I think my problems building/testing a standalone app for Android relates to the fact that the builder is trying to build an iOS.. etc version all at the same time - even though these options are not selected.
I think this is linked to the same reason why some of the demo apps don't unzip build standalone. They are also trying to build on iOS as well.
I tested this trying to build a Windows app and noticed it took a long time and that folders with files for iOS and Linux were created.
Standalone Build
Moderators: LCNeil, heatherlaine, kevinmiller, elanorb
Re: Standalone Build
Hi Newtronsols,
If you have created a fresh stack, then the option of selecting for iOS will not be possible and the bug, that we discussed proviously, should not apply.
If you are seeing folders for Linux/Mac, then this would imply that you have one of the desktop standalone settings applied. When you select Android, any desktop platforms will automatically un-check.
If this is not the behaviour you are experiencing, please supply a sample stack and some screenshots and we will happily investigate further.
Kind Regards,
Neil Roger
--
RunRev Support Team ~ http://www.runrev.com
——
If you have created a fresh stack, then the option of selecting for iOS will not be possible and the bug, that we discussed proviously, should not apply.
If you are seeing folders for Linux/Mac, then this would imply that you have one of the desktop standalone settings applied. When you select Android, any desktop platforms will automatically un-check.
If this is not the behaviour you are experiencing, please supply a sample stack and some screenshots and we will happily investigate further.
Kind Regards,
Neil Roger
--
RunRev Support Team ~ http://www.runrev.com
——
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- Posts: 192
- Joined: Tue Mar 11, 2014 12:57 pm
Re: Standalone Build
The solution was to set the preferences - location of sdk. This was deleted after a freeze of Livecode 6.6. I have gone back to Livecode 6.5.2.