It's not... I just said the keyDown command doesn't work sometimes when I click on a button (the result is delete it) until I click on a button again.How is this connected to keyDown??
Search found 11 matches
- Sun May 15, 2011 3:48 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: on keyDown problem
- Replies: 9
- Views: 5470
Re: on keyDown problem
- Sun May 15, 2011 12:13 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: on keyDown problem
- Replies: 9
- Views: 5470
Re: on keyDown problem
Hi, thanks for your answers Your command starts: "on destroyButton" but closes with "end destroySmiley" (so I would imagine it doesn't even compile properly...) Sorry it's a rewriting problem. You may, as you said, be finding the problem is because of clicking with the mouse just before the time to ...
- Fri May 13, 2011 4:12 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: on keyDown problem
- Replies: 9
- Views: 5470
Re: on keyDown problem
Why do you have two "delete" handlers here? One for delete the buttons when they are clicked and the other for delete them after a maximum displaying time. Does it help if you change "keydown" to "keyup"? No I've already tried it :wink: After some tests I'm sure the "delete" command is the cause (d...
- Fri May 13, 2011 1:27 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: on keyDown problem
- Replies: 9
- Views: 5470
Re: on keyDown problem
Hmm, I notice something can help you. The problem happen when I delete the button being clicked. There are two way to delete a button: on mouseUp if the short name of the target contains "button" then delete the target end if end mouseUp #################################### on destroyButton lock scr...
- Fri May 13, 2011 12:17 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: on keyDown problem
- Replies: 9
- Views: 5470
on keyDown problem
Hi again :D , I have another script problem I really don't understand and do my project falling behind. on keyDown myKey answer "test" end keyDown This doesn't always work... I make a game in wich buttons appear randomly in a group and are deleted if the user click on them. Sometimes after this clic...
- Fri May 06, 2011 10:24 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Global problems
- Replies: 11
- Views: 6783
Re: Global problems
It works!
Thank you all, mostly Klaus
Thank you all, mostly Klaus

- Thu May 05, 2011 10:27 am
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Global problems
- Replies: 11
- Views: 6783
Re: Global problems
Up!
Maybe I can solve my problem if it possible to call a function of a card in another one. You know the way to do this?
Maybe I can solve my problem if it possible to call a function of a card in another one. You know the way to do this?
- Wed May 04, 2011 2:33 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Global problems
- Replies: 11
- Views: 6783
Re: Global problems
I'm making a game with friends, my button must appear for a while and be deleted. So in the button card I've a the script (inject with the code in my previous post): global TTL // time to live put 4 into TTL // TTL down to 0 each second on deleteTime put TTL - 1 into TTL send "deleteTime" to me in 1...
- Wed May 04, 2011 2:00 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Global problems
- Replies: 11
- Views: 6783
Re: Global problems
Oh... That I really do is put automaticly a script in a button with the line: set the script of the templateButton to buttonscript and thereafter I would to modify the value of these buttons. It would be more easy if every button would have the same name! The only way to fix is to assign a different...
- Wed May 04, 2011 1:39 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Global problems
- Replies: 11
- Views: 6783
Re: Global problems
My problem is all of the buttons get a variable with the same name (in the button script).
So when in my main card I want to check the value, I can't only do
because the script don't know which one to choose!
So when in my main card I want to check the value, I can't only do
Code: Select all
global globalVariabeValue
answer globalVariabeValue
- Wed May 04, 2011 1:26 pm
- Forum: Getting Started with LiveCode - Complete Beginners
- Topic: Global problems
- Replies: 11
- Views: 6783
Global problems
Hi everybody, before to start I want you to know I'm a french student, so excuse me for my english. I get a problem with global variables and global functions (even I don't know if this keyword can be apply for a function). Here is the problem, I have some buttons with the same script inside, so wit...