Search found 35 matches
- Sat Aug 01, 2015 10:46 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Test on Physical Device
- Replies: 1
- Views: 2079
Test on Physical Device
In order to test on my app on my Android device, do I need to download the java sdk and android sdk? Or is that only for virtual device.
- Wed Jul 29, 2015 8:51 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Animation Control
- Replies: 3
- Views: 2774
Re: Animation Control
That works well (and I should probably just leave it at that, but just for good measure as this may translate into some extra learning...) The move command on its own is blocking, and so the enable statement is executed only after the move has finished, which is why you can do that in that button s...
- Tue Jun 16, 2015 12:28 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Random Control
- Replies: 1
- Views: 1880
Random Control
I want to randomly put either 1 or 2 in a variable x
I did this by..
put random(2) into x
How do I control the random selection in a way where neither 1 or 2 is selected more than 4 times. Thanks!
I did this by..
put random(2) into x
How do I control the random selection in a way where neither 1 or 2 is selected more than 4 times. Thanks!
- Tue Jun 16, 2015 12:26 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Animation Control
- Replies: 3
- Views: 2774
Animation Control
Upon clicking on a button 1, button 2 jumps up and lands backs to its original spot in 10 ticks. For example on mouseUP ....move button 2 relative 0,-20 in 5 ticks ....wait 5 ticks ....move button 2 relative 0,20 in 5 ticks end mouseUP My question is how do I control the clicking of button 1 in a wa...
- Fri May 02, 2014 11:12 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: moving objects
- Replies: 14
- Views: 9912
Re: moving objects
Thanks for posting the script, it's easier for us that way and you'll get more replies too. The grouping idea is a good one. You should change the layermode of the blocks back to static and set the layermode of the group to dynamic now. You want only the highest layer to be buffered. Having each ob...
- Tue Apr 29, 2014 7:41 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: moving objects
- Replies: 14
- Views: 9912
Re: moving objects
Hi Ferhan, Once on a real device "set the left..." or "set the loc..." of multiple objects gets very slow. I believe you are going to have to think up another way to do this. In your demo for the motion you show, it could be just group the objects and "move" the group. I just tried your last stack ...
- Tue Apr 29, 2014 1:25 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: moving objects
- Replies: 14
- Views: 9912
Re: moving objects
Could you post just the relevant part of your script please? I rarely download whole stacks, they are too time-consuming to read and debug. Short handler excerpts are much better for me. Here is the relevant part of the code command moveObj ....if the hilite of button "check" is true then ............
- Sun Apr 27, 2014 6:40 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: moving objects
- Replies: 14
- Views: 9912
Re: moving objects
jacque wrote:It may be in your script then. Does the handler include any "wait" instructions?
Here is my code....It's really laggy and the bottom obstacles aren't moving at the same pace as the top obstacles.
- Sat Apr 26, 2014 9:20 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: moving objects
- Replies: 14
- Views: 9912
Re: moving objects
Thanks for the response. I already had the layerMode of each block set to "dynamic".jacque wrote:This came up in another thread too. Besides setting acceleratedRendering, you also need to set the layerMode of each block to "dynamic".
- Thu Apr 24, 2014 11:36 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: moving objects
- Replies: 14
- Views: 9912
moving objects
I have 3 blocks evenly spaced out on the card. I animated each of the blocks to move from right to left at the same speed, and if the right side of a block moves past the left side of the card, the left side of the block is placed past the right side of the card and it continues its motion towards t...
- Sun Apr 20, 2014 8:06 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect Command
- Replies: 11
- Views: 7246
Re: Intersect Command
Seems ok here. not_bird.zip But I guessed at the reset of you code. Simon Hey Simon, thanks for the help. My code is exactly like yours except I forgot to mention that my bird image accelerates down...as in set the top of image "bird" to the top of image "bird" + text of field "speed" and within th...
- Sun Apr 20, 2014 8:01 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect Command
- Replies: 11
- Views: 7246
Re: Intersect Command
....my bird image just moves through the brick How are you stopping the motion? Simon set the top of image "bird" to the top of image "bird" + 1 set the angle of image "bird" to angle of image "bird" - 1 .....if intersect( image "brick" , image "bird", "255") then ..........set the hilite of button...
- Sun Apr 20, 2014 6:54 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect Command
- Replies: 11
- Views: 7246
Re: Intersect Command
What Sefro said. I am sure he has identified your problem. To tell you a little more about what he meant, read about the "intersect" function in the dictionary. The "opaque" keyword is really just a synonym for an alpha channel of 255. Try an alpha channel of "0", which ignores the opacity of the i...
- Sun Apr 20, 2014 6:47 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect Command
- Replies: 11
- Views: 7246
Re: Intersect Command
Have you tried leaving out "opaque"? if intersect (image "brick", image "bird", "pixels") then answer "You Lose" end if Good lcuk! --sefro typing in "pixels" doesn't work but typing in "0" works. But I actually wanted "opaque pixels" or "255" because I don't want the intersection to pick up the tra...
- Sun Apr 20, 2014 3:15 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect Command
- Replies: 11
- Views: 7246
Intersect Command
The "opaque pixels" does not function for some reason? My codes looks like this if intersect (image "brick", image "bird", "opaque pixels" then answer "You Lose" end if Both of the images are PNG Files. The image "bird" is animated to fall down while spinning until it hits the ground which is image ...