LiveCode is Object-based one can assign Custom Properties to Controls: however kids find this difficult to understand.
This stack is a variation on the extremely corny old Pelmanism game that leverages custom properties: each of the “fruit cards” has a custom property assigned to it called (possibly rather unimaginatively) ‘FRUIT’ that is used to identify what is on the fruit card’s “face” for matching.
https://www.dropbox.com/s/im2ixbod0s06e ... e.zip?dl=0
As The Curse of the Custom props
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- Livecode Opensource Backer
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- Livecode Opensource Backer
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Re: The Curse of the Custom props
This is the first time I have experimented with blendLevel in a serious way (to "hide" the fruit cards).
Re: The Curse of the Custom props
Well thats a coincidence, I was just experimenting with blendLevel myself to get different glass effects,

but was only exploring the properties card part of it, thanks for reminding me of the code half 

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Re: The Curse of the Custom props
Obviously blendlevel has been much neglected and now its time has come,
with Thee and Me as the "Prophets of blendLevel."
Here's a photograph of the 2 of us, but as both our blendLevels are set at 100% we are invisible.
with Thee and Me as the "Prophets of blendLevel."
Here's a photograph of the 2 of us, but as both our blendLevels are set at 100% we are invisible.

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Re: The Curse of the Custom props
QUACK!
Duck eggs are blue, but the drake eggs are green!
Duck eggs are blue, but the drake eggs are green!