Hi All.
Never come across this situation as I used to run the commercial version of L.C. But Why is it that I can use paid version of the community live code on my Mac and build for and test on iPad but in the windows version I cannot build for iPad?
Is this a live Code thing or, if it is an Apple thing why the difference?
Cheers
GPJMA
BUILDING FOR iOS on windows environment
Moderators: FourthWorld, heatherlaine, Klaus, kevinmiller, robinmiller
Re: BUILDING FOR iOS on windows environment
Disclaimer: I don't dev for mobile of any kind, so I am not sure this is correct.
I was under the impression that to build for ios (iphone, ipad, etc) xcode was required? I didn't think that it ran on Windows?
If that isn't the case, I'm sure someone with more knowledge will chime in shortly.
I was under the impression that to build for ios (iphone, ipad, etc) xcode was required? I didn't think that it ran on Windows?
If that isn't the case, I'm sure someone with more knowledge will chime in shortly.
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- Posts: 746
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Re: BUILDING FOR iOS on windows environment
You are correct bogs. Xcode is required for iOS and it does not run on windows.
Tom
MacBook Pro OS Mojave 10.14
MacBook Pro OS Mojave 10.14
Re: BUILDING FOR iOS on windows environment
<phwew> Thanks quailcreek
Well there you go, it is an apple thing. As to why you can't use xcode on Windows, I dunno, best answer I found was here, mainly concerning OSX frameworks.
Well there you go, it is an apple thing. As to why you can't use xcode on Windows, I dunno, best answer I found was here, mainly concerning OSX frameworks.