
1) I imported file aaa.mp3 as a control.
2) Then I read some posts about mp3 files not working on Android if imported as a control. So I deleted aaa.mp3. I could not do this using the Project Browser (the Clear command had no effect), so I typed a command into the message box to delete it. aaa.mp3 then disappeared from my project browser.
3) I then included aaa.mp3 in my Standalone Setting > Copy Files
4) And using Play Audioclip (EngineFolder & "/myfolder/aaa.mp3") I was successfully able to play aaa.mp3 on my windows IDE. Additionally - using mobilePlaySoundOnChannel I was able to get aaa.mp3 to play on my Android test device.
Everything was looking good............
But when I tried to load a second sound (bbb.mp3) into my app, things started getting weird. I added bbb.mp3 to my Standalone Setting > Copy Files, but when I Play Audioclip (EngineFolder & "/myfolder/bbb.mp3"), file aaa.mp3 plays.
I've tried adding a whole bunch of other mp3 files into my copy files and playing them. Regardless of what VALID filename I put in my Play Audioclip command, file aaa.mp3 always plays!
If I provide an invalid file name (a file that has not been included in the copy files) then nothing plays.
If I delete aaa.mp3 from the list of copy files, but leave bbb.mp3 in there; when I try to play file bbb.mp3, then file aaa.mp3 plays.
If I include bbb.wav in my copy files, then I can successfully play the wav sound file.
bbb.mp3 does play on my Android test device (but the app suspends as soon as it stops playing, but I suspect that that will be another post).
Can anyone tell me how to exorcise the ghost aaa.mp3 that has hijacked ALL of the mp3 sounds in the IDE of my app? At least thank **** that it's not some really terrible piece of music

I'm guessing that this is related to my earlier attempt to delete the "Import As Control" version of aaa.mp3.
Thanks in advance
Kim
LC 8.0.2 on Windows 7