App does not function on iPhone
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App does not function on iPhone
Hello all,
I wanted to ask why my app functions perfectly on my mac, but when
I upload it to my iPhone, using xcode, it does not function correctly
anymore.
Thank you in advance
-JC
I wanted to ask why my app functions perfectly on my mac, but when
I upload it to my iPhone, using xcode, it does not function correctly
anymore.
Thank you in advance
-JC
Re: App does not function on iPhone
Hi JC,
as I wrote in similar thread, we are working very hard on "clairevoyance", but are not there yet
Best
Klaus
as I wrote in similar thread, we are working very hard on "clairevoyance", but are not there yet
Best
Klaus
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Re: App does not function on iPhone
Hi JCiberkiller,
With name like yours, you should not ask questions like that
Your question is very generally and without information.
Is the Apple Profile correct?
Is "Internal App ID" equal to Profile?
When start up you see the Splashscreen?
Check that the "on preOpenStack" or "on OpenStack" there are no errors.
Regards,
Paolo
With name like yours, you should not ask questions like that
Your question is very generally and without information.
Is the Apple Profile correct?
Is "Internal App ID" equal to Profile?
When start up you see the Splashscreen?
Check that the "on preOpenStack" or "on OpenStack" there are no errors.
Regards,
Paolo
Paolo Borzini | paolo@borzini.it
The WhiteFly Software | www.thewhitefly.it
Service on line for printers | www.4pellicole.it
The WhiteFly Software | www.thewhitefly.it
Service on line for printers | www.4pellicole.it
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Re: App does not function on iPhone
Thank you very much for helping,
Yes everthing is correctly written but the problem is that the game function does
not work on card 2, on card 1 we only have a play button - splash screen. We have
no clue what to do about it since we have tried everything you've listed.
...And could you explain what "on OpenStack" is, since we only coded with "on PreOpenStack"
Thank you in advance
-JC
Yes everthing is correctly written but the problem is that the game function does
not work on card 2, on card 1 we only have a play button - splash screen. We have
no clue what to do about it since we have tried everything you've listed.
...And could you explain what "on OpenStack" is, since we only coded with "on PreOpenStack"
Thank you in advance
-JC
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Re: App does not function on iPhone
we think you should read these;
http://www.hyperactivesw.com/revscriptc ... ences.html
http://www.hyperactivesw.com/revscriptc ... ences.html
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
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Re: App does not function on iPhone
Which point should we read???
Thank you
-JC
Thank you
-JC
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Re: App does not function on iPhone
All of them.
I used to be a newbie but then I learned how to spell teh correctly and now I'm a noob!
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Re: App does not function on iPhone
not enough time, needs to be done by tomorrow, Its a school project!
-JC
-JC
Re: App does not function on iPhone
Maybe you dare to show us some (parts of) your script(s)?
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Re: App does not function on iPhone
This is a part of our Stack:
- Timer Script
on updateTimer
subtract 1 from field "timer"
if timer_var is true then
send "updateTimer" to me in 1 second
end if
if field "timer" = 0 then
put false into timer_var
answer "Game Over!"
go to card 1
end if
end updateTimer
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- hiding image script
on MaineventLoop
local b = 5
local c = 6
local d = 10
if timer_var is true then
hide image "bild1"
send "show_image bild1 " to this cd in b sec
send "hide_image bild1" to this cd in c sec
send "show_image bild1" to this cd in d sec
add 5 to b
add 5 to c
add 5 to d
end if
end MaineventLoop
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- Mobile script
on preOpenStack
if the environment is "mobile" then
set the fullscreenmode of me to "letterbox"
set the acceleratedrendering of me to true
end if
end preOpenStack
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-JC
- Timer Script
on updateTimer
subtract 1 from field "timer"
if timer_var is true then
send "updateTimer" to me in 1 second
end if
if field "timer" = 0 then
put false into timer_var
answer "Game Over!"
go to card 1
end if
end updateTimer
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- hiding image script
on MaineventLoop
local b = 5
local c = 6
local d = 10
if timer_var is true then
hide image "bild1"
send "show_image bild1 " to this cd in b sec
send "hide_image bild1" to this cd in c sec
send "show_image bild1" to this cd in d sec
add 5 to b
add 5 to c
add 5 to d
end if
end MaineventLoop
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- Mobile script
on preOpenStack
if the environment is "mobile" then
set the fullscreenmode of me to "letterbox"
set the acceleratedrendering of me to true
end if
end preOpenStack
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-JC
Re: App does not function on iPhone
Hi JC,
nothing wrong with the script so far!?
And you surely have the handlers named "show_image" and "hide_image" in the script of the current card, right?
Best
Klaus
nothing wrong with the script so far!?
And you surely have the handlers named "show_image" and "hide_image" in the script of the current card, right?
Best
Klaus
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Re: App does not function on iPhone
Yes of course.
Im desperate to finish this!
-JC
Im desperate to finish this!
-JC