Search found 4106 matches
- Fri Oct 10, 2025 11:39 am
- Forum: Made With LiveCode
- Topic: A Procedural Graphics System
- Replies: 6
- Views: 1033
Re: A Procedural Graphics System
Mike, In case you have used the debugger while developing your stack it might have happened that the debugger had a very long "hang". This is a long standing bug in the treeview widget used by the debugger which is triggered by non printable characters in imageData. There is a bug report in Quality ...
- Thu Oct 09, 2025 10:21 pm
- Forum: Made With LiveCode
- Topic: A Procedural Graphics System
- Replies: 6
- Views: 1033
Re: A Procedural Graphics System
[bn...Thanks, I will review and incorporate your speed up recommendations in the next phase] -Mike Hi Mike, The 1.4 version is very impressive, thank you very much. I worked a bit on the code for "Linear Gradients" and made a couple of additional changes which superseeds the code suggestions I made...
- Wed Oct 01, 2025 6:50 pm
- Forum: Made With LiveCode
- Topic: A Procedural Graphics System
- Replies: 6
- Views: 1033
Re: A Procedural Graphics System
The attached version 1.2.0 of the Procedural Graphics System adds some noise generators. These are fairly slow generators in an 800 x 800 pixel image, but not too bad. Mike, Firstly thank you for this elaborate and well written stack. I took the liberty to change some code in your version 1.2.0 to ...
- Sat Sep 27, 2025 10:43 am
- Forum: Games
- Topic: A Particle FX Engine for LiveCode
- Replies: 4
- Views: 1116
Re: A Particle FX Engine for LiveCode
Thanks for this stack. It works very well.
As an aside I noticed that when I set the acceleratedRendering to "false" it runs smoother than when it is set to "true".
But that was always true for me and I never got anything "accelerated" when doing animations.
Kind regards
Bernd
As an aside I noticed that when I set the acceleratedRendering to "false" it runs smoother than when it is set to "true".
But that was always true for me and I never got anything "accelerated" when doing animations.
Kind regards
Bernd
- Wed Sep 10, 2025 9:10 pm
- Forum: Off-Topic
- Topic: Issues in clearing properties
- Replies: 4
- Views: 694
Re: Issues in clearing properties
Anyway, see the dictionary for the tools you need. To bulldoze all of them: set the customKeys of stack "yourStack" to "" The screenshot refers to group "dg_ControlName". That could be a part of a dataGrid. Setting the customproperties of the stack to empty will not help then. But I do not know eno...
- Mon Sep 01, 2025 2:53 pm
- Forum: Games
- Topic: cutting irregular pieces from image for puzzle game
- Replies: 70
- Views: 109061
Re: cutting irregular pieces from image for puzzle game
Here are two stacks to 1. create image masks in the shape of a puzzle piece (actually 64 of them) stack "VariableImageMasks" 2. A stack that uses these masks to make puzzle pieces from an image using those masks stack "CreatePuzzleVariableSize". Please feel free to indicate errors or suggestions for...
- Mon Sep 01, 2025 9:07 am
- Forum: Games
- Topic: cutting irregular pieces from image for puzzle game
- Replies: 70
- Views: 109061
Re: cutting irregular pieces from image for puzzle game
Hi rcmills, I do not know if you are still working on your Puzzle. I made a version for puzzle pieces that lets you create them at different sizes. I removed the hardcoded values for the puzzle pieces and replaced them with variables. The mask pieces now have the necessary information as custom prop...
- Tue Aug 19, 2025 10:07 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Comparing scripts
- Replies: 4
- Views: 2508
Re: Comparing scripts
Hi, I made a stack to compare versions of a script. It uses diffCompare and is not polished since it is mostly for private use. It lists the diffences in gitHub style, clicking on a "difference" hilites the difference and scrolls them into view. You can paste the scripts into the fields or load two ...
- Tue Aug 19, 2025 9:52 am
- Forum: Talking LiveCode
- Topic: The end of XTalk / LiveCode for me
- Replies: 42
- Views: 37542
Re: The end of XTalk / LiveCode for me
In LiveCode I had a list of notes titles, and clicking a title called up the note data in the right-hand pane. To associate a note title with its note data, I had to maintain a separate index of note IDs, and whenever I reordered the note titles, I'd have to reorder the separate index. With HTML, t...
- Mon Aug 11, 2025 8:56 am
- Forum: Getting Started with LiveCode - Experienced Developers
- Topic: Freeing Memory
- Replies: 9
- Views: 11596
Re: Freeing Memory
There are some reports of memory not being freed when printing to PDF and it looks like it is currently being looked at (awaiting test):
https://quality.livecode.com/show_bug.cgi?id=23088
Scroll to the bottom of the lenghty bug reports.
KInd regards
Bernd
https://quality.livecode.com/show_bug.cgi?id=23088
Scroll to the bottom of the lenghty bug reports.
KInd regards
Bernd
- Thu Aug 07, 2025 5:45 pm
- Forum: LiveCode Builder
- Topic: Parsing error on last line of LCB file
- Replies: 2
- Views: 3451
Re: Parsing error on last line of LCB file
Hi Trevix,
I can provoke that error when I omit
as the last line.
Could that be the case for you? That is just a guess.
Or maybe another handler without end handler?
Kind regards
Bernd
I can provoke that error when I omit
Code: Select all
end widget
Could that be the case for you? That is just a guess.
Or maybe another handler without end handler?
Kind regards
Bernd
- Mon Aug 04, 2025 9:33 am
- Forum: Games
- Topic: Flipper II 2025 Game
- Replies: 6
- Views: 5077
Re: Flipper II 2025 Game
Hi Mike,
Thanks for this game, it is new to me and It is fun to play.
Kind regards
Bernd
Thanks for this game, it is new to me and It is fun to play.
Kind regards
Bernd
- Sat Aug 02, 2025 10:55 am
- Forum: Games
- Topic: cutting irregular pieces from image for puzzle game
- Replies: 70
- Views: 109061
Re: cutting irregular pieces from image for puzzle game
One thing I have learned in the past day is that in LC 10.0.2 the mobilePickPhoto "library" function no longer works properly in iOS. I use it to pick photos from my iPhone library to use in creating the puzzles. I reverted to compiling with 9.6.10, and it worked fine. Has anyone else noticed this,...
- Mon Jul 28, 2025 9:10 am
- Forum: LiveCode Builder
- Topic: Log LCB to Console.app or OSX terminal
- Replies: 3
- Views: 5674
Re: Log LCB to Console.app or OSX terminal
Hi Trevix, I never used "log" in iOS or any other app, only in the IDE when debugging LCB widgets using the "Extension Builder". Sorry to be of no help here. I just looked at the LCB-dictionary for "log" as well as in the LCS-dictionary for "log" and had the impression that the LCS "log" had the abi...
- Mon Jul 28, 2025 7:41 am
- Forum: LiveCode Builder
- Topic: Log LCB to Console.app or OSX terminal
- Replies: 3
- Views: 5674
Re: Log LCB to Console.app or OSX terminal
Hi Trevix,
I used "log" while debugging LCB scripts with the built in display of LC when debugging and it displays the values in the debugger window of LC.
But looking at the dictionary for LCB it seems that you can "log" to console too.
But may be I am wrong.
Kind regards
Bernd
I used "log" while debugging LCB scripts with the built in display of LC when debugging and it displays the values in the debugger window of LC.
But looking at the dictionary for LCB it seems that you can "log" to console too.
But may be I am wrong.
Kind regards
Bernd