Search found 23 matches
- Thu Jul 20, 2017 11:37 am
- Forum: iOS Deployment
- Topic: How to compile for IOS 9.3.x
- Replies: 8
- Views: 2770
Re: How to compile for IOS 9.3.x
Hi MrFollies, Sorry if my post was not clear. What I wanted to say is that the Xcode version version you use **for building** the standalone does not restrict the iOS version needed to run the app. The later is controlled by the standalone settings, not the Xcode version. So in your case, since you...
- Thu Jul 20, 2017 4:33 am
- Forum: iOS Deployment
- Topic: How to compile for IOS 9.3.x
- Replies: 8
- Views: 2770
Re: How to compile for IOS 9.3.x
More info:
I created a new app, just a basic Naughts and Crosses game.
It compiles and runs just fine.
Until I add this code:
put revOpenDatabase("sqlite", tDBPath, , , , ) into tDatabaseID
As soon as it wants to load the sqlite external then it breaks the compile...
I created a new app, just a basic Naughts and Crosses game.
It compiles and runs just fine.
Until I add this code:
put revOpenDatabase("sqlite", tDBPath, , , , ) into tDatabaseID
As soon as it wants to load the sqlite external then it breaks the compile...
- Thu Jul 20, 2017 12:23 am
- Forum: iOS Deployment
- Topic: How to compile for IOS 9.3.x
- Replies: 8
- Views: 2770
Re: How to compile for IOS 9.3.x
Reading the error, it probably could be because I am using external libs compiled for a certain version.
(DBSqlite and revxml)
If that's the case than perhaps all I need to do is have the other versions of these libraries available to the linker (somehow).
(DBSqlite and revxml)
If that's the case than perhaps all I need to do is have the other versions of these libraries available to the linker (somehow).
- Thu Jul 20, 2017 12:21 am
- Forum: iOS Deployment
- Topic: How to compile for IOS 9.3.x
- Replies: 8
- Views: 2770
Re: How to compile for IOS 9.3.x
(1). Build the standalone **using** the iOS X.Y SDK --> This is controlled by the Xcode version you choose in the "Mobile Support" LiveCode Preferences (2). Ensure the standalone can run on iOS X.Y --> This is controlled in the iOS Standalone Settings "Build for iOS X.Y or later" I guess in this ca...
- Tue Jul 18, 2017 10:33 pm
- Forum: iOS Deployment
- Topic: How to compile for IOS 9.3.x
- Replies: 8
- Views: 2770
How to compile for IOS 9.3.x
Hello, I'm struggling to find a way to compile for 9.3.x. I'm running MacOS 10.12 and have LiveCode Indy 8.1.4. I have the latest XCode as well as a 7.2 copy. When I link in both SDKs LiveCode tells me I have access to 9.2 and 10.3 SDKs. But if I try and compile for 9.2 it fails. Screen Shot 2017-07...
- Sat Aug 27, 2016 11:05 pm
- Forum: iOS Deployment
- Topic: How do I process datagram data from mergSocket?
- Replies: 1
- Views: 1303
Re: How do I process datagram data from mergSocket?
I've found the answer: I was sending a load of null characters with the datagram packet. These also made it into the string, but of course depending on the function, it either displayed correctly or caused the function to fail. Solution was to only send the data I need and not the entire array. i.e....
- Sat Aug 27, 2016 10:11 pm
- Forum: iOS Deployment
- Topic: How do I process datagram data from mergSocket?
- Replies: 1
- Views: 1303
How do I process datagram data from mergSocket?
I'm writing a simple discovery client/server app using Java (for the server) and a LiveCode app on iOS for the client. The idea is that the client (iOS) will find it's server on the local lan via a UDP broadcast. The server responds to a broadcast request just fine and I am able to get a response in...
- Tue Jul 07, 2015 1:47 pm
- Forum: iOS Deployment
- Topic: LiveCode 7.0.5 and Xcode 6.4
- Replies: 15
- Views: 4528
Re: LiveCode 7.0.5 and Xcode 6.4
I got it from here:
https://developer.apple.com/downloads/?name=Xcode
Download it, and instead of dragging it into the apps folder, I created a subfolder in apps called "XCode 6.3.2" and put it in there.
https://developer.apple.com/downloads/?name=Xcode
Download it, and instead of dragging it into the apps folder, I created a subfolder in apps called "XCode 6.3.2" and put it in there.
- Tue Jun 16, 2015 4:36 am
- Forum: Feature Proposals
- Topic: Feature Request: Native USB Controller Support
- Replies: 12
- Views: 5549
Re: Feature Request: Native USB Controller Support
It's been a few months now and there is still no clue in the LiveCode docs (online or otherwise) as to how one might access some of the underlying OS' native functions.
I can see the power of widgets but I really would like to access things a little deeper.
I can see the power of widgets but I really would like to access things a little deeper.
- Tue Mar 10, 2015 6:11 am
- Forum: iOS Deployment
- Topic: Installing iOS app from your own website
- Replies: 12
- Views: 8688
Re: Installing iOS app from your own website
I struggled with this one over the last few nights. I have it working thanks to the info in this thread. One thing I struggled with was getting the provisioning right. I found the following: - Don't put apple's developer ID in the app name in LC. (i.e. use com.me.myapp as app name instead of 7DAF67F...
- Wed Mar 04, 2015 3:54 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: mobilePickPhoto leaving behind the photo.
- Replies: 2
- Views: 1085
Re: mobilePickPhoto leaving behind the photo.
Thanks Dixie, That did the trick. Would have been awesome if it were in the docs 

- Wed Mar 04, 2015 1:54 am
- Forum: iOS Deployment
- Topic: Testing and previewing on iOS
- Replies: 0
- Views: 825
Testing and previewing on iOS
I was wondering if it is possible to do either of the following with an iOS built application. I'd like to send a preview version of the app to someone to either view on an iPad or iOS Simulator. Ideally I'd love to package an app + iOS sim into one for testing on either MacOS or Windows. I suspect ...
- Thu Feb 26, 2015 10:59 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: mobilePickPhoto leaving behind the photo.
- Replies: 2
- Views: 1085
mobilePickPhoto leaving behind the photo.
Hiya All, Does anyone know why the following code produces an unwanted image smack bang in the middle of the iOS screen after "Use photo" is clicked? set the paintCompression to "png" mobilePickPhoto "camera", 400, 460 Am I supposed to lock the screen or something after using the image? Or perhaps s...
- Fri Feb 20, 2015 11:32 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: libURLftpCommand not working on iOS
- Replies: 2
- Views: 997
Re: libURLftpCommand not working on iOS
Thanks for the reply. I didn't notice that the iOS implementation was missing. Pity.
- Fri Feb 20, 2015 11:05 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: libURLftpCommand not working on iOS
- Replies: 2
- Views: 997
libURLftpCommand not working on iOS
I've developed a small app which uses FTP to upload a file to a server. I can do it with the URL() interface of the internet library, but for some reason when I try to use libURLftpCommand for more fine grained control, I get no response. Under MacOS within the livecode IDE, I can get the upload fun...