the same problem also  Really disapointed for this.
 Really disapointed for this.
Tried all the combinations,
LiveCode 7.3 with xCode 7.2
LiveCode8.0 with xCode 7.3
Erased and got the certificates again, not a change, xcode works, loads and app made there on my iPhone, but LiveCode is unable to sign any standalone.
					 Really disapointed for this.
 Really disapointed for this.Tried all the combinations,
LiveCode 7.3 with xCode 7.2
LiveCode8.0 with xCode 7.3
Erased and got the certificates again, not a change, xcode works, loads and app made there on my iPhone, but LiveCode is unable to sign any standalone.