LCB still missing much functionality
Posted: Sun Oct 01, 2017 4:03 am
Coming back into LCB after being away for a while... it's still pretty dismal in LC9dp9:
There is still no switch statement, so I'm ending up with multi-stage, multi-level if/else-if statements that are on the edge of readability. I know it was a conscious decision *not* to have a switch statement, but the logic there is baffling.
I thought by now we'd be able to define constants.
All I get is a syntax error.
I'm trying to convert some code from LCS that would be much better as a widget. Apparently this isn't a good idea.
There's no "exists" function? And no alternative "there is a" function?
There's no "exit handler" function?
I can create rectangles on the canvas and put text in them, but I can't group them?
Debugging is still circa-1980 log statements.
And that's only if you can get past the Syntax Errors at compilation time.
There is still no switch statement, so I'm ending up with multi-stage, multi-level if/else-if statements that are on the edge of readability. I know it was a conscious decision *not* to have a switch statement, but the logic there is baffling.
I thought by now we'd be able to define constants.
All I get is a syntax error.
I'm trying to convert some code from LCS that would be much better as a widget. Apparently this isn't a good idea.
There's no "exists" function? And no alternative "there is a" function?
There's no "exit handler" function?
I can create rectangles on the canvas and put text in them, but I can't group them?
Debugging is still circa-1980 log statements.
And that's only if you can get past the Syntax Errors at compilation time.