Search found 274 matches

by ClipArtGuy
Thu Oct 08, 2026 2:48 am
Forum: Announcements
Topic: matchText goes 'all sensitive'.
Replies: 15
Views: 9047

Re: matchText goes 'all sensitive'.


I think the confusion stemmed from a comment 'over there' from Tom about UNCOMMENTING something related to its default case-sensitivitiy in the C++ code, which actually seems to enable case sensitivity (as it should be?) as the default.


There's also a full list of TODOs, HACKs, and FIXME's ...
by ClipArtGuy
Thu Oct 08, 2026 1:49 am
Forum: Announcements
Topic: matchText goes 'all sensitive'.
Replies: 15
Views: 9047

Re: matchText goes 'all sensitive'.


This is either misinformatin or DISinformation. I just check in latest OXT Engine (LC CE 9.7 based) and RegEx works same as ever with the MatchText function. Where did you get the idea that RegEx was removed? Also Emily, Brian and the gang working on HyperXTalk, I'm certain would not have removed ...
by ClipArtGuy
Tue Oct 06, 2026 6:02 pm
Forum: Off-Topic
Topic: Audio & Video Export
Replies: 12
Views: 991

Re: Audio & Video Export


Although some of us couldn't give a flying fig about 'economies', but do care about an xTalk IDE being available for a maximum number of people.


I'm in the same boat. To that end, I've forked LiveCode Community at the point where LiveCode left it: the final state of its develop branch from July ...
by ClipArtGuy
Thu Aug 27, 2026 11:41 pm
Forum: LiveCode Builder
Topic: xTalk Suite: New Extensions, New possibilities
Replies: 0
Views: 1637

xTalk Suite: New Extensions, New possibilities

The xTalk Suite : eight extensions, three apps, one repo

For the past few months I've been building a family of libraries for the xTalk family, and they've reached the point where I think they're worth sharing.

Each extension is a thin wrapper over a proven native library (two are pure script ...
by ClipArtGuy
Thu Aug 27, 2026 8:11 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Round Trip: script-only stacks
Replies: 6
Views: 963

Re: Round Trip: script-only stacks

That is a fair distinction. My point was that it is possible to build a GUI app from a single script only stack, including all objects, etc without having to manually apply scripts to each object.
by ClipArtGuy
Thu Aug 27, 2026 7:17 pm
Forum: Getting Started with LiveCode - Complete Beginners
Topic: Round Trip: script-only stacks
Replies: 6
Views: 963

Re: Round Trip: script-only stacks


Going from a script only stack to a binary stack would just require you to copy and paste the code into the stack/card script (or where ever)

emphasis is mine.

Frankly having to copy-paste each script into each object sounds like a 'right bother'.



You can create a script only stack that ...
by ClipArtGuy
Fri Jun 26, 2026 6:09 pm
Forum: Talking LiveCode
Topic: BitTorrent in xTalk (LiveCode Script)
Replies: 0
Views: 2980

BitTorrent in xTalk (LiveCode Script)

I've wrapped the libtorrent library for XTalk (Including LiveCode "Classic") and built a sample demo client to go with it. It's a fully working BitTorrent client - add magnets or .torrent files, download several at once, and create and seed your own - and the library covers as much of the protocol ...
by ClipArtGuy
Fri Jun 19, 2026 4:38 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 3858

Re: Box2D physics (revisited)


https://hyperxtalk.com/

We have a sprite engine available too, not sure if you've seen the videos of it or not, but my sample stack is pretty rough compared to what you have.


Just tested this on windows. For some reason HXT gives errors when building the extension...

11:36 AM: Compiling ...
by ClipArtGuy
Fri Jun 19, 2026 12:18 am
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 3858

Re: Box2D physics (revisited)


Video looks good.


Thanks! I haven't had time to check out HXT yet, but if there is a windows and/or linux binary you could point me to, I'd be happy to add it to my testing. Currently I am testing in LCC 9.6.3 and OXT Lite.

All you need to test it yourself is the SRC folder, spritesheets, and ...
by ClipArtGuy
Thu Jun 18, 2026 5:56 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 3858

Re: Box2D physics (revisited)


This is very cool, nice work!! :-)


Thanks! Here is a video of the latest revision of the platformer showing off some of what Box2Dxt can do (Running in LIveCode Community 9.6.3). It's got multiple animated sprites, parallax effect, and many other features of the extension and accompanying ...
by ClipArtGuy
Fri Jun 12, 2026 6:22 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 3858

Re: Box2D physics (revisited)

One last demo before I have to slow down. Here is the current state of the platformer demo on youtube:

https://www.youtube.com/watch?v=un8ZZ2mwJQM

It has come quite far. The LCB and libraries have changed since the original links above, so here is the v2 release:

https://github.com ...
by ClipArtGuy
Thu Jun 11, 2026 12:56 pm
Forum: Talking LiveCode
Topic: Box2D physics (revisited)
Replies: 10
Views: 3858

Re: Box2D physics (revisited)

You're welcome. Here's a side-scrolling platformer demo using this extension and library kit and some of kenney.nl's excellent spritesheets,

https://youtu.be/lEPcKremrXU
by ClipArtGuy
Mon Feb 02, 2026 6:17 pm
Forum: Talking LiveCode
Topic: OK, try this,
Replies: 4
Views: 14213

Re: OK, try this,


Attached is a rather simple stack with a graphic and a field. There is a single handler, a "mouseLeave" handler, and it is in the graphic script.

But if one moves the cursor in an out of that graphic, the mouseLeave handler fires both in and out, as if there was a "mouseEnter" handler in ...
by ClipArtGuy
Mon Dec 08, 2025 7:58 pm
Forum: Getting Started with LiveCode - Experienced Developers
Topic: Saving an application from an application?
Replies: 13
Views: 14646

Re: Saving an application from an application?

I think that EULA quoted is actually for the commercial version. The Community Edition shouldn't have those restrictions since it runs under the GPLv3 license. I'm no lawyer, but that's always been my understanding.