What is needed to be able to test for iOS?
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What is needed to be able to test for iOS?
Playing around with widgets, and thinking about mobile.
I have an indy license, which I do not use, just having it to help support LC. But isn't that enough to be able to open the iOS simulator? The "test" menuItems in menu "Development" are disabled in my v.8 setup.
And I thought that even in the Community version these would be available, as long as the source code was as well. Is it that I am missing other development components. like Xcode?
Craig Newman
I have an indy license, which I do not use, just having it to help support LC. But isn't that enough to be able to open the iOS simulator? The "test" menuItems in menu "Development" are disabled in my v.8 setup.
And I thought that even in the Community version these would be available, as long as the source code was as well. Is it that I am missing other development components. like Xcode?
Craig Newman
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Re: What is needed to be able to test for iOS?
Hi Craig,
Best
Jean-Marc
Yes, I believe simulator is a part of xCode (I always test on real device)Is it that I am missing other development components. like Xcode?
Best
Jean-Marc
https://alternatic.ch
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Re: What is needed to be able to test for iOS?
Hi Craig,
Yes, you do need Xcode, as the iOS simulator is part of Xcode, as Jean-Marc said.
The version of Xcode you need depends on the version of your MacOS and the version of LC. If I remember correctly, for 8.1.10 it is:
Xcode 7.2 if you are on OSX 10.10
Xcode 8.2 if you are on OSX 10.11
Xcode 9.2 if you are on MacOS 10.12
Xcode 9.3 if you are on MacOS 10.13
You can download older versions of Xcode from Apple's downloads page (requires login with your Apple ID):
http://developer.apple.com/download/more/
Note that the first time you open Xcode, you will be asked to install Xcode's command line tools. Choose "Yes", as these tools are needed when building an iOS standalone.
Kind regards,
Panos
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Yes, you do need Xcode, as the iOS simulator is part of Xcode, as Jean-Marc said.
The version of Xcode you need depends on the version of your MacOS and the version of LC. If I remember correctly, for 8.1.10 it is:
Xcode 7.2 if you are on OSX 10.10
Xcode 8.2 if you are on OSX 10.11
Xcode 9.2 if you are on MacOS 10.12
Xcode 9.3 if you are on MacOS 10.13
You can download older versions of Xcode from Apple's downloads page (requires login with your Apple ID):
http://developer.apple.com/download/more/
Note that the first time you open Xcode, you will be asked to install Xcode's command line tools. Choose "Yes", as these tools are needed when building an iOS standalone.
Kind regards,
Panos
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Re: What is needed to be able to test for iOS?
Thakns, Panos.
What if you are stuck in OS 10.9?
Craig
What if you are stuck in OS 10.9?
Craig
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Re: What is needed to be able to test for iOS?
Hi Craig,
If you are on OSX 10.9, you can use Xcode 6.2, but you will be able to deploy only to iOS simulator (and not to physical device).
Best,
Panos
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If you are on OSX 10.9, you can use Xcode 6.2, but you will be able to deploy only to iOS simulator (and not to physical device).
Best,
Panos
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Re: What is needed to be able to test for iOS?
Panos.
Well, I realized it is time to move on, so I updated to Sierra.
Thanks,
Craig
Well, I realized it is time to move on, so I updated to Sierra.
Thanks,
Craig