iOS Simulator
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iOS Simulator
I am also having trouble with the blankety-blank "Unable to start simulation: iOS-Simulator could not install the app" error.
I can test against 5.1 fine, but selecting 6.1 always gives the error.
I have XCode 4.4.1, 4.6 and 4.6.3 installed. I have LC Prefs set to point to all 3 SDKs. In Mobile Support it says:
Available device SDKs: 5.1, 6.1
Available simulators: 5.1, 6.1
Any suggestions as to what may be wrong?
Larry
I can test against 5.1 fine, but selecting 6.1 always gives the error.
I have XCode 4.4.1, 4.6 and 4.6.3 installed. I have LC Prefs set to point to all 3 SDKs. In Mobile Support it says:
Available device SDKs: 5.1, 6.1
Available simulators: 5.1, 6.1
Any suggestions as to what may be wrong?
Larry
Re: iOS Simulator
I also get this message, but when you change the device settings by going to Hardware --> Device --> Ipad Retina (or whatever device your building for) then go into the second tab and click summerschool app it does start. Just not when clicking on "test" straight away.
I do not know if it is a bug or that it gives an error since it doesn't follow ipad retina resolution. Or may'be it is because both of us installed 6.1 instead of the rc 6.1.2 that's also available.
I do not know if it is a bug or that it gives an error since it doesn't follow ipad retina resolution. Or may'be it is because both of us installed 6.1 instead of the rc 6.1.2 that's also available.
Re: iOS Simulator
Additional data-point: more testing shows that this problem ONLY seems to happen when I have a MobGUI control in the stack.
I took it out, and can open the simulator OK under 6.1, but if I add it back in, then the error returns.
Other stacks that were never touched by MobGUI appear to open OK under Simulator 6.1
Larry
I took it out, and can open the simulator OK under 6.1, but if I add it back in, then the error returns.
Other stacks that were never touched by MobGUI appear to open OK under Simulator 6.1
Larry
Re: iOS Simulator
dbcbos: I'm not clear on what you mean by "going into the second tab"?
To what second tab in which window of what tool are you referring?
Thanks,
Larry
To what second tab in which window of what tool are you referring?
Thanks,
Larry
Re: iOS Simulator
1) You press "Test" in the top menu in Livecode
2) IOS Simulator starts with error
3) Go to the top menu in IOS Simulator change Hardware --> Device --> Ipad (or Ipad Retina) (whichever is not selected)
4) The IOS Simulator now shows an IOS environment
5) If you select the second page in IOS (so normally you would swipe to the left) you will see the Summerschool App. Select it and it works like it does in the Livecode Environment. (you might need to scroll up and down to see the app or ios menu since the ipad resolution is pretty big)
2) IOS Simulator starts with error
3) Go to the top menu in IOS Simulator change Hardware --> Device --> Ipad (or Ipad Retina) (whichever is not selected)
4) The IOS Simulator now shows an IOS environment
5) If you select the second page in IOS (so normally you would swipe to the left) you will see the Summerschool App. Select it and it works like it does in the Livecode Environment. (you might need to scroll up and down to see the app or ios menu since the ipad resolution is pretty big)
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- Livecode Opensource Backer
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Re: iOS Simulator
Did you click the button at the bottom of the MobGUI window when editing your stack, "Add preOpencard code to card script"? This is apparently something that must be done for MobGUI to be supported in your script.walkerl26 wrote:Additional data-point: more testing shows that this problem ONLY seems to happen when I have a MobGUI control in the stack.
I took it out, and can open the simulator OK under 6.1, but if I add it back in, then the error returns.
Other stacks that were never touched by MobGUI appear to open OK under Simulator 6.1
Larry
-
- Livecode Opensource Backer
- Posts: 66
- Joined: Fri Mar 15, 2013 3:54 pm
- Location: Jackson Hole, Wyoming, USA
Re: iOS Simulator
I finally got rid of that error by going to the File menu in LC, choose Standalone Application Settings, click on iOS in the top toolbar, and choosing 3.1.3 or later. I believe you do have to have the older Xcode installed and linked via LC Preferences/Mobile Support. Then you have to make sure you have the right target device chosen in LC under Development/Test Target, and in Simulator the right device hardware under the Hardware menu.walkerl26 wrote:I am also having trouble with the blankety-blank "Unable to start simulation: iOS-Simulator could not install the app" error.
BTW I was disconcerted because my simulator always came up inside my application and it was not obvious how to get back to the Home screen. But that is also under the Hardware menu in the Simulator.
Lots of moving parts to keep track of!
Re: iOS Simulator
Need Help,
can´t get the simulator to work right:
Stack: Summerschoolapp created with MobGui 768 x 1024 portrait and added preopenCard code to card script
Testtarget: iPad Simulator 5.1 (6.1 not possible to run)
Hardware (iOS Simulator); ipad
The simulator start, the app starts but it shows me only an iPhone 3 app in the middle of the simulator and only the upper left corner from the stack (see attachments)
Any ideas?
Greetings Kosta
can´t get the simulator to work right:
Stack: Summerschoolapp created with MobGui 768 x 1024 portrait and added preopenCard code to card script
Testtarget: iPad Simulator 5.1 (6.1 not possible to run)
Hardware (iOS Simulator); ipad
The simulator start, the app starts but it shows me only an iPhone 3 app in the middle of the simulator and only the upper left corner from the stack (see attachments)
Any ideas?
Greetings Kosta
Re: iOS Simulator
Dear drkosta,
Have you enabled deployment only to iPad from your standalone applications settings?
You will be able to see this option in the first screenshot below.
This should result in a full screen application similar to the one shown in the last screenshot
Kind Regards,
Neil Roger
--
RunRev Support Team ~ http://www.runrev.com
--
Have you enabled deployment only to iPad from your standalone applications settings?
You will be able to see this option in the first screenshot below.
This should result in a full screen application similar to the one shown in the last screenshot
Kind Regards,
Neil Roger
--
RunRev Support Team ~ http://www.runrev.com
--
Re: iOS Simulator
Thanks Neil,
thats great. But not solved complete my problem. With hidden Statusbar it is now fullscreen, like expected but the app does absolutely nothing. When I press the buttons it does not react. Any idea?
Thanks in advance
You all doing a great job here. Support is always very good
thats great. But not solved complete my problem. With hidden Statusbar it is now fullscreen, like expected but the app does absolutely nothing. When I press the buttons it does not react. Any idea?
Thanks in advance
You all doing a great job here. Support is always very good