Search found 271 matches

by ClipArtGuy
Thu Aug 27, 2026 11:41 pm
Forum: LiveCode Builder
Topic: xTalk Suite: New Extensions, New possibilities
Replies: 0
Views: 310

xTalk Suite: New Extensions, New possibilities

The xTalk Suite : eight extensions, three apps, one repo

For the past few months I've been building a family of libraries for the xTalk family, and they've reached the point where I think they're worth sharing.

Each extension is a thin wrapper over a proven native library (two are pure script ...
by ClipArtGuy
Thu Aug 27, 2026 8:11 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Round Trip: script-only stacks
Replies: 6
Views: 279

Re: Round Trip: script-only stacks

That is a fair distinction. My point was that it is possible to build a GUI app from a single script only stack, including all objects, etc without having to manually apply scripts to each object.
by ClipArtGuy
Thu Aug 27, 2026 7:17 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Round Trip: script-only stacks
Replies: 6
Views: 279

Re: Round Trip: script-only stacks


Going from a script only stack to a binary stack would just require you to copy and paste the code into the stack/card script (or where ever)

emphasis is mine.

Frankly having to copy-paste each script into each object sounds like a 'right bother'.



You can create a script only stack that ...
by ClipArtGuy
Fri Jun 26, 2026 6:09 pm
Forum: Talking LiveCode
Topic: BitTorrent in xTalk (LiveCode Script)
Replies: 0
Views: 2160

BitTorrent in xTalk (LiveCode Script)

I've wrapped the libtorrent library for XTalk (Including LiveCode "Classic") and built a sample demo client to go with it. It's a fully working BitTorrent client - add magnets or .torrent files, download several at once, and create and seed your own - and the library covers as much of the protocol ...
by ClipArtGuy
Fri Jun 19, 2026 4:38 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 3065

Re: Box2D physics (revisited)


https://hyperxtalk.com/

We have a sprite engine available too, not sure if you've seen the videos of it or not, but my sample stack is pretty rough compared to what you have.


Just tested this on windows. For some reason HXT gives errors when building the extension...

11:36 AM: Compiling ...
by ClipArtGuy
Fri Jun 19, 2026 12:18 am
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 3065

Re: Box2D physics (revisited)


Video looks good.


Thanks! I haven't had time to check out HXT yet, but if there is a windows and/or linux binary you could point me to, I'd be happy to add it to my testing. Currently I am testing in LCC 9.6.3 and OXT Lite.

All you need to test it yourself is the SRC folder, spritesheets, and ...
by ClipArtGuy
Thu Jun 18, 2026 5:56 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 3065

Re: Box2D physics (revisited)


This is very cool, nice work!! :-)


Thanks! Here is a video of the latest revision of the platformer showing off some of what Box2Dxt can do (Running in LIveCode Community 9.6.3). It's got multiple animated sprites, parallax effect, and many other features of the extension and accompanying ...
by ClipArtGuy
Fri Jun 12, 2026 6:22 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 3065

Re: Box2D physics (revisited)

One last demo before I have to slow down. Here is the current state of the platformer demo on youtube:

https://www.youtube.com/watch?v=un8ZZ2mwJQM

It has come quite far. The LCB and libraries have changed since the original links above, so here is the v2 release:

https://github.com ...
by ClipArtGuy
Thu Jun 11, 2026 12:56 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 3065

Re: Box2D physics (revisited)

You're welcome. Here's a side-scrolling platformer demo using this extension and library kit and some of kenney.nl's excellent spritesheets,

https://youtu.be/lEPcKremrXU
by ClipArtGuy
Mon Feb 02, 2026 6:17 pm
Forum: Talking LiveCode
Topic: OK, try this,
Replies: 4
Views: 13584

Re: OK, try this,


Attached is a rather simple stack with a graphic and a field. There is a single handler, a "mouseLeave" handler, and it is in the graphic script.

But if one moves the cursor in an out of that graphic, the mouseLeave handler fires both in and out, as if there was a "mouseEnter" handler in ...
by ClipArtGuy
Mon Dec 08, 2025 7:58 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Saving an application from an application?
Replies: 13
Views: 14049

Re: Saving an application from an application?

I think that EULA quoted is actually for the commercial version. The Community Edition shouldn't have those restrictions since it runs under the GPLv3 license. I'm no lawyer, but that's always been my understanding.
by ClipArtGuy
Fri Nov 14, 2025 6:48 pm
Forum: Linux
Topic: Exploring LiveCode Integration with AI APIs in 2025
Replies: 7
Views: 14581

Re: Exploring LiveCode Integration with AI APIs in 2025

Regardless of OP's suspected inhumanity, here's the stack. You will need an Anthropic API key, which can be activated with as little as $5. I highly suggest using "Haiku" models while testing. Sonnet 4.5 is extremely capable, but will eat through credits, especially when analyzing large images or ...
by ClipArtGuy
Thu Nov 13, 2025 10:31 pm
Forum: Linux
Topic: Exploring LiveCode Integration with AI APIs in 2025
Replies: 7
Views: 14581

Re: Exploring LiveCode Integration with AI APIs in 2025


Anyone think the OP is a warm-blooded being?

Craig


Is it that bad over here? I didn't see any reason to not believe this was a real person? This seems like a real question that anybody might ask....

EDIT: I mean, the text could very well be AI generated, but by a person who actually would ...
by ClipArtGuy
Thu Nov 13, 2025 9:36 pm
Forum: Linux
Topic: Exploring LiveCode Integration with AI APIs in 2025
Replies: 7
Views: 14581

Re: Exploring LiveCode Integration with AI APIs in 2025


Has anyone here tried integrating LiveCode with modern AI APIs like OpenAI or Hugging Face?


I actually am just finishing up a sample stack that integrates Anthropic's Claude API and demonstrates basic text generation, conversational chat, vision (image analysis), document analysis (PDF ...