How do I track down the source of "beach ball of death"?

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kaveh1000
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How do I track down the source of "beach ball of death"?

Post by kaveh1000 » Tue Jan 01, 2019 11:35 pm

I am getting an eternal beach ball in a stack, but with no obvious culprit in the scripts. I have tried deleting the prefs (livecode7.rev), and a new pref is generated, but it has not helped.

I have opened the message watcher to see if I can track down the last handler before the screen seizure, but there is no consistent "last message".

Any techniques I could use to pin this down?
Kaveh

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Re: How do I track down the source of "beach ball of death"?

Post by FourthWorld » Wed Jan 02, 2019 11:37 am

LC version? OS version?
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Re: How do I track down the source of "beach ball of death"?

Post by kaveh1000 » Wed Jan 02, 2019 11:40 am

So sorry:

Mojave 10.14.2
LC: latest stable 9.0.2
Kaveh

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Re: How do I track down the source of "beach ball of death"?

Post by jacque » Wed Jan 02, 2019 6:32 pm

I sometimes get that when things get stuck in a LC IDE script. In that case there's not much you can do. Does it happen in LC 9.0.1?
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kaveh1000
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Re: How do I track down the source of "beach ball of death"?

Post by kaveh1000 » Wed Jan 02, 2019 7:06 pm

Let me try 9.0.1 and see what happens. Thanks Jacque.
Kaveh

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