Search found 31 matches
- Fri Nov 27, 2015 3:58 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Issues porting project
- Replies: 5
- Views: 3305
Re: Issues porting project
I've updated to LC 7.1.1 RC4, but now my error message says to acquire a provisioning account. I've gone into Xcode and linked my Apple account, clicked 'create' for IOS, but nothing new has appeared. I've restarted Xcode and checked thoroughly but am not sure how to proceed at all.
- Fri Nov 27, 2015 10:51 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Issues porting project
- Replies: 5
- Views: 3305
Re: Issues porting project
Hi Klaus, my version of livecode is 'Livecode community 7.1' and my version of Xcode is 7.1.1, I installed both of these yesterday and have used livecode for a few hours without any issues. Shall I update past the last stable version?
- Thu Nov 26, 2015 4:49 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Issues porting project
- Replies: 5
- Views: 3305
Issues porting project
Hi all, I'm trying to port my project into Android and IOS but have been having a few issues doing so. I'm on a mac with a suitable Intel CPU. I set the IOS SDK entry to my Xcode application in the applications folder, but it returns the error... Screen Shot 2015-11-26 at 15.41.18.png Additionally I...
- Mon Jan 13, 2014 12:41 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Audio sometimes not playing/Textboxes unresponsive
- Replies: 5
- Views: 2808
Re: Audio sometimes not playing/Textboxes unresponsive
That's also an issue, Text entry fields become non-responsive the moment they are placed on the card, I am at a loss as to how to rectify this as aforementioned stack/card inspectors reveal nothing that to my knowledge would cause problems with user input :( On no card throughout the program does a ...
- Sun Jan 12, 2014 9:54 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Audio sometimes not playing/Textboxes unresponsive
- Replies: 5
- Views: 2808
Re: Audio sometimes not playing/Textboxes unresponsive
Hi Sekoshiba, For the field (that's what we call them here not "text boxes") in it's property inspector basic settings unselect the "lock text", "share text" and select "Focusable" and "autoHilite". That is if you are talking about a Label Field. To the right of the icon that says Label: is another...
- Sat Jan 11, 2014 6:39 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Audio sometimes not playing/Textboxes unresponsive
- Replies: 5
- Views: 2808
Audio sometimes not playing/Textboxes unresponsive
Hello, I've been having issues with audio features...Namely that on occasion the Audio will play and occasionally it will not. I can verify that the path directories for the .wav files are stationary. The other issue I have been having is with text boxes in my program, If I use the "contents" of the...
- Mon Dec 16, 2013 8:34 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect not triggering
- Replies: 21
- Views: 11484
Re: Intersect not triggering
Ah, okay!
Thanks very much
Thanks very much

- Mon Dec 16, 2013 7:07 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect not triggering
- Replies: 21
- Views: 11484
Re: Intersect not triggering
Hi. How do the objects move? If you step through the handler, what happens when you see the objects intersect visually? Craig The intersects now work, I called the synthetic loop -before- the movement to be certain it would carry through and it is now working...However the program freezes on card t...
- Mon Dec 16, 2013 2:21 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect not triggering
- Replies: 21
- Views: 11484
Re: Intersect not triggering
Having tried the "send in x" suggestions, it worked :D The intersects however...still do not :c The module I used as a synthetic repeat is as follows... on checkforcollisions if the top of image "enemy1" > the bottom of this card then loselife spawnstart end if If intersect( image "enemy1" , image "...
- Sun Dec 15, 2013 11:43 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect not triggering
- Replies: 21
- Views: 11484
Re: Intersect not triggering
Hi. Make three buttons. Name one of them "movingButton" and place it on the left side of the card. Make another, named "targetButton", and place it on the right side of the card, but at the same Y location as the first (on the same horizontal."line"). Now make another button and place this in its s...
- Sun Dec 15, 2013 11:18 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect not triggering
- Replies: 21
- Views: 11484
Re: Intersect not triggering
Hi Sekoshiba, Try this, set a breakpoint like shown below --Up to this point works fine, i assume it's an error with the previous line(???) breakpoint if the top of image "enemy1" > the bottom of this card then loselife spawnstart end if Now how often is that breakpoint triggered? I can see that yo...
- Sun Dec 15, 2013 10:53 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect not triggering
- Replies: 21
- Views: 11484
Re: Intersect not triggering
The "move" command blocks, the rest of the handler will not execute while it happens. You can add "with messages" but even so, the current handler will not continue; only other user actions will trigger. So the move command is not appropriate here. Instead you need to move the object to the mouselo...
- Sun Dec 15, 2013 11:02 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect not triggering
- Replies: 21
- Views: 11484
Re: Intersect not triggering
Manually backdated because of the loop, i'm completely stumped as to how to go about having the IF statements execute during the move...
Edit/bump: Halp D:
Edit/bump: Halp D:
- Sat Dec 14, 2013 2:22 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect not triggering
- Replies: 21
- Views: 11484
Re: Intersect not triggering
As, so it isn't a semantic error as I thought? Just a timing one? That explains why the repeat was working earlier, perhaps I could put the IF statements in a conditonal loop or something so they continually execute? Or would that cause problems...? Thanks anyway, Your reply was very helpful :D edit...
- Fri Dec 13, 2013 12:10 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Intersect not triggering
- Replies: 21
- Views: 11484
Intersect not triggering
Hello, I'm having issues with the intersect command triggering when I use "move without waiting" on the object that is meant to be intersecting, additionally any IF statements after the movement do not seem to proc and I'm very unsure of why this is... My code at the moment is looking like this. on ...