This seems like a pretty basic question and the fact that it has not been brought up here before makes me think that I may have overlooked something obvious.
If I'm using Livecode to develop an iPhone App for the iPhone 4 as well as non-Retina iPhones and iPods, what dimensions should my stack be? Do I need to somehow tell the stack to load UI images for the smaller and larger displays (replicating the iOS SDKs @2x.png model)?
Livecode for Retina Display
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Livecode for Retina Display
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Re: Livecode for Retina Display
There's a section in the iOS Release Notes about this - talks about 'device resolution'. http://www.runrev.com/downloads/livecod ... -4_5_2.pdf
You do have to do the resizing yourself at the moment, setting images as appropriate. To turn 1-1 pixel mapping use the 'iphoneUseDeviceResolution' command.
You do have to do the resizing yourself at the moment, setting images as appropriate. To turn 1-1 pixel mapping use the 'iphoneUseDeviceResolution' command.
Kevin Miller ~ kevin@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps
LiveCode: Everyone can create apps